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Writing a knockback module for xe

04-07-2011, 03:15 PM#1
Jewel
So, I was thinking of writing a knockback module for Vexorian's xe (would probably call it xeknock).

Now, I would like to ask you, what features besides normal knockback you would like to have?
04-07-2011, 06:57 PM#2
Anitarf
There's already this.
04-08-2011, 02:04 PM#3
Jewel
Well, there are many other systems which have similar functionality with the other xe modules. Yet those modules were still written.

But whatever, I'll just write it for personal use without releasing it publicly.

Thank you for your time.
04-08-2011, 04:29 PM#4
Bribe
Quote:
Originally Posted by Anitarf
There's already this.

Uses UnitIndexingUtils? I thought that system was deprecated by AutoIndex and every other indexer known to man?
04-08-2011, 06:54 PM#5
Anitarf
Quote:
Originally Posted by Bribe
Uses UnitIndexingUtils? I thought that system was deprecated by AutoIndex and every other indexer known to man?
It still works and minor edits can remedy that easily. Besides, even if one was to write a new knockback system (which I'm not necessarily against; I see little reason to make it a part of xe, but that's beside the point), Dusk's resource is a valuable reference for features that a knockback system should have.
04-09-2011, 05:02 AM#6
Fledermaus
Well that system is very old and only still around because Dusk didn't finish his newer version