| 08-22-2004, 06:19 PM | #1 |
FAQ's and References ==================================== ---------------------Rules and behaviour------------------ ==================================== The Basics - Navigating, and posting -->How Do I post a reply in the Modelling forum? When browsing the forum, there are topics or threads listed in chronological order. By default, when you click one one of these, you will be taken to the thread, where there will be various posts, attachments, screenshots or messages. To reply to a thread or message, scroll down to the bottom of the page and find the "Post Reply"Button, then type your reply and press "submit reply". You will then be forwarded to the thread, the same process applies to making new threads or topics, exept, you must click the "New Thread" button down the bottom of the forum instead. You may also attach files from your Harddrive by pressing the browse button at the bottom of the "new reply dialogue". -->How should I act when browsing and making comments on the forums?We have rules on these forums, only to keep things orderly and pleasant, because, seeing as though there are close to 16 000 people registered, the theory of, "organised Mess" doesnt really apply too well. In other words: a dunghole of a big giant elephant would provide better structure then the mess here if there are no constant choppings from the moderators. Here are some guidlines so that you may make yours and others time here as enjoyable and helpful as possible (and to prevent your acces from being removed for this forum):
-->Flaming and Spamming Spamming and Flaming are the two things that most wrongs are categorized in, they are not accepted on these forums and will not be tolerated, minor infringements will be warned, but major offenses may result in a permanent or complete ban. Spamming is posting complete non-sense or comments that are useless and unnescessary.Examples are: one word posts, like "yes" or "no" or saying that a model sucks, with no reason, nor any consent from the author. Flaming, is being downright rude or offensive, or acting in an agressive way to another member, anything offensive, racist, sexist or otherwise untolerated in society will be deleted, or the thread will be closed, so as not to kindle the flame (no pun intended). Please keep these rules and behaviour in mind so that this forum will not turn into a dunghole for toadwarts) ==================================== ---------------------References/Tools--------------------- ==================================== [b]I do not know anything about modelling, I just have a collection of tools and the game warcraft 3: how do I begin, what tools do I need, how do I do that? One of the most frequent question that is asked on the forums is probably this one. Most visitors that want to attempt modelling do not realise how it must be done, how much work it requires and when its actually considered good. Yet, if you are determined to continue the road of modelling, here are some pointers... What tools do I require? The optimal toolset for fully custom created models or altered existing models would be composed out of: 3D studio Max Photoshop/Paint Shop pro (or any G.P that can handle tga with alphachannels) Wc3 Viewer Yobgul's File Converter Fadi's Importer Notepad The medium toolset for modified models with copied animations or altered textures (effects) or particles would be composed out of: 3D studio Max/Gmax Photoshop/Paint Shop pro (or any G.P that can handle tga with alphachannels) Wc3 Viewer Yobgul's File Converter Fadi's Importer/Kmk's importer Oinkerwinkles mdl editing programs Notepad The light toolset for modified models with different texture and particles would be composed out of: Photoshop/Paint Shop pro (or any G.P that can handle tga with alphachannels) Wc3 Viewer Yobgul's File Converter Oinkerwinkles mdl editing programs Notepad How should I start? I never used a program like 3d studio max or gmax before! The following links would provide you with sufficient guidance for a certain extend. [b]I want a unitmodel to have its weapons and shields hidden, so I can use attached models Follow the following link. Keep in mind that the texture blp file is rather big, so use Wc3 Viewer and resave the blp under compression value 25, which can easily reduce the size of a blp with 80%. [b]I want a weaponmodel or a part from a existing unitmodel, how would I achieve that? Follow the tutorials for mdl editing [b]I want a Smooth Animation Help SFX Pack Particle Emmiter info - By Ari Material & Team Color FAQ Milkshape 3d Animation Tutorial (click to download) Adding "Birth" Anims to Buildings Lights MDX Specifications The Master Contest Geoset & Material help Tools List- by StarcraftFreak Tools list - by Wizerd UVW Unwrapping Tutorial - By Andy oinkerwinkle's GEOSet Merging Tutorial MDL Animation Transfers 3dstudio Max 5.1 guide - How to import existing original WC3 MDX models into MAX? 3dstudio Max 5.1 guide - Basic beginners guide of the Art tools 3dstudio Max 5.1 guide - How to assign animated textures to a material? MDL Editing In the threads above you will find all of the things you need and more they consist of:
Note: still under progress, wil continue finishing Andy's post (this is Andy's faq im attempting to finish and complete it) |
| 08-22-2004, 11:11 PM | #2 |
You should first fix the links... |
| 08-23-2004, 08:45 AM | #3 |
is this a longer version of the stickied thread? if so, shall i merge it with that? |
| 08-23-2004, 04:05 PM | #4 |
This is still WiP (means Im not done writing, it takes time ), We are checking the links and composing the faq atm Any suggestions to contribute to the Faq is welcome of course (yes, checking links.......mass prune moved older topics so they are non existant) |
| 08-24-2004, 08:45 AM | #5 | |
Quote:
LInk to Oinkerwinkles Geoset merge does not work for example |
