| 07-12-2004, 12:04 AM | #1 |
I want to make a system with triggers that allows me to combine items Example: You have one potion of healing and you pick up another. You end up with a potion of healing that has 2 charges. Example: You have a potion of healing with 2 charges and you pick up one with 3 charges and now have a potion of healing with 5 charges. Example: You don't have a potion of healing and you pick up one potion of healing to end up with one potion of healing with one charge (same thing with buying from shops). Example: You have one potion of healing with 347 charges and you buy one from a shop and get only one potion of healing with 348 charges. Got me? Please respond and tell me the best way to do this system. I've attempted already but I can never figure out how to distinguish between simply aquireing an item and purchasing one from a shop (I'll buy a quantity of one from a shop and the next quantity I buy will be 1000.) Help please! |
| 07-26-2004, 04:46 AM | #2 |
I can help you with this. This is a very simple task. Contact me on MSN Messenger or by e-mail at [email protected] and I will show you the solution. |
| 07-26-2004, 08:05 PM | #3 |
set charge remaining in triggers i have this triggers in my map,,but lazy to post it on here,,sorry |
| 07-26-2004, 11:52 PM | #4 |
I did samething on my map.. works like a charm.. 1 problem is on full inventory you cant pick up the item.. here you go i found it http://www.wc3campaigns.com/showthread.php?t=59676 |
| 08-06-2004, 05:31 PM | #5 |
Wow, thanks. That clears a lot of things up. |
