| 01-30-2004, 08:51 PM | #1 |
Hey guys, ive been writing up some hero spells for my RPG and cant think of anything for the missing slots, heres the chart I was using Rouge () Poisonous Venom () Exploding arrow () Enchantment ()Drain-shot Soldier () Defend () Smite () Call to arms () Burning Desire Hydromancer () Wave () Glacier () Frost aura () Water Form Pyromancer () Fireball () Inferno () Flame strike () Firestorm Shaman () Lightning storm () Rampant Growth () Earthquake () Tri-Strike Barbarian () Twirl () Leap Attack () Smash () Berserk Assassin () Stealth () Combat mastery () Mana furnace () Backstab Vampire () Shape change () Vampirism () Infectious Bite () Bat Swarm |
| 01-30-2004, 08:55 PM | #2 |
Soldier () Defend () Smite () Call to arms () Call to Order(summoning) Hydromancer () Wave () Glacier () Frost aura () Crushing Wave (shoots 5 waves at enemy units) Barbarian () Twirl () Leap Attack () Smash () Unparallel Frenzy (beserk, except very powerful) |
| 01-30-2004, 09:08 PM | #3 |
OK, I like beserk Call to order, sounds just like what I had in mind for call to arms, as that is a summon. Crushing wave. sounds to bland, I would pacticulry like somthing new |
| 01-31-2004, 01:33 AM | #4 |
Soldier - For Duty and Honor - Bolsters the soldier's defense against both physical and magical attacks. Hydromancer - Water Form - Utilizing complete mastery of the water element, the Hydromancer is able to transfer his body through waterways, emerging at the destination freshly healed and ready for battle. (Blink through waterways, come out with +something to health) |
| 01-31-2004, 01:38 AM | #5 |
Hydromancer - Control of Seas - has water jets's form pattern;s around him, getting further aways, but doing less damage as they do so. |
| 01-31-2004, 02:13 AM | #6 |
how bout Super mega ultra hugeomungus unbeilvable[voice trails off]... Might of Swords! Loses his own weapon, but at the cost of being weaponless for about 1 minute, he gets all the damage he took, as damage for his NEW sword... Yes that made no sense.. just ignore me. |
| 01-31-2004, 02:57 AM | #7 |
Hydromancer: *I dont know what glaciar does* IceBlock - encases a single unit in a block of ice. OR, some sort of reverse blizzard type spell where water/ice shoots out of the ground. OR, Bind Weapons, a AoE skill like silence that forms an iceblock over units weapons, disabling their attack for a short duration. Barbarian: Some sorta battle cry. |
| 01-31-2004, 03:56 AM | #8 |
hmm ok... I like the water form concept. But im still lacking a soldier ultamite... Although Linkmasters idea was err... interesting, it lacked the oumph and the... err.... nameing experiance I was looking for. |
| 01-31-2004, 05:02 AM | #9 |
If your wanting something more interesting for your water guy, and are good with triggers, you could make this: Whirlpood, Cast via an AoE effect (Blizzard size will do good), all enemy units in the AoE are stacked together (if u didnt know, u cant turn of collision with trigs) in the center of the area of effect (where they will be paused untill the spell is over. Meanwhile, do you know JasDanks spell set? I basically would like for an "ice whirl" type effect, except instead of ice balls a wave effect (You could try with either the waterfall doodad or that spell effect ice shockwave type thing, whichever looks best). When the wave effects hit a target they deal X damage. The amount of "waves" should be a bit less than the amount of "ice balls" in das jank's spell, but im not rly picky about the amount. Once all the "waves" have hit the targets they are released. |
| 01-31-2004, 05:24 AM | #10 |
thanks... yea... I was going for a more utillity spell for a hydro, witch is what I like about water-form. What about any good soldier ideas? |
| 01-31-2004, 07:20 AM | #11 |
did you make my spontanious combustion spell yet, or did you give up? |
| 01-31-2004, 01:26 PM | #12 |
that damn cat is annoying huh? |
| 01-31-2004, 03:32 PM | #13 |
omg lol, u stalker. I didnt give up I forgot about it. Il make it soon ok? I might even use it on my fire hero inplace of fire-storm. |
| 02-01-2004, 07:03 AM | #14 |
oh, well thanks! |
| 02-01-2004, 04:04 PM | #15 | |
Quote:
Score! :D Death Proposal - Making a pact with death, the Soldier vows to take a specific unit with him when he dies. (You select a unit with the spell. When you die, the unit you selected dies. Only one unit at a time, can be reselected by recasting the spell.) Warrior's Bloodrage (Passive) - The soldieres attacks get fiercer, stronger, and faster. (Effect - Either crit or bloodlust or both, didn' think this one out too much) Clash of Armor - While the soldier's armor is strong, even it cannot take the flurry of blows that is the battlefield. While picturing all that he fights for, as well as balancing his mind, the soldier can make his armor all but invulnerable to attack. This surreal state takes a certain amount of time to reach, though. (Effect - Gives the soldier divine armor type. Extreme cooldown, casting time of ~5-10 seconds)(Oh hell I can even think of an icon for this one, try barkskin out) Soldiers Stamina (Passive) - The soldier, after much work and toil, finds himself able to go on longer than should normally be possible in the heat of battle. Increases maximum health. Burning Desire - The soldier fills his heart with the desire to slay the enemy, and thrusts himself into the fray so violently that few are left unscathed. (Effect - Blink to a target point, give the soldier the thunderclap ability, have him use it, take it away. Make the thunderclap do around 1/2 damage o the soldier himself.) Edit - Death Proposal is an awful lot like Death Pact.... .. |
