| 03-12-2014, 08:15 PM | #1 |
I have been working on this map called The Shadow of Falconreach, but suddenly when I tried to play the latest version on LAN I got the error "Map file too big". This isn't happening when I play it on singleplayer (Not yet, anyways ), but it would still be nice if it would be playable on multiplayer. (I don't know if Battle.net has any file restrictions as I can't go online, probably because that I don't have TFT.)The biggest problem with this is that the map is barely 20-30% complete (if even that), so I don't really know what to do. Split it up and use game caches maybe? |
| 03-12-2014, 09:05 PM | #2 |
How big is it? |
| 03-13-2014, 02:01 PM | #3 | |
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I don't have any custom models in it, btw. |
| 03-13-2014, 04:46 PM | #4 |
wow, 12 MB Since Patch 1.24b the max map file size was increased from 4 to 8 MB. I dont even know how you got beyond the 8 MB limit, or was it expanded another time already? |
| 03-13-2014, 07:46 PM | #5 | |
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Anyway, 12MB is small fry for singleplayer, so I say abandon the multiplayer and go mental (but of course I would say that). |
| 03-13-2014, 08:31 PM | #6 | ||
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| 03-13-2014, 11:35 PM | #7 |
By small fry, he means that 12mb is not very big for a singleplayer map. |
| 03-14-2014, 12:30 PM | #8 |
naruto import is not way to make maps |
| 03-14-2014, 06:48 PM | #9 | |
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| 03-14-2014, 06:53 PM | #10 | ||
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![]() EDIT: Googled it, all I found was talk about importing Naruto models. It doesn't really seem like that's what he's talking about. ![]() EDIT 2: Just trolling perhaps, considering this is the internet? No offense. |
| 03-14-2014, 08:14 PM | #11 | |
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| 03-15-2014, 12:26 AM | #12 |
If you want multiplayer, then you are going to have to make some sacrifices. As MasterOfSickness said, 8 MB is the limit. You can't split it up and use gamecaches because: (1) gamecaches don't store on your disk in multiplayer (2) if you were to go to another level, then the map would load on each client separately (so you'd end up in the map, but each person would be alone). Luckily, there are a lot of ways to reduce map file size. First off: cut down on imports. Since you say it is 12 MB without custom models, I'm guessing you're using a lot of sound files. Convert them to MP3 with a sound editor (Audacity) and save it with a reduced bit rate. This should shed off a decent chunk of the file size. Of course, it reduces in quality, but it isn't always that noticeable. For models, there is Guesst's MDX Squisher. For textures, there is BLP Lab. For maps in general, there is Wc3mapoptimizer. |
| 03-15-2014, 12:40 AM | #13 | ||
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![]() Aaaanyways, I should probably finish what I've started before expanding it too much. |
| 03-15-2014, 02:54 AM | #14 |
ever hurge map wont hit 8mb limit as long as you: 1) Not imported stupid naruto models 2) Not imported your favorite (and still stupid) music 3) Not spammed zillion decorations for no reason |
| 03-15-2014, 03:44 AM | #15 | |
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