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Triggered Random terrain

09-24-2004, 07:14 AM#1
image
How can you get random terrain? The person in this thread says he can do it how.plz :(
09-24-2004, 12:53 PM#2
Koga73
Quote:
Originally Posted by image
How can you get random terrain? The person in this thread says he can do it how.plz :(

U cant make random cliff sets, howeevr u can make it randomly hilly and all:

environment - terrian deformation - random
09-24-2004, 02:22 PM#3
CynicalYouth
I havent checked out the map you are talking about, but I have a feeling I know how it is done.

It would be random is the same way diablo I was random, at the start of the map each floor of the dungon is allready made, lets just say a square. So before triggers we have a bunch of squares. Triggers place walls to create rooms, they place units, powerups, items, doodads, and of course the stairs down.

It is much more complicated then that, because you have to make sure that every room will be enterable, and that the stairs are able to be gotten to, things like that. To make this easier you can do like blizzard did, and have the triggers create premade rooms in random locations. This gives the semi-random levels from Diablo I.
09-24-2004, 03:54 PM#4
image
Yes the pre-made random rooms is what i mean how do i do that thx for the help by the way. Also it would help if anyone knows of a map that uses this.
09-24-2004, 03:57 PM#5
image
What i meant was is using pre-made rooms randomly was possible. I am getting help in the triggers section.

MODs delete this thread (if u want to)
09-25-2004, 01:00 PM#6
image
plz can someone help

ps.bump
09-25-2004, 01:16 PM#7
logik
it depends what you are randomizing... trees - thats easy, i have done that...

also depends on what you are randomizing - if its numerous little rooms and stuff, i could try... open spaces are pretty easy tho...
09-25-2004, 02:42 PM#8
RaeVanMorlock
You should probably ask the guy who did it to know how he did it.

The only type of randomness in a map that I can think of is a multi-level dungeon. Rather then saying "Unit enters exit A, move unit to entrance B" you could use arrays and randomly generate the indexes so that moving to exit A may take you to entrance D in one game--and then take you to entrance C in the next game. This way, you'd complete the levels of the dungeon in a random order each time.
09-25-2004, 04:09 PM#9
image
Thank you i was not thinking of that i was thinking of random rooms but i can have lots of room randomly conneced like that.

I will do it like castle of the winds if anyone has played that. I will have different levels(floors) that are randomly picked from a set of pre-made areas, then remove that area from the set and lock that level(floor) to that area.