HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Ha:xor

08-04-2004, 06:00 AM#1
WTFish
The title is Hacking Academy: eXhile Of Renegades

Positions needed are:

modeler (must be able to model doodads + units)
skinner (skin units + doodads)

A description of the map can be found in this thread

I will do a brief run through however:

You will use an ingame hacking system to make your character, when you have finished you will be thrown into a world to do battle with your opponents. You are hackers of a MMORPG, banished to a desolate realm. You develop godlike powers for your characters, similar to those seen in the DBZ series. I have a new never before seen idea (to my knowledge) that can be implemented to allow people to be thrown backwards, crashing through terrain, crumbling down cliffs and mountains in their wake. Players will have abilities such as jumping, flying, throwing people back, pulling people forward and have control over the world. When someone is thrown into the ground, there will be huge craters in the landscape, by the end of the battle, the world will have crumbled about the players feet.

There will be save load codes, so you do not have to rehack your character each game and to carry your win/losses (gold/lumber) from game to game.
08-12-2004, 11:05 PM#2
Zhade
I am fairly good at skinning, although I don't really have an example at the moment. It would also help to get an idea of what you need for the skins and if it will include weaponry etc. reply here or if you are interested and want to talk to me right away, you can find me on Battle.net on east or west with this name.
08-13-2004, 08:14 AM#3
WTFish
Well... It depends what you call skinning. Some people call recoloring skinning. You will have to be able to draw freehand skins because they will be for custom models. I would like to see an example of your work though, no offense. So, if you are a good skinner, I would love to have you help.

Also, the detail on the skins will be high as there will only be 7 or so skins needed. The models will be high poly too as only 12 (probably) units will be in the game at one time.
08-13-2004, 06:15 PM#4
Zhade
I understand quite a bit more of what you are talking about now. I'm thinking I may not be as good as you need at the moment, but if you'll let me, I can still do what I can, maybe if you find another skinner this would just go faster. I will begin working on an example now and post it here once i'm finished.