| 01-30-2005, 03:06 PM | #1 |
i was reading around in this thread and found a thread on a click defence or something like that (link is http://www.wc3campaigns.com/showthread.php?t=70630 ) then defend your castle was mentioned. then i had a great idea. Make that game for wc. The idea is simple. click on units and fling them in the air and when they fall they will die. At the end of each level you will get points witch then you can use to buy more hp for ur castle, repair it, mage pool, demolution lab, and archy range. I was playing around with WE to see if it can be done and all that (witch it can) I got a really crude virsion of it. made in like 5 minutes. the triggers and regions arnt even named :o ill post it up if enough people want to know more. Edit: the origenal game can be found here http://www.albinoblacksheep.com/flash/castle.php check it out |
| 01-30-2005, 03:40 PM | #2 |
i loved that game, then wen you finally know how to win, its not really good... stil i wonder how you would do such a trigger/map, but if you said it works, let us see |
| 01-30-2005, 04:18 PM | #3 |
its actaully pretty easy. So far i use the spell impale. Change it so that the targeted units can only be its self. then change range and all that to like 50. Then give that ability to the units. Then the trigger i used Untitled Trigger 003 Events Player - Player 1 (Red) Selects a unit Conditions (Unit-type of (Triggering unit)) Equal to Peasant Actions Unit - Order (Triggering unit) to Undead Crypt Lord - Impale (Triggering unit) Now the peasents will cast impale on their selves. And the animation looks like they are flying in the air. Edit: Dont laugh at the primitive triggers. Its just a rough idea now. Now that i know its possible I may do it |
| 01-31-2005, 03:13 AM | #4 |
its pretty much click on tha unit and he is into the air oh well, it will be much better with mage attacks and the units that blow up by da way make the camera locked on to the location so that it looks more like the game that impel thing is a smart idea, you can use the same method for the conversion of units, anyway good start |
| 01-31-2005, 10:14 AM | #5 |
Guest | You could also just use a trigger so when u click on the unit its movement hight goes up, that way you can make it look cooler, and maybe add some effects so they burst in flames when they fall down, like a meteor. |
| 01-31-2005, 11:40 AM | #6 |
i could do that, i could do that. I hope to add different modes. Like the classic one. Improved one with more units and stuff. Then a team game, where i could just use triggers to remove all the starting doodads so its basically a big areana. then there will be a bigger castle with maybe 2 doors and lots more units. Well would the movement height cause lag. Im not sure waht would work better. Impale or movement height. for impale i could always remove the model of the impale spikes so it looks like he was picked up at dropped. But i tried that then they dont even lift off the ground. I should use a clear skin for the model of impale (is that even possible?) |
| 01-31-2005, 04:41 PM | #7 |
Guest | No it wont cause lag and i can make that skin 4 ya. |
| 01-31-2005, 08:31 PM | #8 | |
Quote:
Skin for waht? impale or the movement height idea. If i were to go with the impale way i would need a clear skin for the impale model. |
| 02-06-2005, 01:39 AM | #9 |
I started working on it the other day. Some of the features are its modes. One is the classic click on them and they blow up in the air. buy upgrades and stuff. (up to 6 players) the other mode is a team survival game. the map changes to an under water type map and its the same thing with naga units coming where there is masses of them and you have an entire team trying to kill them. All of them have only a couple levels. In fact the classic mode goes to lvl 5 and is so hard i cant get past lvl 4 (ill have to tone it down) pluse my arm got tired |
| 02-06-2005, 02:27 AM | #10 |
I see you are using close to my idea, a defend the castle that is directly based off it, not just loosly like mine. The charm of the defend your castle map was that you actually picked the unit up and threw them into the air, mearly having you click on them will be entertaining but not as entertaining as actually throwing them. I could not think of a way to actually do that so thats why I used a differnt way. You have the same problem as I did before I used right click for attacking, using a selection event takes about half a second to trigger, and you can click and drag to auto select, also you can acidently click on your own building so you skip the attack. I was going to use to use flying units im my map, but I came to an issue when they moved towards the camera they always went towards the sides. I fixed this by making the units hovering, however it wont allow you to throw the units into the air unless you use a dummy unit with the same model, however this will increase the ammount of custom units. An idea that I have scraped was a competition mode, have a Castle with a wall on either side of the path, each player would send the army at the other player. To really make it entertaining make it so you can attack your own units if your not carefull. |
| 02-06-2005, 01:28 PM | #11 |
sry if they are simmilar i can stop if you want me to i got another idea im working on to. see i get bored with stuff really fast. that is why the only successful map i had was updating kodo tag to kodo tag xtreme. that would be cool if wc had a way of tracking mouse movement, but it doesnt so thats why it cannot be done. so i made up for it by bascially doubling everything |
| 02-07-2005, 02:06 AM | #12 |
I'm not complaing about them being similar, and don't stop working on it because of me. Chances are you will be done with yours before I finish, maybe it will give me a little incentive to finish it faster. My map, although it might not look it, is very complicated. I will help you out with things from my map if you need it. Your little demo reminds me of my first tests, I did simmilar tests to determin wether the map was possible. |
| 02-07-2005, 11:41 AM | #13 |
well now the map is totally different :) it looks like tower wars 7. cept it looks a little better. one of these days i am gunna get some screen shots |
| 02-07-2005, 11:50 AM | #14 |
well i decided to add a couple screen shots. here is them of the team game. for the hell of it i decided to change the terrain specially for this part of the game (all with triggers. the classic game wasnt working at the time (i forgot to take off the fade filter so it was all black. anyways here they are |
| 02-14-2005, 05:49 PM | #15 |
Guest | cmon guys this is old stuff ~ I made 3 maps like this a few months ago already see on http://www.freewebs.com/clanmapemaps => BadFurDay => God's Hand, God's Hand MoF, and God's Hand 2 |
