| 10-09-2003, 08:31 AM | #1 |
ok i made a map that is all shallow water than i raised it all up to be land. after i did that i lowered it back down to create a more natural looking water effect in some places but when i lowered it i guess i lowered it to far and my hero can't walk in any of the places.....now i know the easy solution is to just raise all that water up some but it is hard to tell when the water becomes deep enough to walk in and when it is too deep. it really doesn't even look deep at all. when i raise it high enuff to walk in you barely notice the water. is there a better way? or am i doomed to have too deep of shallow water to walk in but to shallow of water to actually look like water forever? |
| 10-09-2003, 08:39 AM | #2 |
i know u want a "real" looking good water effect, but why dont u stick with good old all shallow and deepen with normal water... just a thought |
| 10-09-2003, 09:12 AM | #3 |
Use "view - pathing ground" to see if the water is shallow enough to walk in, then use the plateau tool to make all the water shallow enough. |
| 10-09-2003, 10:00 AM | #4 |
Grater is exactly right, if you click the "View" menu and check "Pathing - Ground" then any areas that are highlighted pink are areas you cant walk. So you could just raise the water to be high enough to walk. If there are any naval units in your game then after you make sure the pathing for your ground units is ok, you may want to check the naval pathing. ALSO if you want the "Deeper" water, but still want it walkable, you can put the "Invisible Bridge" doodad (looks like a pink checkered square when placed in the WE) and it will make ANY area walkable, (even cliffs if you put it on the side of a cliff ground units will be able to walk up the cliff.), so you can make heroes walk UNDER water if you place them in deep water. Make sure you have the "Pathing - Ground" checked in the view menu so you can see how much of an area is effected by the doodad, as it effects a bigger area than it looks like, It effects an area exactly the size of the "Medium" (white) gridlines. |
| 10-09-2003, 05:52 PM | #5 |
thanx guys this is exactyl what i wanted to hear. |
