| 10-28-2004, 07:04 AM | #1 |
I've seen lots of different expanded inventory systems but none of them work right and online. We need to pull our resources together and come up with a solution to this problem. I give credit to those who made some good expanded inventory systems that work great in single player, but we need an online expanded inventory. |
| 10-28-2004, 09:50 AM | #2 |
i am currenty working one i'll publish it here when complete. |
| 10-28-2004, 10:04 AM | #3 | |
Guest | Quote:
What kind are you making? Trigger based storage or something like this but for online http://www.wc3sear.ch/index.php?p=Spells&ID=368&sid= ? |
| 10-28-2004, 10:22 AM | #4 |
I am just a simple WE user i can't sccript these awesome things like vexoirian and all the great guys... My backpack system is a bit like the simple one in legacys but faster to handle. |
| 10-28-2004, 03:34 PM | #5 |
Can I see a demo??? |
| 10-28-2004, 04:18 PM | #6 |
Well one of the big problems is that you can't use "An array of arrays". |
| 10-28-2004, 06:33 PM | #7 | |
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i'll finish it afer i got to a certain status of my current map. |
| 10-28-2004, 08:33 PM | #8 |
Linera, what is this with u, why do you always double/triple or more posts about the same thing. The people in the last thread u started about this subject helped u out, if u would get off your lazy ass and download the maps they even LINKED u, it would help us all. Please keep this in consideration btw, to let u see im not a total jerk visit this urls: http://www.wc3campaigns.com/showthread.php?t=67494 http://www.wc3campaigns.com/showthread.php?p=643665 both started by linera, both about the same subject. |
| 10-28-2004, 08:36 PM | #9 | |
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array[(x*length)^2+(y*length)+z] or something, I didnt really check but, hope u get the idea |
| 10-28-2004, 08:49 PM | #10 | |
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There are many multiplayer storage systems already, there are weaddar's , the backpack is good enough, but if you manage to use the Dialog Test your map would rock. I made this one, it is really alternative and different http://www.wc3sear.ch/index.php?p=Spells&ID=569 This is weaddar's Dialog test 4a http://www.wc3campaigns.com/showthread.php?t=42949 This is the drag and drop back pack : http://www.wc3campaigns.com/showthread.php?t=58893 |
| 10-28-2004, 09:00 PM | #11 |
I don't want the extra inventory space to be in a dummy unit that follows your hero around. Let me tell you exactly what i want. Requirements: -Must work online -Must have exactly 2 extra slots for a total of 8 slots. -No pages, you may however have a bag that you can drop items into and the bag has 3 slots so it adds up to 8 slots -No game caches -No Multiboards -No dialogs -No dummies(units with extra inventory space where it follows the hero around everywhere) -No storing items that you can't see while in expanded inventory somewhere else on the map Please help me to make this |
| 10-28-2004, 09:52 PM | #12 | ||
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Jesus, ever occured to you that, THAT MIGHT NOT WORK? really, also, DO IT YOURSELF. LASY ASS. People like you and grd just clutter up Trigger Haven. You just come here and expect people to do your work for you. And if you don't get it you make another thread about the same exact thing. Quote:
You mean please make this for me? |
| 10-29-2004, 10:49 AM | #13 |
in fact i thought this thread is meant like a collection of different online inventorys... but what you wanted is impossible with custom scripts and i doubt it's easy with those... why don't you ******* compromise and let people post whatever inventorys they have and them pick out which one has the fewest things you don't like, bacause i can tell you that nobody can do what you need. what do you think of? just 2 slots more like those that allready are in wc3? you don't want ANY unit for the inventory but that simply can't be done because only units can have inventorys and 1 unit can only have 6 slots... that's the rule, that's the warcraft engine ... you can try to change it: good luck. perhaps i am talking crap and the guys how can script can do this easyly but i doubt that. gandalf is allways upset about people who want stuff to be done and just brought to their lazy asses and I understand him, we are here to help you understand how certain things work so you learn it. NOT to do all stuff for you that doesn't benefit you in the end because you didn't learn anything and will need help again once you want to change a little bit or something. |
| 10-29-2004, 11:13 AM | #14 | |
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Yea you can do it that way but.. it's just not as effective. It works though, I guess that's what counts. |
| 10-30-2004, 07:57 PM | #15 |
I love that this guy sent me a PM saying he doesn't like my system because it has pages. Somebody should have told him to read on the fact that you can disable paging by setting the bag length to 4. Anyway, I am the foremost expert in the field of expanded inventories by most people standards. I will safely say that D+D+=2 is currently the best MULTIPLAYER expanded inventory. This was the point of my illfated contest. To allow people to contribute to make a better inventory. Drag and Drop has one flaw in that it is supposed to be as customizable as possible. Meaning I can't really hard code certain behaviors you might want to expect. I will say that there is a potential in the next version I'll add the ItemPlus class. An ItemPlus will be allowed to be picked up anywhere. Including when your inventory is full. by the way game cache works online. Drag and Drop does not work as a storage of 2. I can't do it, just because its easier to have fixed length paging. To add variable length paging will be very difficult. However, I could possibly allow case based paging for all values less than 6. But that might be more effort than its worth and your always welcome to take a look at the wonderful nextpage methods. |
