| 01-03-2004, 02:42 PM | #1 |
well, while i was playing D&D, i struck a critical on some beast, and it stayed dazed for a couple of rounds....hence, i got an idea for a D&D map, and i need some help with some things... like, if we want a Fighter class character, he needs to have critical strike, power attack and whirlwind attack i figured out the whirlwind, i'll just use bladestrom :) but i have problems with critical....the idea is, when u HIT critical strike, i need a trigger that place slow or cripple or some other buff on a target of critical strike...i think there is an Unit - add buff action, so i just need to "return" the target :) as for the power attack, i figured the Bash ability, increasing the stun and increasing the miss chance, but i need a way to turn it on and off (like divine shield)...i figured using some kind of divine shield, but i can't turn off the divine shield's effect (to set the unit invulnerable)... i got lots of ideas, if anyone wants to use them, i'll post them up, cuz i'm kinda lazy and i don't feel like making all this stuff :) also, i wanted to make an Expertise attack, which increases armor but lowers damage, but i also have no idea how to make it... i haven't really thought this over, cuz it came to me yesterday, like 8-9 hours ago, so i didn't have any time to work it out, and compile the ideas :) |
| 01-03-2004, 03:04 PM | #2 |
I don't know if i got that right... How about using a timer on the critical strike? I'm not too good on triggering yet, but i think its possible to do this. When the critical hits, the timer starts and you add the buffs and the effects you want. When the timer expires, you remove the effects. Cause the critical strike is the kind it is, it isn't really 'on' before it hits... So try using something like this: Impact Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Critical Strike Actions Countdown Timer - Start (Your_Timer) (Add the buffs and effects you like) Wore off Events Time - (Your_Timer) expires Conditions Actions (Destroy the effects you created) Not entirely sure if that works, but still worth a try? |
| 01-03-2004, 03:11 PM | #3 |
Im pretty sure passive skills no not return an event. I made a similar "Power shot" skill that knocks a target back when hit. I used a dummy ability and simulated the skill entirely with triggers. |
| 01-03-2004, 03:34 PM | #4 |
Oh darn. Jass talk.emote_sweat Are you sure about that? I did that conclusion only with my common sence. (ability is on, and counts as 'used' as it hits) And the trigger that i posted is just an add on to the original critical strike.. But maybe there is a way to check that? Edit: You were right th15, i tested that trigger, with no succes. *shrug* oh well. |
| 01-03-2004, 04:04 PM | #5 |
i thought that may be the solution, but i'm too lazy to do it :)))) |
| 01-03-2004, 04:42 PM | #6 |
For the expertise, take Avatar, remove the avatar animation, drop the size increase, lower duration, increase defense bonuses, and give negative damage bonuses, and you have yourself an Expertise skill. |
| 01-04-2004, 09:33 PM | #7 |
already did it.... aslo made some other classes and it kinda looks nice :) but i need the way to enable/disable bash ability...can someone help me around that ?:) i don't want to do unit replacing or metamorphosis... maybe make a dummy spell which, when activated sets some upgrade to 1, and when deactivated it sets the upgrade to 0, and the power attack needs that upgrade...would that work ? |
| 01-05-2004, 12:18 AM | #8 |
Why not just make an ability based off Bash? % to stun and crit.. |
| 01-05-2004, 12:39 AM | #9 |
To enable/disable bash you can just use the "Player- disable ability for player" action and choose bash. |
