| 12-28-2003, 04:46 AM | #1 |
I'm trying to make an item that acts like a grenade. What I want to happen is that you click on the item in your Hero's inventory, then you get a targeting footprint (the size of Blizzard's or Summon Infernal's). When you click, the a projectile flies out from the hero and lands in that spot with an explosion. Is this possible with the built-in ability/buff/effect editor? If so, how could I go about it, and how could I add effects like Stun, Cold, Reduced Armor or the effects Thunder Clap has? Thanks a heap! |
| 12-28-2003, 05:54 AM | #2 |
Hmm, Lord Vexorian made a grenade item in one of his trigger skill demo maps. Search the trigger depository :D |
| 12-28-2003, 06:41 AM | #3 |
Someone also made a halo map with an ability like this, if you do a search it should be around here somewhere. |
| 12-28-2003, 07:05 AM | #4 |
One rather flexible way I can think of is using a dummy ability based on earthquake for targetting, then create a hidden unit that fires a single artillery shot for the grenade. Mortar = frag grenade, frost wyrm attack (modified to arc) = frost grenade, could also use burning oil/liquid fire for extra spice. Stun sounds tricky. I've also wondered how to create a grenade item without using triggers, but I cant think of any good way, prehaps someone else will know a way. |
| 12-28-2003, 01:33 PM | #5 |
Base the ability of Inferno Stone, it allready has Stun and Damage, if you wan't some other effects, give them to the unit summoned (Which is of course invisible and all that), and order the summoned unit to cast it. |
| 12-28-2003, 07:13 PM | #6 |
If you base it on inferno stone it'll come out wierd cause of the Impact Delay. Say you cast it close range, and it blows up. A second later, units take damage. You throw farther away and units get hit before it even blows up. |
| 12-29-2003, 01:59 AM | #7 |
I have a grenade skill on my predator map. I think I made it with a ward, maybe adding a goblin mine or something. It's been a while since I did it. |
