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I'm lost, why is this trigger not working?

01-10-2004, 06:31 AM#1
DoctorDoom
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player 2 (Blue) slot status) Equal to Has left the game) or ((Player 2 (Blue) slot status) Equal to Is unused)
Then - Actions
Game - Display to (All players) the text: Second Player Not D...
Set SinglePlayer = True
Else - Actions
Game - Display to (All players) the text: Second Player Detec...

When I create a game (single player) it displays the text:
Second Player Detected

And the switch is not flipped. Obviously there is no second player so what going on? Any ideas? Thanks.
01-10-2004, 06:52 AM#2
Grater
Is unused means not set to anything in Player Properties, I think you need to use player controller comparison instead (None).
01-11-2004, 12:05 AM#3
DoctorDoom
Thats a no go on that idea Grater. Any other suggestions? Thanks.
01-11-2004, 12:22 AM#4
Narwanza
what are the events and conditions of you trigger. If all it is is just an if-then statement with no events, then of course it isn't going to be triggered.
01-11-2004, 12:40 AM#5
DoctorDoom
All other parts of the triger don't matter. If you read the post you would see I wrote:

"When I create a game (single player) it displays the text:
Second Player Detected"

Which means the trigger is firing but it also means that the game is detecting a player 2, which is set in player properties as user. Its a single player game so whats going on?
01-11-2004, 12:46 AM#6
Ligature
Why don't you change your trigger so that instead of defaulting to 2-player, it defaults to 1-player, and the trigger switches to 2-player when it finds a second player...? Might be easier.
01-11-2004, 01:17 AM#7
DoctorDoom
Quote:
Originally posted by Ligature
Why don't you change your trigger so that instead of defaulting to 2-player, it defaults to 1-player, and the trigger switches to 2-player when it finds a second player...? Might be easier.


This is actually what I have going now and its fine for single player, the rest of the game continues to work, but I still need a working means to detect a second player. Perhaps this is a fluke because I'm almost positive this is the same trigger I used once before and it worked fine.