| 01-02-2006, 02:35 AM | #1 |
I have a spell tied into a Lightning Orb item, but the problem is there hasn't been any conditions I have found that get triggered when the spell is activated by the Lightning Orb attack. I've tried Ability being cast and Item being manipulated and Unit uses item, etc. It doesn't seem to be an ability being cast, an item being manipulated, or even considered to be an item getting used by a unit. I'm kind of stumped, as this puts a hamper on my idea to trigger enhance the spell cast by the lightning orb (new) ability. Has anyone tried this thing out and found anything that works? |
| 01-02-2006, 03:42 AM | #2 |
Try using the event for a unit attacking, with the condition Unit has item "lightning orb". |
| 01-02-2006, 11:20 AM | #3 | |
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That will be true, but that won't tell me if the spell is cast. I also don't think it gives me any direction in which I can manipulate the spell itself with triggers. There's a 30% chance the spell will trigger on attack also. Go try the orb thing out, it's pretty cool, but seems like I won't be able to use it like I want to. Is there another way to get easy chance on hit spells? |
| 01-02-2006, 01:26 PM | #4 |
use a dummy item and trigger the wole thing. roll a random number to determine if the spell even procs, then do all the neat n fancy stuff. sadly, in WC3, some things need to just be triggerd :-/ |
| 01-02-2006, 07:07 PM | #5 |
Check out Vexorian's Stackable Orbs system, it might be what you need. |
| 01-02-2006, 07:08 PM | #6 | |
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| 01-02-2006, 11:23 PM | #7 |
I will upload it as fast as I get to my computer and the subdomain thing is fixed |
| 01-03-2006, 05:43 AM | #8 |
Thanks Vex, I'll check back on it. Right now I'm just using the event for attacked unit. They can break away their attack and it still will have a chance to connect it's special power (random 1-100 <= 30), but for now that's fine since I can't detect damage. I imagine the player will want to keep it's character in melee since there isn't any way to predict when exactly the effect will trigger since it's about 30% chance on hit. It isn't mana consuming, etc., so I see no benefit to exploiting it and running the unit back. All you get out of doing that is non melee swing damage, so less bonus if you cancel on triggering. Well, I still in the end hope to fix it at some point so I can make the map as solid as possible. |
| 01-03-2006, 12:20 PM | #9 |
http://www.wc3campaigns.net/showthread.php?t=78753 Yeah the issues with the attacked event are almost infinite, first of all it happens when the unit starts attacking, and you can't know the damage done nor be actually sure the attack will be succesful. Many spells / systems that rely on that event can be abused , you only need to use attack and the hotkey of stop and make it trigger the spell without any time spent on attacking |
