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General rules and help FAQ [Wip]

08-22-2004, 06:19 PM#1
Cookie
FAQ's and References

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Rules and behaviour------------------
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The Basics - Navigating, and posting

-->How Do I post a reply in the Modelling forum?
When browsing the forum, there are topics or threads listed in chronological order. By default, when you click one

one of these, you will be taken to the thread, where there will be various posts, attachments, screenshots or

messages. To reply to a thread or message, scroll down to the bottom of the page and find the "Post

Reply"
Button, then type your reply and press "submit reply". You will then be forwarded to the thread,

the same process applies to making new threads or topics, exept, you must click the "New Thread" button

down the bottom of the forum instead. You may also attach files from your Harddrive by pressing the browse button

at the bottom of the "new reply dialogue".

-->How should I act when browsing and making comments on the forums?We have rules on these forums,

only to keep things orderly and pleasant, because, seeing as though there are close to 16 000 people registered,

the theory of, "organised Mess" doesnt really apply too well. In other words: a dunghole of a big giant elephant

would provide better structure then the mess here if there are no constant choppings from the moderators. Here are

some guidlines so that you may make yours and others time here as enjoyable and helpful as possible (and to

prevent your acces from being removed for this forum):
  • Act in a courteous respectful way to fellow members
  • Do not be restricted to being this way, if someone asks for critiques, voice your opinion, but do not do so

    needlessly
  • Although bmp is allowed for screenshots because of the forumboard version, for the sweet mother lord of Jesus,

    do not upload bmp's! Convert them to jpg or Gif's. Bmp screenshots WILL be disabled and removed due

    size/ineffectiveness.
  • Do not Flame (see below)
  • Do not Spam (see below)
  • Do NOT post REQUESTS regarding MODELS, ATTACHMENT MODELS, SKINS, ICONS OR A TEAMMEMBER. You will receive only

    ONE warning. After that, your acces for this forum is REMOVED! There IS a

    request forum and posting in the WRONG forum will

    most LIKELY lead to being ignored and faded away. Not to mention getting your ass kicked and flamed by the others.
  • This is a Modeling Forum, but post pictures of your work in the Gallery subforum for best feedback
  • Only post things related to modelling i.e Models, Tutorials, Files, Pictures (of Models)
  • If unsure on anything, do not hesitate to PM either Rightfield, Andy, Xaran-Alamas or RodofNod.

-->Flaming and Spamming
Spamming and Flaming are the two things that most wrongs are categorized in, they are not accepted on these forums

and will not be tolerated, minor infringements will be warned, but major offenses may result in a permanent or

complete ban. Spamming is posting complete non-sense or comments that are useless and unnescessary.Examples are:

one word posts, like "yes" or "no" or saying that a model sucks, with no reason, nor any consent from the author.
Flaming, is being downright rude or offensive, or acting in an agressive way to another member, anything

offensive, racist, sexist or otherwise
untolerated in society will be deleted, or the thread will be closed, so as not to kindle the flame (no pun

intended).

Please keep these rules and behaviour in mind so that this forum will not turn into a dunghole for toadwarts)

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References/Tools---------------------
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[b]I do not know anything about modelling, I just have a collection of tools and the game warcraft 3: how do I

begin, what tools do I need, how do I do that?

One of the most frequent question that is asked on the forums is probably this one. Most visitors that want to

attempt modelling do not realise how it must be done, how much work it requires and when its actually considered

good. Yet, if you are determined to continue the road of modelling, here are some pointers...

What tools do I require?

The optimal toolset for fully custom created models or altered existing models would be composed out of:
3D studio Max
Photoshop/Paint Shop pro (or any G.P that can handle tga with alphachannels)
Wc3 Viewer
Yobgul's File Converter
Fadi's Importer
Notepad

The medium toolset for modified models with copied animations or altered textures (effects) or particles would be

composed out of:
3D studio Max/Gmax
Photoshop/Paint Shop pro (or any G.P that can handle tga with alphachannels)
Wc3 Viewer
Yobgul's File Converter
Fadi's Importer/Kmk's importer
Oinkerwinkles mdl editing programs
Notepad

The light toolset for modified models with different texture and particles would be composed out of:
Photoshop/Paint Shop pro (or any G.P that can handle tga with alphachannels)
Wc3 Viewer
Yobgul's File Converter
Oinkerwinkles mdl editing programs
Notepad

How should I start? I never used a program like 3d studio max or gmax before!
The following links would provide you with sufficient guidance for a certain extend.

[b]I want a unitmodel to have its weapons and shields hidden, so I can use attached models

Follow the following link. Keep in mind that the texture blp file is rather big, so use Wc3 Viewer and resave the

blp under compression value 25, which can easily reduce the size of a blp with 80%.

[b]I want a weaponmodel or a part from a existing unitmodel, how would I achieve that?

Follow the tutorials for mdl editing

[b]I want a


Smooth Animation Help

SFX Pack

Particle Emmiter info - By Ari

Material & Team Color FAQ

Milkshape 3d Animation Tutorial (click to

download)


Adding "Birth" Anims to Buildings

Lights

MDX Specifications

The Master Contest

Geoset & Material help

Tools List- by

StarcraftFreak
Tools list - by Wizerd

UVW Unwrapping Tutorial - By

Andy

oinkerwinkle's GEOSet Merging

Tutorial


MDL Animation Transfers

3dstudio Max 5.1 guide - How to import existing

original WC3 MDX models into MAX?


3dstudio Max 5.1 guide - Basic beginners guide of the

Art tools


3dstudio Max 5.1 guide - How to assign animated

textures to a material?


MDL Editing

In the threads above you will find all of the things you need and more they consist of:
  • Model importers/exporters
  • Extractors, and MPQ editors
  • Skinning tools
  • Miscellaneous 3rd Party Programs and Files
  • Modelling Tutorials
  • GEOSet Merging
  • Transferring animations from one model to another by MDL editing
]


Note: still under progress, wil continue finishing Andy's post (this is Andy's faq im attempting to finish and

complete it)
08-22-2004, 11:11 PM#2
Borric der XIII
You should first fix the links...
08-23-2004, 08:45 AM#3
alpengeist36
is this a longer version of the stickied thread? if so, shall i merge it with that?
08-23-2004, 04:05 PM#4
Cookie
This is still WiP (means Im not done writing, it takes time ), We are checking the links and composing the faq atm Any suggestions to contribute to the Faq is welcome of course (yes, checking links.......mass prune moved older topics so they are non existant)
08-24-2004, 08:45 AM#5
rlx.esp-samuro
Quote:
Originally Posted by Borric der XIII
You should first fix the links...

LInk to Oinkerwinkles Geoset merge does not work for example