| 09-29-2004, 11:01 PM | #1 |
Ok, the premise for this idea comes from the personal complaints from me and my friends and about 1/4 of the entire community playing War3 and War3:TFT, simply, War3's models and textures are not as good as they could be, and in my opinion, they should be better. See attached screenshot 1 for a pic of the 'not so good' model files in War3. What I propose is not radical : to make a TC for War3 to upgrade it's model files and texture files so that the game looks ALOT better than it does (this is NOT for anyone with a slow computer already, who takes forever to load in a game, and who's computer cannot handle, say, Doom 3 - I'm talking Pentium 4 3gigs and up with atleast a radeon 9600 and atleast 512 MB ram). How I propose to do this, IS radical : in order to avoid creating the (I think it's) 6,000 model files for Warcraft 3 (a HUGE challenge, and no wonder it took Blizzard 5 years to make the game), I believe we should use the model and texture files from Blizzard's own game, World of Warcraft. Complaints? There should be none on the fact that the graphics, models, and textures in that game are superior to War3, and that it is VERY easy and possible to obtain a copy of the stress test beta for the game (heck, it was free on fileplanet and a dozen other sources). All we'd need would be like 3 files, one to extract the files (like winmpq), one to convert the textures from .BLP2 to .TGA to .BLP1 (possibly using the BLP2 extractor made for WoW, and there's a million programs to convert .TGA into BLP1 out for War3) and another program to convert the model files from .MDX2 in WoW, to .OBJ to .3ds and then to .mdx1 using the War3 art tools. (There's a BLP2 -> obj converter out for WoW and it works well, see attached pic 2). Now, converse about this idea as we'd not need too many people to work on this project, as there'd be little work to be done, all the work would be in converting files between formats using 6 or 7 free programs to do so, and then placing them into War3 (not too hard). Is this project feasible? Can it be done? I think so. What do you think? Post below: |
| 09-29-2004, 11:09 PM | #2 |
Also, I think it'd even be feasable to just update the textures in War3, if nothing else. That alone makes the game look SO much better! For those of you who have WinRaR (www.rarlabs.com) and Anark Media Player (www.anark.com) you should look at this (also attached is a screenshot for those of you who don't like to download programs off the internet) of what a gold mine would look like with HiRes textures, but with the same model file. It looks gorgeous! |
| 09-29-2004, 11:15 PM | #3 |
Sorry, just one more post, I forgot to upload the Anark Media file which is in a WinRaR archive on the last post, so I'm uploading it with this reply. It's useful, because if you get Anark Media Player, and WinRAR (to extract the files, it's like winzip) you can view around the scene in full, free 3d and it looks even better. |
| 09-29-2004, 11:26 PM | #4 |
Also for anyone who likes the 3d anark movies, go check this out: I am especially proud of the Naga Castle movie, and I also like the Blood Mage over Outland one too: http://www.wc3campaigns.com/showthread.php?t=51281 |
| 09-30-2004, 06:13 AM | #5 |
Now, now, are you trying to get my attention? Don't double... triple... eh... thingy post. We got a nice edit button for it, and by using edit you can also attach stuff. Remember this. -Fladian |
| 10-01-2004, 01:02 AM | #6 |
Who the fuck uses the words feasable... and premise? geeze get a dictioanry for normal talking. This is probably wat unattracts people to your project |
| 10-01-2004, 01:09 AM | #7 | |
Quote:
dragongeo, as you have said, blizzard spent 5 years on warcraft, by the time you finish, shouldn't warcraft modding have died completely? |
| 10-03-2004, 02:57 AM | #8 |
Maybe Warcraft modding will have died, and maybe not. Look at Starcraft today. It's got more people playing it this second than War3 had in the past TWO days. It's got like 6 million people on it, while war3 has like 30,000. And so, as long as War3 is as fun as Starcraft, it'll keep going. Anyways, how long would it take to even do this TC? It'll take this long: (how long it takes to program a model conversion tool) + (how long it takes to create a texture conversion tool) + (processing time) = Total Time So it all depends upon how long that is. And by the way, does anyone have the specs for the MDX2 format? Because I have the ones for BLP1, BLP2, MDX1, but not MDX2 and I need that one, otherwise i can only do one model at a time, and there's over 60,000 models in War3 that need to be replaced. |
| 10-03-2004, 04:51 AM | #9 |
I have no idea what your talking about, but it sounds pretty cool and looks neat. This should be a feasible project, and the premise of the idea is great. That one goes out to warbucket. |
| 10-04-2004, 02:01 AM | #10 |
Hey i've some pics just to show that this project isn't dead already! Here's two pics of the new Orc Watch Tower (from two angles) viewed in the Warcraft 3 Viewer program. Also seen here are two pics of a Human Blacksmith (it's missing one texture, i know) also from two different angles. Now these models are all viewable in Warcraft 3 Viewer, but not in War3. The problem with this is that I'm using "WoWMDXConvert" program to convert my MDXs and it doesn't convert over animation. So i read that and thought, well, it's still ok for buildings, because they don't move. Well, it doesn't convert ANY animation, not even a Stand anim. There's the problem. So, does anyone know how to add an animation to a MDX? |
| 10-07-2004, 11:28 PM | #11 |
Yay! Success reached again. Check these pics of the watch tower in War3 (textures not in the right import path for WorldEdit, but it works anyway). This is for all the people who believed that this project would never begin. Now we'll see about the people who think it'll fall on its face in the first week. -R0xOr |
| 10-08-2004, 09:11 AM | #12 |
So, you're rewrapping models, using existing textures to make the units look worse? And you want the game to become less playable by abusing the limits of the engine and throwing high poly units into the game? Not only are very few people interested in helping, but the rest can't actually play it if you do succeed! |
| 10-08-2004, 01:16 PM | #13 |
Guest | And you said that you'd use World of Warcraft models for your Warcraft III Tota Conversion. Did you know that this is illegal? You may NOT take anything from WoW, it is considered theft. And even less by using a copy of Beta Stress Test. |
| 10-08-2004, 07:01 PM | #14 |
No, I'm using pre-wrapped (by the Blizz WoW Dev Team) models with WoW textures straight from the MPQ and the WoW models from WoW also. No modifications in between WoW and War3. I'm simply placing WoW models/textures into War3 to improve the graphics because some people (as myself) believe that the graphics COULD be better for this engine. |
| 10-09-2004, 02:53 AM | #15 |
I think there are too many cons: 1. It's a rip (prolly with nasty consequences too) 2.The WoW models are a bit too hi-poly, which restricts the usefulness (the users with older computers may not benefit from it) 3. As far as I know there are no scripts that import both meshes AND animations, which will limiit you to static models (unless you want to animate each and every one of them) 4. If al the above are solved or ignored, we get to the next one: the filesize, which will be HUGE! I think it'd be ~700 mb or more.... The commendable thing here is that you're trying to do something for the community, tho I think you should've put more thought into it before starting |
