| 08-21-2004, 02:05 AM | #1 |
Good Morning. I am trying to create an ability that summons a Chaos Kodo Beast a few meters above the ground. The summoned Kodo Beast should instantly fall on the ground, stunning enemies in its vicinity and exploding after a couple of seconds. My question is: How do I make the Kodo Beast appear above the ground? I'd appreciate your help. |
| 08-21-2004, 02:21 AM | #2 |
Make it flying, or you could make a flying unit with a "kodo beast" projectile, create the flying unit above the point and have it attack ground below, the kodo beast will fall to the ground and splat - altough their might be some problems with that method. |
| 08-21-2004, 04:31 AM | #3 |
The best way to do this would be to use Lord Vexorian's Caster System. It'll allow you to create moving projectiles and deal AOE dmg. ![]() |
| 08-22-2004, 03:48 PM | #4 |
You could create something like a mortar team thats hard to see, have it have a kodo missle, turn up the missle arc, and create, attack, remove |
| 08-22-2004, 03:58 PM | #5 |
or uh use inerno as a base spell...? |
| 08-30-2004, 01:15 AM | #6 |
ya just use the Inferno spell as a base then change the meteor art to a kodo. if that doesnt work then. Make the kodo a summoned unit, make it a flying unit, and use triggers. Code:
Event
- Unit summons a unit
Condition
- Unit summoned = kodo
(or)
- Ability cast = Kodo spell
Action
- Set unit height to (what ever unit height is make it 50/25 less)
- wait .01 sec
(repeat that until the kodo would be on the ground)
- Order unit to cast ability (make the ability like kaboom so that it blows up and does AOE without the use of more triggers) |
