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Need Ideas

04-27-2005, 02:54 AM#1
Zero
As you know, I am in the middle of working on my map, Swamp Open RPG, and if not, here is a link to establish what i'm talking about:

http://www.wc3campaigns.com/showthread.php?t=73742

I have finished the intro and the basis of a story. The thing I am running blank on is player quests... I was thinking about making class specific optional quests as well as required quests.

So far, I only have one required quest, and that is you find the berserker master and he asks you to find his lost axe. You find it and actually drop it in his inventory. This gives him a massive bonus and then you fight him. When you beat him you can advance further in and can train under him as the warrior.

Well, as for the rest of the masters in the map... I don't really want all of them to be the same... I would love if anyone could help me come up with some cool ideas for quests.

As for the optional quests, I was thinking, that after lets say you select the ranger to play as, an ! will come up over her head giving only the ranger a specific quest. Like maybe something that will enhance a weapon, or a special ring, or a bonus to one of the stats.

I am also curious if anyone has any ideas for some good rings and amulets?

Any help would be greatly appriciated and it will go towards completing this epic map

EDIT:
Some additional information on the class masters:

Tier 1:
- Warrior (Bloodelf Captain Model)
- Thief (Old Assassin Model, night elf campaign)
- Ranger (Custom Slyvanis Model)
- Sorcerer (Custom WC1 Mage Model)
- Druid (Furion Model)
- Cleric (Arthas With Hammer Model)

Tier 2:
- Berserker (Grom Hellscream Model)
- Assassin (Warden Model)
- Sea Witch (Default Model)
- Summoner (Custom Model, looks like a bad ass summoner)
- Necromancer (Necromancer undead standard unit)
- Shadow Hunter (Default Model)

Tier 3:
- Samurai (Blademaster)
- Ninja (Custom Model, looks like a ninja)
- Sniper (Custom Model, looks like a sniper)
- Elemental (Fire Lord Model)
- Dark Knight (Custom Death Knight Model)
- Monk (A Dreani unit that has glowing fists)

I hope this gives a better idea of what each one looks like and maybe will spark some ideas of some quests
04-27-2005, 05:00 AM#2
Ignitedstar
Quote:
Originally Posted by Zero
As you know, I am in the middle of working on my map, Swamp Open RPG, and if not, here is a link to establish what i'm talking about:

http://www.wc3campaigns.com/showthread.php?t=73742

I have finished the intro and the basis of a story. The thing I am running blank on is player quests... I was thinking about making class specific optional quests as well as required quests.

So far, I only have one required quest, and that is you find the berserker master and he asks you to find his lost axe. You find it and actually drop it in his inventory. This gives him a massive bonus and then you fight him. When you beat him you can advance further in and can train under him as the warrior.

Well, as for the rest of the masters in the map... I don't really want all of them to be the same... I would love if anyone could help me come up with some cool ideas for quests.

As for the optional quests, I was thinking, that after lets say you select the ranger to play as, an ! will come up over her head giving only the ranger a specific quest. Like maybe something that will enhance a weapon, or a special ring, or a bonus to one of the stats.

I am also curious if anyone has any ideas for some good rings and amulets?

Any help would be greatly appriciated and it will go towards completing this epic map

EDIT:
Some additional information on the class masters:

Tier 1:
- Warrior (Bloodelf Captain Model)
- Thief (Old Assassin Model, night elf campaign)
- Ranger (Custom Slyvanis Model)
- Sorcerer (Custom WC1 Mage Model)
- Druid (Furion Model)
- Cleric (Arthas With Hammer Model)

Tier 2:
- Berserker (Grom Hellscream Model)
- Assassin (Warden Model)
- Sea Witch (Default Model)
- Summoner (Custom Model, looks like a bad ass summoner)
- Necromancer (Necromancer undead standard unit)
- Shadow Hunter (Default Model)

Tier 3:
- Samurai (Blademaster)
- Ninja (Custom Model, looks like a ninja)
- Sniper (Custom Model, looks like a sniper)
- Elemental (Fire Lord Model)
- Dark Knight (Custom Death Knight Model)
- Monk (A Dreani unit that has glowing fists)

I hope this gives a better idea of what each one looks like and maybe will spark some ideas of some quests


Hmmm... I was thinking about something about a swamp? I was sparking some ideas about what to do related to swamps, but when I read the rest, my hopes faded away.


Anyways, here are some specific-class related quests:

Thief
Quest #1: Retrieval of the Amulet of Ranment
- Find the bandits that ambushed (place)
- Kill their leader
- Return the ring to (person)

Benefits

Get Amulet of Ranment
------------------------------------------------------------
Quest #2: Steal minerals from the trolls
- Find the huts of the trolls
- Collect 2 iron, 2 metals, and 1 wooden hammer
- Return back to (place)

Benefits

Get (Better Theif Weapon)
_______________________________________

Sorcerer
Quest #1: Find (person's) Orb of Escape
- Find (place)
- Look for the Orb
- Return back to (place)

Benefits

+ Exp.
+ Gold
------------------------------------
Quest #2: Return with potion ingredients
- Look for 3 (plants) and 2 ( different plants)
- Return back to (place)

Benefits

Get (Better Sorcerer Weapon)
________________________________________


Here are some quests do-able by everyone:

Quest #1: Kill and Collect 20 swamp bugs
- Collect 20 swamp bugs
- Give them to (person)

Benefits

+ Exp.
+ Item
---------------------------------------
Quest #2: Kill the Evil Murloc
- Find his village
- Kill the Murloc
- Find and destroy his home
- Bring back the stolen item

Benefits

+ Gold

---------------------------------------
Quest #3: Find the Unlocker
- Look at (place)
- Find the Unlocker
- Bring it to (person)

Benefits

Upgrade all weapons 1 level


I don't know, I'll go and read the post for you RPG. lol, I'm sorry I didn't.
04-28-2005, 10:07 AM#3
Zero
Well, thx for some ideas :)
Anything helps :D

Why did you say this "Hmmm... I was thinking about something about a swamp? I was sparking some ideas about what to do related to swamps, but when I read the rest, my hopes faded away. "

Why did they fade away... o_O

Anyone else have anything??