| 07-19-2005, 06:52 AM | #1 |
I stumbled on your system while tring to find a way to do elemental resistance. It looks very good, but im very confused as to how it works, mainly the whole damage option stuff. Is that just options that can be passed to the damage unit function? I don't even see how the DamageFactorAbility1-3 can be flags. What do the flags represent? Or do the projectile threads test when projectiles hit every 0.01 seconds? Can you make a slow spell that is physical instead of magical even though it deals no damage? Is this compatible with multiplayer maps, and how well do creeps use the custom spells? Does this system still work well in high unit count maps with all the triggers going on? could you make regular attacks deal special damage? or buffed up with ice or fire orbs? |
| 07-19-2005, 10:19 PM | #2 |
If you're so confused about the system, implement it. Copy the custom test of the system to your map and USE IT. Lord Vexorian created functions that are either better or unavailable when it comes to blizzards native functions (native meaning pre-programmed). The hardest part about using the system is finding the custom script section in your map :D If you click on the trigger editor, it's the NAME of the map at the top of the trigger list. click there, in normal blizz maps, it's blank, in Vex's system it's full of wonderful goodies :D |
| 07-19-2005, 10:32 PM | #3 | |
Quote:
Oh jeez, im sorry, didnt realize the script displayed when you click the map name :) I tried to mpq the war3map.j out of it. I wondered how he got the global functions in there. I can't believe I've spent this much time on getting elemental resistance in a map. At this rate i wont have anything worth playin... One quick question though, to my understanding the gamecache doesnt work well in multiplayer, is the caster system multiplayer compatible? |
