| 10-02-2003, 05:11 PM | #1 |
i made my trigger and they look fine but obviously something is wrong for when i try the map while loading it just stop and it say: Program:C\program\warcraftiii\war3.exe exception: 0XC0000005 (ACCES_VIOLATION) at 001B:6F2DFEB2 The Instruction at 0X6F2DFEB2 referenced memory at 0X0000000C memory could not read. Well anyone has an idea of whats going wrong and why it is saying that? Please help !! here is an attached version of the map with only the trigger and the very basic thing to try the map. Draco, Saetori, Shvegait, xDarkx, [Plasma]Blade, Lord Vexorian, anybody ?? Please Help ?? |
| 10-02-2003, 05:38 PM | #2 |
Okay, I've figured out the main problem. It seems that in the trigger "Player Units Create", when you try to place the Original Soul through triggers, it seems to crash. I did a test and deleted the triggers, and it works fine without them. You'll probably have to place them another way, since I can't see a possible way around it. But don't ask me, I'm a n00b at this kind of thing. ://// |
| 10-03-2003, 07:32 AM | #3 |
Thank a lot for bothering taking a look at this map if i succed to finish it i will give you credit Plasma[Blade]. by the way, sorry for the misspelling of your name in my previews thread. i will check how to change the create unit and if it works i will tell u. |
| 10-03-2003, 07:57 AM | #4 |
I Understand now why it is not working. I looked at the original soul building and it has two or three bug. first it had a 0.0 colision size wich make the game crash (not allowed to make building with 0.0 collision size) second it had no path (pathing-map) i think this also can make trouble. third it was classified as worker and i could also move (but i am not sure if that could make it bug...) WELL NOW IT IS Working fine thanks a lot again to U Plasma[Blade]....... |
| 10-03-2003, 07:57 AM | #5 |
I suspect it's actually the unit causing the problem, has it got shadowmap set to none or something? |
| 10-04-2003, 02:04 PM | #6 |
Anyway thanx for looking at it and helping... |
