| 09-17-2003, 11:10 PM | #1 |
Greets. Do you know a way to just stop the animation of a unit entirely? I'd like it to be entirely motionless, without pausing the unit's functions. Alternatively, is there a better way to make a unit (like an Obsidian Statue) look like a statue, and not a living thing? |
| 09-18-2003, 01:27 AM | #2 |
couldn't you remove the animations and replace the animated unit with the non-animated 1 when required. Alternatively, I think under animations there is an event which alters animation speed. I don't know if it will stop it (it might) but I do know you can slow them down alot. |
| 09-18-2003, 03:22 AM | #3 |
Its possible. In one of the RPs all the units are frozen inside the unit selection box, but I don't know how to do it. |
| 09-18-2003, 03:24 AM | #4 |
Pausing the unit and setting it's animation speed to 0% should work. |
| 09-18-2003, 04:11 AM | #5 |
But, I don't want to actually pause the unit, so that it's unusable. I only want it to be motionless. I'll try changing the animation speed to 0% with a trigger. I already had tried changing the unit's run and walk animation speeds to 0.00, but that didn't do anything. 35263526, I don't want to add another unit model to the map, or I'd consider it. Although, I haven't learned how to alter model animations yet. |
| 09-18-2003, 04:34 AM | #6 |
if you go play special effect in regoin using units/orc/grunt/grunt.mdx (or any other unit) it creates a total copy but not moving model, then maybe make ur unit's vertex coloring to 0 to make it invisible? |
| 09-18-2003, 01:13 PM | #7 |
Fortunately, changing the unit's animation speed to 0% worked just fine. UltimateJim, while I laud your unconventional thinking, it doesn't satisfy my need. You see, a person still has to have some way to select and use the unit, which they can't do if it's modelless. But the idea was interesting. :infth: |
