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Simple 3D arrow model

09-07-2009, 10:08 AM#1
Flame_Phoenix
Hi guys, I am making a new map, and I would like to have a 3D arrow model which would allow me to rotate the heroes in the preview.
I know exactly what I need, it is a 3D model of this arrow:
Click image for larger version

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Because it is a simple model I need no animations for it, I intend to code it's animations using xe.
However I would like it to have a light animation on the light, like a flash or something.

I give rep++ to creator and credits.

if someone is interested, please help.
For more information, you can see the whole UI here:
http://www.wc3c.net/showthread.php?t=107464
Attached Images
File type: jpgImage1.jpg (129.9 KB)
09-07-2009, 07:39 PM#2
bboy-tiger-
I tried few things with crosair. but I think you are unable to model it. or you have lot of limits on it.
09-08-2009, 11:46 AM#3
Flame_Phoenix
Unable to model ? WHy ? I thought it would be easy to start a scratch model of this sample, I mean the model idea seems quite basic (to me, I don't know anything about models which is why I am asking help) and I require no animations.
09-08-2009, 12:22 PM#4
unwirklich
you dont want to use is as cursor? just the model?
09-08-2009, 12:43 PM#5
Rising_Dusk
Dude. Use the "Select Hero" model in-game and just pitch and roll it to the angles you want. Path(s): "Abilities\Spells\Other\Aneu\AneuCaster.mdl" (Blue One) "Abilities\Spells\Other\Aneu\AneuTarget.mdl" (Black One)
09-08-2009, 01:13 PM#6
bboy-tiger-
Wouldnt then be easier to make 2 models, each like that arrow, and you set front camera and put hero in ron of camer, and arrwo models on each side, and when palyer clicks arrows it rotates ? Or when player just holds arrow button ? I can make you model, but first tell how you planning to make it. doing this with cursor would suck i think. You wont use curosr in game ?
09-08-2009, 02:00 PM#7
Flame_Phoenix
Quote:
you dont want to use is as cursor? just the model?
I do not want to use it as cursor. I want it as a model for my futuristic game. I will have an area where a player will be able to choose his ship. When doing so, I will allow him to rotate the ship in all angles. To do that, I would like to have a futuristic arrow model like the cursor.

Quote:
Use the "Select Hero" model in-game
I could do that ... but then it would horrible to have a futuristic UI when an arrow like that ... even if I change it's color to green, it will never fit !

So, because 1 image is worth 1000 words, and because my words in English are usually confusing and have grammar mistakes I decided to use my reduced artist skills and make an image using Paint Shop Pro to illustrate what I have in mind:
Click image for larger version

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In this image you see that the rotate button (here the arrow) is 2D ... Now I know it is not beautiful, which is why I would like a 3D arrow version model with a flash light or a glow. It would also be very nice if the model could have a spin animation, but that is not 100% necessary, as I probably can do that using xefx.

PS: This is just a WIP. My map will have only 4 ships, which is why i don't need a big ship selection box. On the other hand I haven't decided where the "choose ship button" will be...

I can only say I am open to suggestions.

I also hope this image makes clear what my intentions are.
Attached Images
File type: jpgImage1.jpg (125.4 KB)
09-08-2009, 02:07 PM#8
Anachron
Seems fine.

Well, back to topic, why don't you attach a spell effect to the arrow? :P
Or place a doodad / destructable with a small glow effect under it?

Using an unit which arrow model also allows you changing arrow degrees.
09-08-2009, 02:08 PM#9
Flame_Phoenix
Quote:
Using an unit which arrow model also allows you changing arrow degrees.
The reason I say why I only need the model 3D (and no animations) is because I intend to use xedummy unit with that model and use xefx to rotate and change the xy and xz angles =)

Still .... having a spin animation would save me a lot of work you know xD
09-08-2009, 02:13 PM#10
Anachron
A bit yes, but it seems nobody is interested to model it for you. I would also suggest asking at hws.
09-08-2009, 02:22 PM#11
unwirklich
offtopic: time indicator frame...

on:
i would not overdo a selection section. if it works with a texture, why making a 3d model? it is just the selection. . .
(if it would be game-relevant-and-everytime-present it would be something else)
09-08-2009, 02:29 PM#12
Flame_Phoenix
Quote:
I would also suggest asking at hws.
I am also asking there ...
Quote:
A bit yes, but it seems nobody is interested to model it for you.
true =(

Quote:
offtopic: time indicator frame...
I knew someone would notice it ... i knew you (the creator of the UI) would notice it xD
No worries, I will change it soon =)
Quote:
i would not overdo a selection section. if it works with a texture, why making a 3d model? it is just the selection. . .
True, but I would like it to have a great impact on people. Sure the important thing will be the game, but nonetheless I would like it to be nicer...

Other true: The reason I also want the model is because after each level I will bring players to a shop location that will be similar to the image I showed. In this location players can buy weapons and addons that will work as attachments. The player will be able to see how his attachment will look in his ship by rotating it. I don't know if it qualifies as always present, but it will be seen a lot...

SO far I am having problems importing this skin:
http://www.hiveworkshop.com/forums/s...Dlist%26r%3D20

It simply doesn't seem to work ... after that will will see what I can do.
09-08-2009, 07:52 PM#13
Rising_Dusk
Personally, the 2D image looks better than any 3D model anyone would make for it. If you want a flash, just play a special effect or something at its position when it is clicked or highlighted.
09-09-2009, 07:52 AM#14
bboy-tiger-
I would make it for you. Actually I already tried makin cursor for wc3. As I know youi cna change ONLY TEXTURE. and to change model you needs some deeper knowlage, or I might be wrong. But try to import another model inside wc3 as cursor, you will see nothing. Wc3 cursor model is very small model, and its increased ingame. But when I changed it or import another one it didnt work. Red/Green detection color on cursor (enemy/ally) is also not from cursor, game detects that an colors are drawn from game.dll I think. Coz wc3 uses 2 colors as main, green and red, ally/enemy. So I suggest you that you forget about getting new cursor model into map. Its hard i think. Or I didn never figure out most of things about cursor.
09-09-2009, 08:49 AM#15
Anachron
Quote:
Originally Posted by Rising_Dusk
Personally, the 2D image looks better than any 3D model anyone would make for it. If you want a flash, just play a special effect or something at its position when it is clicked or highlighted.
This is exactly the same as this post.