| 03-31-2004, 03:58 AM | #1 |
I know there are a lot of bj globals that are set to something before they are used by GUI triggers, and some like bj_LastCreatedUnit() which shouldn't be messed with. But there are a lot that are just dumb and could be used as a go-between for functions. So, help me create a huge list. Please state what type the variable is for. |
| 03-31-2004, 05:21 AM | #2 |
All the 'Enum'-Variables can be used quite well (not permanent but for handing over values). These are used in functions such as ForAll blah blah to hand over values. Also I know there are some variables only needed in map initalization that can be used afterwards, can't remember what it was though... |
| 03-31-2004, 09:13 PM | #3 |
I just found two that take care of one primitive type and one handle completly. Code:
unit array bj_ghoul integer array bj_meleeTwinkedHeroes |
| 03-31-2004, 11:23 PM | #4 |
Hmmm global arrays, interesting. |
| 05-06-2004, 09:21 AM | #5 |
I compiled a small list of usable blizzard.j globals: Code:
Free variables: force array bj_FORCE_PLAYER only used from 0 to 16 integer array bj_meleeTwinkedHeroes only used from 0 to 16 boolean array bj_slotControlUsed only used from 0 to 16 boolean array bj_playerIsCrippled only used from 0 to 16 boolean array bj_playerIsExposed only used from 0 to 16 unit array bj_ghoul only used from 0 to 16 boolean array bj_meleeDefeated only used from 0 to 16 boolean array bj_meleeVictoried only used from 0 to 16 timer bj_gameStartedTimer only used at map initialization real bj_meleeNearestMineDist only used at map initialization Hand-over variables (can't use permanent but for handing over data): integer bj_groupCountUnits integer bj_forceCountPlayers integer bj_groupEnumTypeId string bj_changeLevelMapName (always reset to null after use) item bj_itemRandomCurrentPick player bj_forceRandomCurrentPick destructable bj_destRandomCurrentPick unit bj_groupRandomCurrentPick integer bj_itemRandomConsidered integer bj_forceRandomConsidered integer bj_destRandomConsidered integer bj_groupRandomConsidered real bj_randomSubGroupChance Unused: widget bj_lastDyingWidget (can be used for units, items, desctructables) Where it says 'only used from 0 to 16' this is sometimes only 0 to 15 but for some arrays they use 1 item more, so to be on the safe side you should better start with index 17 or 18. Also never use fade filter related variables. They will cause desyncs when you show a fade filters in a multiplayer map. |
| 05-06-2004, 02:04 PM | #6 |
Thanks PitzerMike, this will help me when I need to pass stuff between functions. Local handle variables are fine, but can get very messy. |
| 05-06-2004, 02:19 PM | #7 |
These variables + type casting (using the return bug) should be enough for moste purposes. Also because most of the stuff you can save in game cache. Global bj-variables should only be required when you need quick access (for example in 0.01 wait loops). |
