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The WorldEdit lag Will Be Patched Soon

11-07-2003, 12:14 AM#1
Nintendoman_766
I reported the annoying "lag" glitch to blizzard, and I sent them an e-mail with details on the situation. They informed me that they want their programs to be convenient and they will patch the bug.

This long known problem should come to an end within a few months, lets hope the next patch arrives quickly...
11-07-2003, 12:51 AM#2
Grater
What lag glitch? (Desribe it..)
11-07-2003, 12:53 AM#3
Capn_Sniffies
What exactly is the lag glitch?
11-07-2003, 03:20 AM#4
Xinlitik
The one where you rename a unit and it locks up for 20 seconds. :D


Also where if you make a large patch of trees it locks up for half a second every second. :nono:

This is on my 2.2ghz 512 mb ram comp... :(
11-07-2003, 03:48 AM#5
Grater
So let me guess... the fix involves turning brush list off by deault...
11-07-2003, 04:29 AM#6
SpectreReturns
hey nintendoman! its me!!! your friend who isnt your friend :P too lazy to add me huh? well thats too bad.

Btw vortek was pretty cool, but i prefer maps that dont have long laggy cinemas which lag out laggyp eople cus its laggy. and big and lagty.
11-07-2003, 12:07 PM#7
Vexorian
Quote:
Originally posted by Grater
So let me guess... the fix involves turning brush list off by deault...


If they are going to fix it, better remove that useless brush list and make the preview window and minimap have more space by default.
11-07-2003, 04:43 PM#8
Nintendoman_766
Basically when you edit a unit under a certain property or change the player settingsor change certain things on wolrd edit, the program freezes for like 40 seconds and once in a great while crashes or freezes your computer or the program.

Spec, my Vortex RPG is almost complete. BTW catch me on battle.net sometimes I now have room to add you on my friend list and no Im not lazy to do it I just have a constantly full list. After all i'm like one of the best map designers on b.net so I have a lot of people following me around and playing my maps.


Anyhow, we can all expect this lag problem to go away within the next patch or the patch following the next.
11-07-2003, 05:24 PM#9
Plasma[Blade]
Reducing WE lag

That's weird, doing what that thread says, it only takes me about 5 seconds at the most to crate new stuff in the object editor.
11-07-2003, 06:10 PM#10
IDISacredIDI
Quote:
Originally posted by Nintendoman_766

After all i'm like one of the best map designers on b.net so I have a lot of people following me around and playing my maps.


Youve got a bit of an ego trip going their havent you? Just wondering but what maps have you made?

As for the topic I have a really bad PC and never get any WE lag if you follow the reduce-lag advice at the top of the page.

IDISacredIDI
11-07-2003, 10:11 PM#11
Xinlitik
"Youve got a bit of an ego trip going their havent you? Just wondering but what maps have you made?"

That's a bit of an understatement. :ggani:
11-07-2003, 10:16 PM#12
DoCa-Cola(OLD)
Quote:
Originally posted by Nintendoman_766
After all i'm like one of the best map designers on b.net so I have a lot of people following me around and playing my maps.


Since SOOOOOO Many people play your maps, how about you name your most famous one, to see if I've played it, cuz I'm a Bnet junkie, so if it's any good I've played it
11-07-2003, 10:57 PM#13
Arohk
how can i reduce the lag that i have by placing an unit or doodad ?
couse it needs like 10 seconds to place 1 tree anywhere or an other doodad/unit
thats starts after i made the triggers and test the map....
11-07-2003, 11:03 PM#14
Capn_Sniffies
I never have lag when I do that. Maybe because I turned the brush list off. Anyway, I haven't experienced much lag ihe object editor.
11-07-2003, 11:04 PM#15
Capn_Sniffies
Quote:
Originally posted by Arohk
how can i reduce the lag that i have by placing an unit or doodad ?
couse it needs like 10 seconds to place 1 tree anywhere or an other doodad/unit
thats starts after i made the triggers and test the map....


Oh yeah that same thing heppens on my other computer.

Solution: Better computer.:ggani: