| 10-23-2003, 02:51 AM | #1 |
im taking a break on The Three Spirits right now and working on a siege. When the units spawn, they run towards theyre target. My trigger is: Event: Every 30 Seconds of game time Actions: Create 2 Knights At Spawn Area 1 <gen> Create 1 Archer At Spawn Area <gen> Unit Group- Order (Last Unit Group or wutever) to Attack- move-to Evil Pedestal <gen> Now, these triggers would work fine in RoC, but in TFT they dont work. When they do this, eventually, they will run back towards theyre own town hall! This is really pissing me off. I think it has sumthin to do with AI editor. Any comments? |
| 10-23-2003, 03:11 AM | #2 |
hmmm, i think it might have to do with like, order altering abilities, or something...like if they get bashed it might reset their memories (it would certainly reset mine LOL) or sometimes if a friendly unit targets them with regular attack or a FF spell, they will run away....(cowards!) ive seen this in dota several times, and in other maps. i think its just an unavoidable bug, but you could try and rectify it by adding rects on the areas they are traversing back, and make another trigger to order em back into battle. good luck, AnArKi |
| 10-23-2003, 03:33 AM | #3 |
Trigger Action: AI - Ignore Unit Guard position |
| 10-23-2003, 03:58 AM | #4 |
If they are neutral hostile (or extra, victim, passive) units instead of a computer players it's still possible to make them ignore the guard position. E - Unit is issued an order targetting a point. C - Owner of unit = neutral hostile C - Order = "move" A - Unit - Order (ordered unit) to attack-move (wherever it's meant to be going) A - Unit - Set (ordered unit) acquisition range to 1150 This means (in theory) it would be possible to make an AoS/siege with neutral players for the "unit players" and a full 12 human players controlling heros. That'd be pretty nifty. Beware the units AI breaks a bit after the trigger has run, thats why the acquisition range needs to be changed, otherwise it would happily sit still under a catapult barrage until death doth part it from the world. It also makes the units extremely merciless when it comes to chasing stuff. |
| 10-23-2003, 04:51 AM | #5 |
I'm curious to think you'd arrange to have two hostile neutral parties. Could you change Neutral Passive to be allied with one team and hostile to the other? |
