| 03-10-2004, 11:23 PM | #1 |
Hi, I am trying to make a hero whos abilities are gun powder based but im haveing a little (alot really) trouble getting my desired effects. The character model will be the Marine and will have standard michine gun attack. Here are the abilities i want him to have: 1) Overpacked Shells - This will just do bonus damage like searing arrow. 2) Napalm - I want this to be a combo of mortor team artilary shell and flame strike. When the mortor shell hits the ground i want the flame strike to start. 3) .50 Caliber Rifle - 1 second cast time; instant missle; 150/225/300 damage per level; 15 second cool down. 4) Placeable Missle Turret - I want this to be like a Serpant Ward but i want it to have the human Seige Engins Barrage abilitity but i want it to hit ground units also. The first ability i think is gona be easy so dont worry about that one, but if you have any idea how to best make these abilities. Thanks Ahead Of Time. |
| 03-11-2004, 12:10 AM | #2 | |
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Have a spell with the matching projectile art and use a wait, but unless you have a set min/max range, I can't really see how you'd get an exact time. |
| 03-11-2004, 01:40 AM | #3 |
Yeah i figured i would have to use triggers to get these effects, but im not a pro mapper (specially in the ability department) so i thought i would post it to the forums to see if anyone had any good ideas they could lend me. w00t. |
| 03-11-2004, 04:04 AM | #4 | ||
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| 03-11-2004, 08:26 AM | #5 | |
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Just modfiy fireball, remove stun and add casting time |
| 03-11-2004, 04:42 PM | #6 | |
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Is that a campain unit skill or a melee. Who uses that skill normally? It doesn't ring a bell. I will do a 'find' for it though when i get home. U c im at work now. Shhhh don tell anyone im posting durring work. LOL. |
