| 10-23-2003, 11:00 PM | #1 |
uhh, I just managed to make a trigger(well 2) that completely crash WC3 with no error message or anything, it just kills it.://// S East Attack Events Unit - A unit comes within 100.00 of Circle of Power (large) 0054 <gen> Conditions Actions Unit - Create 10 (Unit-type of (Triggering unit)) for Player 10 (Light Blue) at (Center of S Spawn <gen>) facing Default building facing degrees Unit Group - Pick every unit in (Units in (Playable map area)) and do (Unit Group - Add (Picked unit) to Pre_Move) Trigger - Run S Final Attack <gen> (checking conditions) Unit - Remove (Triggering unit) from the game Game - Display to (All allies of (Owner of (Triggering unit))) the text: (You have sent a group of 10 + ((String((Unit-type of (Triggering unit)))) + to attack the enemy position.)) S Final Attack Events Conditions (Pre_Move is empty) Equal to False Actions Unit Group - Add all units of (Random 1 units from Pre_Move) to Move Unit Group - Remove all units of Move from (Last created unit group) Unit Group - Order Move to Attack-Move To (Center of S Center <gen>) Unit Group - Remove all units from Move Trigger - Run (This trigger) (checking conditions) Why is it crashing WC3!?://// |
| 10-23-2003, 11:04 PM | #2 |
One VERY probable cause is that your looping the second trigger without a wait, put a 1 or 2 second wait before the "Run this trigger" action and it should work fine. |
| 10-23-2003, 11:13 PM | #3 |
yup!, Did I just discover a way to really seriously **** up cheats in SP? just make a trigger like that activated under certain curcumstances, hehe:ggani: |
| 10-23-2003, 11:21 PM | #4 |
My favorite crash trigger looks like this: E - Unit is issued an order targetting a point. A - Issue any unit an order targetting a point (ie move) "I told you not to move your tauren..." |
