| 08-13-2003, 05:28 PM | #1 |
Okie guys heres my problem, I am trying to make an advanced mass attack trigger for a map im working on. Its a 12 player map and there are 16 diffrent locations that each player can go to. I have the 16 regions set up as for when u move the wisp into the region it will send all your units in "Mass attakc region" to a players start location. I need the trigger to do this: When a unit enter "red gen (one of the 16 regions)" it will check to see which players unit entered region, and have all units in "mass attack region" attack-to-move to Player 1's starting location. Yes I know I could do a trigger for each player if unit enters then send them to the location but thats 16 lines of triggers for 12 players and that way 2 much :P Anyhow any help on this would be GREAT! thanks |
| 08-13-2003, 06:03 PM | #2 |
Try something like this. Code:
Player1MassAttack
Events
Unit - A unit enters red <gen>
Conditions
Actions
Unit Group - Order (Units owned by (Owner of (Entering unit))) to Attack-Move To (Player 1 (Red) start location)
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| 08-13-2003, 06:21 PM | #3 |
Code:
Cool mass attack
Events
Unit - A unit Is issued an order targeting an object
Conditions
(Unit-type of (Target unit of issued order)) Equal to Circle of Power
Actions
Unit Group - Order (Units owned by (Owner of (Ordered unit))) to Attack-Move To ((Owner of (Target unit of issued order)) start location) |
| 08-14-2003, 01:14 AM | #4 |
Okie guys, well I made the triggers but sadly the second one listed doesnt work, or it didnt work for meI should say. Anyhow the top one works to an extent...when the unit enters the region it only move like 1 or 2 guys not the whole mass of them. so I am posting my map here so that maybe one of you might look and see what I have done wrong and see if You/They can fix it! If you get it working please e-mail me at [email protected] |
