| 02-12-2004, 03:34 PM | #1 |
I need to know 12different dummy abilities (abilities that can be configured to do nothing). Also, I need 12different passive dummy abilities. A few is good aswell:) every little bit helps;) |
| 02-12-2004, 03:43 PM | #2 |
eh, why you want it all different? If you're using a TFT editor, its ok to base spell of the same type, unless you want it on a different hero, even thats the case, you will at most need 4 different spell For target area Silence, Earthquake, infernal are the best For target unit storm bolt, firebolt, even finger of death For passive, or maybe you just need the icon for item-based skills try unholy aura, bash The rest of the dummy, one spell can do it all CHANNEL:foot: |
| 02-13-2004, 10:27 PM | #3 |
What a letdowner... Sorry, I need dummy abilities that don't need a target or anything, it just needs to be click and go! Also.. you said it was possible to base multiple abilities of the same ability without any problems, but this isn't true. I've been busy all this time trying to fix a sudden new 'bug' only to find out that it was because I was basing my abilities of the same base ability. So now I need to recreate all of those 20abilites I had created:| So once again.. I need 12 click-'n-go dummy abilities. The passive ones aren't nessecary anymore. Thanks in advance;) byebye, Remy |
| 02-14-2004, 02:41 AM | #4 | |
Quote:
i did mention the word unless. click and go izzit? let's see I'll state what i can think so, (dont have WE right now) Channel(must) Avatar -> increase the size of the unit Roar-> just remove the buff/set the area of effect to 0 Immolation and mana shield-> mana will be constantly drained, unless set to 0, have the turn off option, which you may not want war stomp->same as roar/change demage to 0 thunderclap->same as roar/change demage to 0 Howl of terror->same as roar/change demage to 0 resurrection ____\ animate dead ___| need corpse though raise dead ____/ fan of knife->same as roar/change demage to 0 Note: I suppose you know, just a reminding, you need to remove the arts if you dont need it. Btw, i dont know why you need so many dummy spells, they all won't work only if you had them all on the same hero, and each hero max will have 5 skill and 1 normal, so i think 20 is more than sufficient. Note: Perhaps you further eleborate on wat you are actually doing, and we will find some workaround for you. Lots of ppl here are well-mannered and helpful. =P |
| 02-14-2004, 02:58 AM | #5 |
Hes saying you can only have 5 abilities per hero, so you only need to recycle 5 different base abilties using each once per hero. |
| 02-14-2004, 09:31 AM | #6 |
Well... I was building a map which lets you create a custom hero in-game. It almost done, the triggers work, but the dummy spells I use do have some dumb side-effects which I don't want, so I need some new dummy spells. For anyone that's interrested: You choose what skills you want through some dumb dialogs at the start of the map (dialogs are just because they work well and this is only a demo-map). After choosing the skills you get a hero that can learn the skills you've selected almost like the regular learn-skill-system but there are a few things missing: - Unspent skillpoints aren't shown on the hero portrait in the upper-right corner of the screen. - The hero will break any channeling spells when you enter the hero abilities menu (I'm still hoping to fix this with invisible dummy spelcasters when I've got time) - If you use the first system the hero is unable to move while in the hero abilities menu and if you select the second system the hero move, attack, etc. icons will still appear in the hero abilities menu side to side with learn skill buttons. Thanks for any dummy spells donations, Remy. |
| 02-14-2004, 09:39 AM | #7 |
Bladestorm Some potion abilities. ANY summon ability except wards/tornado. (just dont spawn a summon, or remove it on creation, or do something with it) |
| 02-14-2004, 09:41 AM | #8 |
Summon abilities aren't any good (I think). After you click em the ability still stays highlighted as being clicked. Is there a way to reset the highlight thing through triggers? Or I could just remove and add the ability again but I rather just use good dummy spells:) |
| 02-14-2004, 09:50 AM | #9 |
What about basing it off order events instead then? Orders can generally be reversed (by issuing a new order) thus causing the ability to not even begin casting, Or I think you could use 12 different versions of channel because channel abilities can be given new order strings. |
