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Pausing an unit's animation.

09-17-2003, 11:10 PM#1
Panto
Greets.

Do you know a way to just stop the animation of a unit entirely? I'd like it to be entirely motionless, without pausing the unit's functions.

Alternatively, is there a better way to make a unit (like an Obsidian Statue) look like a statue, and not a living thing?
09-18-2003, 01:27 AM#2
35263526
couldn't you remove the animations and replace the animated unit with the non-animated 1 when required. Alternatively, I think under animations there is an event which alters animation speed. I don't know if it will stop it (it might) but I do know you can slow them down alot.
09-18-2003, 03:22 AM#3
Dragon
Its possible. In one of the RPs all the units are frozen inside the unit selection box, but I don't know how to do it.
09-18-2003, 03:24 AM#4
Grater
Pausing the unit and setting it's animation speed to 0% should work.
09-18-2003, 04:11 AM#5
Panto
But, I don't want to actually pause the unit, so that it's unusable. I only want it to be motionless.

I'll try changing the animation speed to 0% with a trigger. I already had tried changing the unit's run and walk animation speeds to 0.00, but that didn't do anything.

35263526, I don't want to add another unit model to the map, or I'd consider it. Although, I haven't learned how to alter model animations yet.
09-18-2003, 04:34 AM#6
UltimateJim
if you go play special effect in regoin using units/orc/grunt/grunt.mdx (or any other unit) it creates a total copy but not moving model, then maybe make ur unit's vertex coloring to 0 to make it invisible?
09-18-2003, 01:13 PM#7
Panto
Fortunately, changing the unit's animation speed to 0% worked just fine.

UltimateJim, while I laud your unconventional thinking, it doesn't satisfy my need. You see, a person still has to have some way to select and use the unit, which they can't do if it's modelless. But the idea was interesting. :infth: