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Having trouble with the new Lightning trigger?

09-21-2004, 03:36 AM#1
TheNyne
If you have the new 1.17 patch, and you have noticed the Lightning functions under the Special Effects tab, and messed around with it, only to get errors and nothing working, well, here is the solution.

You see when creating a lightning effect, it asks for a Code before asking for the points the lightning should be from and to.

Nothing in this code seems to work does it? Well, what you have to type in(under value, normal fields won't work here) is source code. And only certain abilities have source code. Here is a list of all the source code for the lightning effects.
Code:
Source Code(Type This)         Model
INIT                           INIT
CLPB                           Chain Lightning - Primary Bolt
CLSB                           Chain Lightning - Secondary Bolt
MBUR                           Mana Burn - Bolt
CHIM                           Lightning Attack - Chimera
AFOD                           Finger of Death
HWPB                           Healing Wave - Primary Bolt
HWSB                           Healing Wave - Secondary Bolt
MFPB                           Mana Flare - Primary Bolt
DRAB                           Drain
DRAL                           Life Drain
DRAM                           Mana Drain
FORK                           Forked Lightning
SPLK                           Spirit Link
LEAS                           Magic Leash

So for example, making a lightning bolt using a source code would look like:
Code:
Special Effect - Create a lightning effect FORK (Center of Region 000 <gen>) (Center of Region 001 <gen>)

Just thought that if your having trouble getting lightning to work, that this will help.

Also for coloring, the coloring is also source code(hex code). So its RGBA(I think).

R = Red
G = Green
B = Blue
A = Alpha

Alpha is pretty much like transparency. Oh, and the color code numbers go from 1-255. To see a lightning, the alpha should be set to 0. But if it doesn't work, please don't blame me, I got the coloring from a friend(haven't tested). But I do know creating a lightning effect without the color(using one of the above source codes) is correct. :D
09-22-2004, 08:59 AM#2
HEZZA
^_^ So we can use the lightning effects now using ordinary wc3 triggers eh?

no dummy units?
09-22-2004, 10:14 AM#3
Grater
The lightning functions suck anyway because they lack a "z" offset and whens the last time you've seen *any* lightning ability cast from ground level?
1.17 lightning functions: Ground lickin' good.
09-22-2004, 02:43 PM#4
Vexorian
Quote:
Originally Posted by Grater
The lightning functions suck anyway because they lack a "z" offset and whens the last time you've seen *any* lightning ability cast from ground level?
1.17 lightning functions: Ground lickin' good.
Yes, I wonder why they didn't add a z option, that is so senseless

Edit: Anyways I thought it would be better to just use The Get Lightning Effect of Ability trigger call for this
09-26-2004, 12:16 AM#5
TheNyne
Quote:
Originally Posted by Lord Vexorian
Yes, I wonder why they didn't add a z option, that is so senseless

I guess we are waiting for the new patch already then. :\
09-26-2004, 01:55 AM#6
Grater
Well the funny thing is if they add a z-offset then that breaks backwards compatibility, then again, I kinda doubt anyone is going to use the new lightning functions much, unless they want to like draw gridlines on the ground with them or something.
09-26-2004, 11:48 PM#7
Vexorian
Quote:
Originally Posted by Grater
Well the funny thing is if they add a z-offset then that breaks backwards compatibility, then again, I kinda doubt anyone is going to use the new lightning functions much, unless they want to like draw gridlines on the ground with them or something.
they can just make a new native that moves the lightning effect to given z values SetLightningElevation
09-27-2004, 03:18 AM#8
TheNyne
Yea, then it would be perfect.

I already have a use for a triggered ability using the new lightning effects. I just haven't made it yet...