| 01-15-2006, 01:13 PM | #1 |
Project Enigma could use a few helping hands to help speed the development process. I am capable of doing most aspects myself, but the time involved is daunting. About the project. A small progress can be found locally here. The ModDB page and gallery can be found here. The webpage needs updating so I will not link that just yet. Right now I am working on completing the graphics for the first mission of a tutorial campaign. The following roles would really help the progress: 2D artist(s) for mechanical texturing, capable of producing towards this quality: ![]() SFX modelers/animators. Enigma needs a whole armoury of new missile objects, buffs, explosions and so on. 3D vechicle/structure artists are also more than welcome to share my burdon. Must be able to produce high standard, low poly mechanicals, and prerferably good UVW, animation too. Party on, dudes. |
| 01-15-2006, 01:30 PM | #2 |
you know you can always count on me. gotta finish the PAU... |
| 01-16-2006, 12:06 AM | #3 |
THOSE SOLDIERS HAVE NO SHADOWS!! VANPIRES AARG!! meh you know i suck at sci-fi, but if you dare give me one io might just do something. But make it interesting, a tank is soooo dull. |
| 01-16-2006, 01:54 AM | #4 |
Is that image representing the resources? Similiar to command and Conquer style? |
| 01-16-2006, 08:26 AM | #5 |
The grunts don't have a shadow because they move off-center in one of their animations. |
| 01-16-2006, 07:00 PM | #6 |
Well I wouldn't call myself very helpful in projects as I have very little knowledge in modeling,skinning and JASSing. Though If you need some really boring triggers to be made(Im no jerk in triggering) or want some opinions I can do that :P (I can also use the Object Editor ^^) |
| 01-18-2006, 10:12 PM | #7 |
I have some time on my hands, if there's any mechanicel stuff needing modelling I can try something out. |
