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Dudes required!

01-15-2006, 01:13 PM#1
Whitehorn
Project Enigma could use a few helping hands to help speed the development process. I am capable of doing most aspects myself, but the time involved is daunting.

About the project. A small progress can be found locally here. The ModDB page and gallery can be found here. The webpage needs updating so I will not link that just yet.

Zoom (requires log in)

Right now I am working on completing the graphics for the first mission of a tutorial campaign. The following roles would really help the progress:

2D artist(s) for mechanical texturing, capable of producing towards this quality:
Zoom

SFX modelers/animators. Enigma needs a whole armoury of new missile objects, buffs, explosions and so on.

3D vechicle/structure artists are also more than welcome to share my burdon. Must be able to produce high standard, low poly mechanicals, and prerferably good UVW, animation too.

Party on, dudes.
Attached Images
File type: gifview1.gif (118.9 KB)
01-15-2006, 01:30 PM#2
TDR
you know you can always count on me. gotta finish the PAU...
01-16-2006, 12:06 AM#3
erwtenpeller
THOSE SOLDIERS HAVE NO SHADOWS!! VANPIRES AARG!!

meh you know i suck at sci-fi, but if you dare give me one io might just do something. But make it interesting, a tank is soooo dull.
01-16-2006, 01:54 AM#4
Fulla
Is that image representing the resources? Similiar to command and Conquer style?
01-16-2006, 08:26 AM#5
Whitehorn
The grunts don't have a shadow because they move off-center in one of their animations.
01-16-2006, 07:00 PM#6
Thunder_Eye
Well I wouldn't call myself very helpful in projects as I have very little knowledge in modeling,skinning and JASSing. Though If you need some really boring triggers to be made(Im no jerk in triggering) or want some opinions I can do that :P
(I can also use the Object Editor ^^)
01-18-2006, 10:12 PM#7
Metal_Sonic64
I have some time on my hands, if there's any mechanicel stuff needing modelling I can try something out.