| 02-27-2004, 03:06 AM | #1 |
how do i make a grenade type abilty that is like a grenade that is thrown with a explosion on impact? im thinking that a good explosion would be the kaboom but im not sure how to put that in a ability also i dont know how to make the ability be able to be thrown at the ground (targeting the ground so splash will hit units walking into it) how do i go about making this thrown grenade type ability? also quick question, how do i make claws of attack non-stackable? ( the highest power one would take priority when multiple claws are in inventory) |
| 02-27-2004, 12:07 PM | #2 |
Make a cannon tower on custom units, then change the model file and icon to whatever you want it to look like8)) Make a cannon tower on custom units, then change the model file and icon to whatever you want it to look like8)) |
| 02-27-2004, 12:24 PM | #3 |
I'd suggest making a unit summoning ability, like Feral Spirit, create a unit that has AOE on death. Then, have a trigger both move the thrower away and give the unit a timer: E: Unit enters the map C: Unit type = Grenade A: Pick every unit owned by Enemies in range of entering unit Order picked unit to move to position of picked unit offset by 400 in random angle Add expiration timer of 5 seconds to entering unit That way, foes immediately move out as soon as a grenade is dropped. If you want to see how this works, check out my beta (shameless plug), the Cyberbiotics Grunts toss grenades, and then get an explanation point over their heads as they fall back to get away from them. |
| 02-27-2004, 06:24 PM | #4 |
I suggest editing a ability. This is very effective and easy to use. Edit " Inferno Spell " When it says summons inferno change it to summon nothing. Grenades don't stun units so change stun duration to 0. Change the damage to what you want. Change the icon and arts etc to what you want... Then finish it off using your imagination! |
| 02-27-2004, 09:58 PM | #5 |
The grenade is a tricky ability. Here is how I would do it: Base your ability off serpent ward. Give the summoned unit the grenade attack with attack point set to 0 (you could base it off a mortar or other siege), also give it the death type of cant raise, doesn't decay and no model (or the pathing blocker model) Now the trigger looks like this: Code:
E - Unit spawns a summoned unit. C - Unit type of summoned unit equal to grenade. A - Add a 0.5 second expiration timer to (Summoned Unit) A - Set TempLoc = (Position of Summoned Unit) A - Move (Summoned Unit) to (Position of (Summoning Unit)) A - Order (Summoned Unit) to (Attack Ground) (TempLoc) Ofcourse this is only one possible way of doing it. |
| 02-28-2004, 01:20 AM | #6 |
ok thx, ill try the inferno stone ability so about my second question, how do i make claws of attack non-stackable? ( the highest power one would take priority when multiple claws are in inventory)? |
| 02-28-2004, 01:28 AM | #7 | |
Quote:
If you have 2 Claws of attack (+6) then both will be used 6+6=12! Woah, You got +12 attack! And so on... |
| 02-28-2004, 01:40 AM | #8 |
non-stackable , only one claw will work if more than one are in inventory, highest power claw will take priority, how do i do that? |
| 02-28-2004, 01:51 AM | #9 |
Use an item classification system from the repository. You basically check to see if a unit has a certain item when u go to receieve another. If they do, it removes the lower of the items/the item in inventory (you can change it however you wish) It's in the repository. |
| 02-28-2004, 02:10 AM | #10 |
for the inferno spell, you have to choose a unit, you cant choose none you can remove the buff infernal though and for the non-stackable, i dont want the weaker item replaced, both of them i want still in inventory, is it possible to somehow use orbs to base non-stackable on? (orbs lightning,fire,frost, etc dont stack effects) |
| 02-28-2004, 03:09 AM | #11 |
For the infernal just give it 1 hp and -hp regen causing it to die. scale it so it is very small and remove sound box so we dont see/hear it dying. For the stacking problem you can have triggers that replaces the item with a dud item, so only the highest power is real. This could probably be done with nested if statements. |
| 02-28-2004, 12:06 PM | #12 |
Yeah and if you don't wish to stack claw of attacks together to make the hero do more damage, edit the item hero attack bonus, go to ability, special and items. Edit claw of attack damage to set it how you want, it can be 100, 1000 you decide. Make sure it is a custom item ability and then set it in items back. |
| 02-28-2004, 12:42 PM | #13 |
Hehe look at this do something similar to this: |
| 02-28-2004, 10:29 PM | #14 |
hey thats cool, what unit model did you use for that? is that just the default inferno model? also, how do you give -hp regen? i tried copying phoenix and destroyers -regen but it wouldnt let me change to negative for infernal and about the making the claws custom item, do i have to make the custom damage bonus ability or can i just modify the existing item damage bonus ability to a custom amount? (because there will be several different damage values and i need a different one for each item and dont want to make more custom abilities if i dont need to) |
| 02-28-2004, 11:48 PM | #15 |
You edit the attack bonus from items claw of attack. Go to abilities and change the attack bonus to what you want. You can make it custom if you want or normal but remember to change it to that item ability you just changed for the item. Also the inferno ability I added a bonus art effect to make it look proper cool, i edited inferno to a " mortar team missle art " which of course is summoned for 1 second no hit point - reg or any other things no death sounds just a nice explosion when it dies. If you want to see more pics of it tell me :bgrun: You edit the attack bonus from items claw of attack. Go to abilities and change the attack bonus to what you want. You can make it custom if you want or normal but remember to change it to that item ability you just changed for the item. So if its claw of attack +3 damage edit it, you see it immediately thats its 3 bonus damage to set it to something else. Also the inferno ability I added a bonus art effect to make it look proper cool, i edited inferno to a " mortar team missle art " which of course is summoned for 1 second no hit point - reg or any other things no death sounds just a nice explosion when it dies. If you want to see more pics of grenade ability tell me or better yet I will do it for you in your map :bgrun: |
