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Summon unit above the ground

08-21-2004, 02:05 AM#1
Eisenhagen
Good Morning. I am trying to create an ability that summons a Chaos Kodo Beast a few meters above the ground. The summoned Kodo Beast should instantly fall on the ground, stunning enemies in its vicinity and exploding after a couple of seconds.
My question is: How do I make the Kodo Beast appear above the ground?
I'd appreciate your help.
08-21-2004, 02:21 AM#2
Grater
Make it flying, or you could make a flying unit with a "kodo beast" projectile, create the flying unit above the point and have it attack ground below, the kodo beast will fall to the ground and splat - altough their might be some problems with that method.
08-21-2004, 04:31 AM#3
SpadeZ
The best way to do this would be to use Lord Vexorian's Caster System. It'll allow you to create moving projectiles and deal AOE dmg.

08-22-2004, 03:48 PM#4
super_sheep
You could create something like a mortar team thats hard to see, have it have a kodo missle, turn up the missle arc, and create, attack, remove
08-22-2004, 03:58 PM#5
sweet5
or uh use inerno as a base spell...?
08-30-2004, 01:15 AM#6
Progniss
ya just use the Inferno spell as a base then change the meteor art to a kodo. if that doesnt work then. Make the kodo a summoned unit, make it a flying unit, and use triggers.

Code:
Event 
- Unit summons a unit

Condition
- Unit summoned = kodo
                (or)
- Ability cast = Kodo spell

Action
- Set unit height to  (what ever unit height is make it 50/25 less)
- wait .01 sec
(repeat that until the kodo would be on the ground)
- Order unit to cast ability (make the ability like kaboom so that it blows up and does AOE without the use of more triggers)