| 08-16-2005, 01:55 AM | #1 |
I'm tring to create a dungeon that is indoor, and want to simulate high walls and ceilings. I block pathing for flying units on all the walls, but one thing that is missing is visibility blocking, and visibility blockers with 9999999 Occlusion do nothing. Does this mean that fliers automatically get to see everything? |
| 08-22-2005, 03:38 AM | #2 | |
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Well unless this is one super massively huge dungeon, you wouldn't have flying units in it would you? |
| 08-25-2005, 03:26 PM | #3 |
Good point, the only point of using flyers would be so that they could go over walls etc. Just change it to hover unit. Also what your problem might be is that if the units belong to the same team, they will share vision. Then if you are on one side of a wall, a flyer on the other side might be "called for help" by the computer. As far as I can tell there is no way around that other than decreasing the call for help radius. |
| 08-26-2005, 08:49 PM | #4 | |
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Well this isn't entirely true, I could have small flying units (such as bats) with a missle attack that need to be out of reach of melee units. |
