| 06-24-2004, 10:24 PM | #1 |
Well, in my Footman Wars map, the Heros instantly start to revive when they die. My formula is really weak right now, but it's 3 * Hero level. That's how long it will take the hero to ressurect. My issue - I have seen in Enfos' and Tides of Blood games, that they have multiple timers. I didn't even know that anyone else had did them until I accidentaly entered a Tides of Blood game yesterday, it said New Footmen Wars, so I clicked it and walked away. Anyways, I tried to make a Local Leaderboard, which turned out nicely. I just changed the title to the time I wanted and it worked. Yet, the moment another Hero died, it replaced the new Leaderboard with the old one. So I tried Multiboards, same issue. How do I do this? It would be a really nice to have this, as it is annoying me. I would like to show the Hero Revive times for everyone, as I know I can just use Local Player and everything. I just converted my trigger to JASS, and I showed the Multiboard/Leaderboard to all players, but used Local Leaderboards and Integer Arrays. For more Information on the Footman Wars in Outland [Tentactive Title], go here. Footman Wars in Outland [Tentactive Title] Thanks for any help you might give! [I give rep] |
| 06-24-2004, 10:50 PM | #2 |
I think it is done with Timer windows, not Leaderboards or multi boards. The Timer for each hero is set by the formula, and the Hero revives via a "Event - Timer Ends"(I think that's what its called)... |
| 06-25-2004, 12:58 AM | #3 |
Thanks, I'll try that. :EDIT: OK, well I got it. Is there anyway I can avoid using 13 triggers? I would have to make 1 for each palyer the way I see it. |
| 06-25-2004, 02:42 AM | #4 |
ummm... well i used a count down timer for my maze map in production... it works so far.. it goes Event unit Dies Condition Boolean - Unit is Hero Equal To True Event Countdown Timer - Create "Count Down" with title "Hero Will Revive In" Countdown Timer - Start "count down" wait - the time hero - Revive dying unit /\/\/\/\/\/\/\/\/\/\ i did something along there, and set the countdown to interger (consanant strings 1+2)... and it goes show to "player group (triggering player)" |
| 06-25-2004, 05:35 AM | #5 |
It would probably work easyer if you put the Players in an Array, the Units in an Array, and the Timmers in an array, that way you could just do a loop. |
| 06-25-2004, 09:21 AM | #6 |
I'm actually doing a local type of Timer Window. I gave you both rep for helping me. Thanks. |
