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trigger involving spells and upgrades?

01-30-2004, 01:44 AM#1
Tiki
Ok, I have a spell that increases the heros range, attack damage, and attack speed.

I based the spell off of Evasion, and gave it all the info...

I want it so when the hero ability is learned, the trigger researches the upgrade that adds all that stuff...

How would i do this?

Ive done this

Code:
Events- 
Unit - x learns a skill

Condition-
(Learned hero skill) equal to Gamut Device

Action-
Set the max research level of Gamut Device to 1 for (owner of triggering unit)

and ya...
01-30-2004, 03:54 AM#2
Narwanza
I would expect that someone who has earned as many points as you have should know better than to post questions in the Trigger and Utility Repository. All questions should be posted in map development.
01-30-2004, 04:08 AM#3
Tiki
really... never asked about a trigger before, so i dont know :D
01-30-2004, 04:53 AM#4
Modmaker2004
Well i know it can do it automaticly when u leanr the skill by adding this event
Order Unit to reserch defend
Replace Unit and defend

This is how i do it. And if you dont want them to see their building and select and all cover it with mask so they cant see your upgrade buildings thats if you have any room. Can you post maybe a little more info of how you want it with or without building?emote_sweat
01-30-2004, 08:52 PM#5
Grater
OMG this is so simple

Just use Unit - Level of ability for unit and set the current research level of the upgrade to it.
01-30-2004, 09:14 PM#6
AnarkiNet
Quote:
Originally posted by Modmaker2004
Well i know it can do it automaticly when u leanr the skill by adding this event
Order Unit to reserch defend
Replace Unit and defend

This is how i do it. And if you dont want them to see their building and select and all cover it with mask so they cant see your upgrade buildings thats if you have any room. Can you post maybe a little more info of how you want it with or without building?emote_sweat
what the hell?
lol as grater already posted, this is one of the simplest triggers ever.
heres what i use for all my spells (note my triggers are set up to display to allies what skill a teammate learns)
heres the trigger:
Blood Elemental
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Blood Elemental (Avatar of Blood)
Actions
Set learned_ability_name = Blood Elemental
Game - Display to (All allies of (Owner of (Learning Hero))) the text: ((|c00800000 + (Name of (Owner of (Learning Hero)))) + ((( Has just advanced + learned_ability_name) + to level ) + ((String((Learned skill level))) + .|r)))
Player - Set the current research level of Blood Elemental to (Learned skill level) for (Owner of (Learning Hero))
01-31-2004, 12:27 AM#7
Tiki
i did set max level instead of current level.
01-31-2004, 05:49 AM#8
Modmaker2004
Well i just use the hard way XD in my own little world.