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Why won't this respawn trigger work?

09-04-2003, 03:34 AM#1
Cynon733
TurtleChow
Events
Time - Every 180.00 seconds of game time
Conditions
(Number of units in (Units in TurtleHall <gen> owned by Player 11 (Dark Green))) Equal to 0
Actions
Unit - Create 2 Gargantuan Sea Turtle for Player 11 (Dark Green) at (Random point in TurtleHall <gen>) facing (Random point in (Playable map area))

Is it too simple? Or is it that dead units still count as a unit in the region?
09-04-2003, 04:09 AM#2
Grater
You do need to check the isalive condition too.
09-04-2003, 04:28 AM#3
Cynon733
Ooooooooooh I get it. Thanks.:D