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Member: SuperDuperGuy

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Threads started by SuperDuperGuy (25)

ThreadForumRepliesLast Post
AI - Lock guard position of unit perminent?General Development330 Jul 2008 by SuperDuperGuy
Make melee attacks still use projectile artGeneral Development321 Jun 2007 by aquilla
Trigger that only triggers on Goblin Mine ExplosionTriggers & Scripts626 Feb 2007 by Av3n
Takes Damage EventGeneral Development146 May 2006 by Vexorian
Custom Pathing for a destructable bridgeGeneral Development65 May 2006 by SuperDuperGuy
Detecting just before a unit attacks...General Development117 Feb 2006 by Anitarf
Getting Netrual Hostile to Train UnitsGeneral Development126 Sep 2005 by Balthamos
Unit Dropped Item on Another Unit EventGeneral Development411 Sep 2005 by SuperDuperGuy
Channel using the AOE textureGeneral Development230 Aug 2005 by SuperDuperGuy
Visibility Test for Units not PlayersGeneral Development028 Aug 2005 by SuperDuperGuy
Unit Stationary TestGeneral Development327 Aug 2005 by Antimodes
Visiblity Blocking for Flying UnitsGeneral Development326 Aug 2005 by SuperDuperGuy
More than five Hero abilitiesGeneral Development110 Aug 2005 by Ignitedstar
Random Dungeon GeneratorProject Recruitment147 Sep 2005 by SuperDuperGuy
Trigger Scope HelpTriggers & Scripts022 Jul 2005 by SuperDuperGuy
Custom Script Global VariablesTriggers & Scripts221 Jul 2005 by AFZ
Asked by many a million times, still can't fix it :/Cinematics120 Jul 2005 by Belphegor666
Nice Spell SystemVexorian Spells and Systems219 Jul 2005 by SuperDuperGuy
Elemental ResistanceTriggers & Scripts1415 Jul 2005 by SuperDuperGuy
Rolling Stone Door with texture as unitGeneral Development412 Jul 2005 by Metal_Sonic64
Feed back on random dungeon map ideaMap / Campaign Projects817 Jul 2005 by SuperDuperGuy
Door made with UnitsGeneral Development414 Jul 2005 by Peekaboo
100% EvasionGeneral Development38 Jul 2005 by Anitarf
WE EnhancedWarcraft Editing Tools212 Jul 2005 by Kelna2
explicit terrian height adjustmentCinematics37 Jul 2005 by Beam