| 03-25-2004, 04:41 AM | #1 |
I need to know how i can make a spell so you pick where to throw the grenade then a grenade gets thrown out of the mountain kings hand with the throw animation then it lands and blows up with area of effect. :D |
| 03-25-2004, 06:50 PM | #2 |
Get the demolitions pack out of downloads > spells, it contains a grenade spell. Add a simple play animation with a slight wait, et voila. |
| 03-26-2004, 03:49 AM | #3 |
I can't find the demolitions pack under spells... Are you sure its there? |
| 03-26-2004, 04:34 AM | #4 |
make a summoning spell(sentry ward, serpent ward, tornado, etc) and make it summon an invisible unit(Invisible Unit1). Then make another invisible unit(Invisible Unit2) with a far ranged seige attack, a long cooldown(more than 2 seconds at least), and your grenade projectile for its missile art. Then change its area of effect damage stats(should be above regular attack stuff) For the triggers, do something like this: Events - Unit spawns a summoned unit ------------------------------------ Conditions - (Unit type of(summoned unit)) equals Invisible Unit1 - (Unit type of(summoning unit)) equals (Your Unit) ------------------------------------ Actions - Create 1 Invisible Unit2 at (position of (Summoning Unit)) facing (position of (Summoned Unit)) - Order (Last Created Unit) to Attack Ground (position of (Summoned Unit)) - Add a 2 second Generic expiration timer to (Last Created Unit) |
| 03-26-2004, 06:11 AM | #5 |
k thanks :D how do u think i can make a cool exploding effect though? i cant predict how far the grenade will go so i cant wait seconds |
| 03-26-2004, 11:11 AM | #6 |
Actually it's better to use like serpent ward, and actually summon the "grenade" unit, storing the target point in a variable. IE Events - Unit spawns a summoned unit ------------------------------------ Conditions - (Unit type of(summoned unit)) equals Grenade Firing Unit ------------------------------------ Actions - Set TempPoint = Location of (Summoned Unit) - Hide (Summoned Unit) - Move (Summoned Unit) to (Position of (Summoning Unit)) - Order (Summoned Unit) to Attack Ground (TempPoint) - Add a 2 second Generic expiration timer to (Summoned Unit) This way you only need one dummy unit :) edit: Making a cool effect (like flamestrike) is a bit involved and requires the use of plauge ward, I might make a demo map tommorow and post it in the repository. |
| 03-26-2004, 12:02 PM | #7 |
I once made a grenade spell, it even had arc and that stuff, but it requires my caster system, if you are interested see the link in my sig. |
| 03-26-2004, 01:03 PM | #8 |
Maby you can create some kind of loop to make the arc of the grenade by setting flying height. |
| 03-26-2004, 10:45 PM | #9 |
cant download your caster system.. its a broken link |
| 03-26-2004, 11:05 PM | #10 |
It is fixed now |
| 03-27-2004, 01:09 AM | #11 | |
Quote:
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| 03-28-2004, 05:35 AM | #12 |
Lord Vexorian, i opened the file but there is nothing in it... |
| 03-28-2004, 02:20 PM | #13 |
The downloads section is buggy at this time due to the mirroring with wc3c, sorry. |
