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Rifleman Wars - A fun and balanced alternative!

10-10-2003, 06:04 PM#1
SentryIII
For those who likes the gameplay style of Footman Wars but doesn't want it to be unbalanced or rigged, this map is for you! You can upgrade every aspect of your Riflemen, from Weapons and Armor, to Attack and Movement Speeds, to Range and Health. You can also research multi-level abilities for your Riflemen like Critical Strike, Evasion, Impaling Rounds, and Stun Rounds. All upgrades AND abilities have several levels of effectiveness. In addition, there are shops at the center of the map that sells random items. They all have different items, and they are always different every game.

I'm also looking to make more improvements to the map, so any feedback, bug reports, and ideas are welcome. And yes, it's protected. =)
10-10-2003, 08:49 PM#2
Grater
From what I've played of Rifleman wars on Battle.net, it rocks. And the emphasis on the riflemen rather than heros is interesting. I especially like it how the beastmaster sucks balls.

However I feel that range upgrade is intrinsically overpowered and should cost atleast 50% more.
10-10-2003, 09:07 PM#3
saus
That game is very fun... in fact im gonna go play it right now.
10-10-2003, 10:29 PM#4
Orange-wave
I like it :)

by the way how do u get random items into shops ?
i've been trying this for hours now :(
10-10-2003, 11:21 PM#5
Vexorian
Aren't they Marketplaces?, Also to make a working markeplace place 10 creeps somewhere, make sure they have item tables, kill them at map initialization and remove them, And the items in that region
10-11-2003, 05:13 AM#6
SentryIII
Init Marketplace (Places random Items at Startup)
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units of type Marketplace) and do (Actions)
Loop - Actions
Neutral Building - Limit (Picked unit) to 15 item slots
For each (Integer A) from 1 to 6, do (Neutral Building - Add (Random level -1 Permanent item-type) to (Picked unit) with 1 in stock and a max stock of 1)
For each (Integer A) from 1 to 6, do (Neutral Building - Add (Random level -1 Charged item-type) to (Picked unit) with 1 in stock and a max stock of 1)

---

Item Bought (Places another item into the marketplace when something is bought. This seems a little buggy, since sometimes the item is only removed and not replaced, so it'll look like it's putting in more than 1.)
Events
Unit - A unit Sells an item
Conditions
(Unit-type of (Selling unit)) Equal to Marketplace
Actions
Neutral Building - Remove (Item-type of (Sold Item)) from (Selling unit)
Set NextItemType = (Random integer number between 1 and 3)
If (NextItemType Equal to 1) then do (Neutral Building - Add (Random level -1 Permanent item-type) to (Selling unit) with 1 in stock and a max stock of 1) else do (Neutral Building - Add (Random level -1 Purchasable item-type) to (Selling unit) with 1 in stock and a max stock of 1)
If (NextItemType Equal to 2) then do (Neutral Building - Add (Random level -1 Charged item-type) to (Selling unit) with 1 in stock and a max stock of 1) else do (Neutral Building - Add (Random level -1 Permanent item-type) to (Selling unit) with 1 in stock and a max stock of 1)
If (NextItemType Equal to 3) then do (Neutral Building - Add (Random level -1 Purchasable item-type) to (Selling unit) with 1 in stock and a max stock of 1) else do (Neutral Building - Add (Random level -1 Charged item-type) to (Selling unit) with 1 in stock and a max stock of 1)
Neutral Building - Add (Random level -1 Permanent item-type) to (Selling unit) with 1 in stock and a max stock of 1

---

And I also changed the item-classes of a few items. Anything I wanted to sell in the marketplaces would be in the Permanent, Charged, and Purchasable classes, and everythign I didn't want is in something else. Enjoy. =)
10-11-2003, 06:34 AM#7
Panto
I like your map. It was fun to play. I don't know that I agree with having back entrances to the bases.

In the first game I played, three players were PotM's, and Starfall was raining all over the place. I didn't quite get enough money to research the stun upgrade for the riflemen before I was offed.
10-11-2003, 07:48 AM#8
Grater
PotM is an exceptionally good choice, mainly because later in the game when rifleman range reaches around 800+ heros die to FF so fast.... heros are basically reduced to support role. +30% damage is really thx. and yes, starfall is good mid game. Most exceptional late game is owl scout, which lets riflemen with 1000+ range make full use of that range.

The other good hero is TC with his endurance aura which is a nice boost, and shockwave for rifleman and hero killing (some games i seem to get 10+ hero kills with shockwave... it's crazy), and reincarnation to waste a fair bit of the enemies focusfire.

Then ofcourse there is the Lich for good old DnD gayness and nova aint bad. But really, lich seems more of a fun spoiler than a fun hero to use.

Only other hero that really seems feasible is archmage for blizzard and later MT to quickly move rifles around.

All other heros seem pretty much inferior to one of the above.

I'm not really complaining, because atleast it's a different set of overpowered heros to most UMS games, except for the TC who is usually borderline overpowered in any game and the Lich who is invariably gay in any game that involves destroying one extremely tough building.
10-11-2003, 08:07 AM#9
SentryIII
Here's a good tip for you. Try running away. I know this may sounds pretty obvious, but over 90% of players never do this. Same goes for other AOE spells. You just basically move out of range. That way, you have more riflemen, and they have less money from killing your riflemen.

Oh and I should probably mention, as of v1.3, D&D does NOT target buildings. But it does 12% damage a second to units. =)

Right now I'm working on improving the sucky heros. I say that because I don't wanna nerf any of the good heros abilities. Like take Blizzard for example. At level 3, it does some pretty good damage to units but here's the thing...if you're not in it's AOE, you don't take damage. I've recieve a few emails saying I should nerf blizzard and flame strike. If I do that, units take less damage, and it'll only make things easier for people to just leave their riflemen alone and there won't be much of an advantage to people who micro their units well enough to get them out of the AOE. Most of you here would probably know what I'm talking about. I'm trying to make this game require skill and not something where you just send your units in and kill everything.

I appreciate all the comments I'm getting on my map. It really helps me get an idea of what people like and what I should add/remove/change in the map for the next version. =)
10-11-2003, 11:30 AM#10
Orange-wave
Thx for the market place hlp :D

anyway, i once got owned by a cryptlord in this map, dunno how he played him so well, but he was really good.... 0_o