| 01-31-2006, 12:02 AM | #1 |
Post your characters here please, it doesn't matter which RP thier for, post them here, get them approved and then roll them into the desired RP. I need you to fill in: NAME make it appropraite to your race, relatively easy to remember and maybe include a nice name AGE Once again appropriate to your race I don't want a 100,000 year old human. (btw since elves are popular I think it's fair to say they can live several thousand years) RACE Self-explanatory, and yes you can include non-wc3 races if it's for a non-wc3 RP GENDER Male, female, ungendered, both? whatever you want. (err I was joking about the last one) BIO Be specific give us 1-2 paragraphs or so of your chars past that might affect his future or the way we treat him. If you want to keep some hidden and reveal it later go ahead, but PM me plz. DESCRIPTION Again be very specific I want to hear about his birthmarks try getting a pic of what you imagien if you wantCLASS AND SPECIALTY Any class is good but make it race appropriate, no tauren warlocks, no human shamans. Non-wc3 classes are good if it's not for a wc3 RP. PERSONALITY Anything that might affect the way your char treats others and how others treat him. You don't have to be strict, you can have a human loving orc MISC Anything not included in all of that TALENTS very specific, everything you char can do. If the spell is not in wc3, (e.g. chain lightning), then put it's name AND what it does, if it is then I think you can just put the name. AFFILIATION: side he/she is on, good, neutral evil and then thier faction (e.g. good, alliance) APPROVED CHARS
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| 01-31-2006, 12:23 AM | #2 |
NAME Grugni GriffonCaller AGE 43 RACE Dwarf GENDER Male BIO Grungni originates from the Wildhammer caste of Dwarves. He has a great affinity with nature and animals, such that he traveled the great ocean to Kalimdor in search of the enigmatic Druids. DESCRIPTION Sporting long dark (black) hair, knee-length forked beard, emerald eyes, Grungi belies his Wildhammer roots. Dressed in simple leathers, he wears little adornments, bar an old, tattered necklace composed of runes and once-precious gems. Grungni has a pet hawk called Rusty. CLASS AND SPECIALTY Basic Geomancer, trainee Druid. PERSONALITY Honest, benevolent, stubborn. MISC Anything not included in all of that TALENTS Shapeshift: Dire Badger. Trance - Mesmerises a person/beast into light hypnosis. Only useable in calmed encironments. One with the Wild - Grugni plays an enchanting melody which puts simple beasts under his sway, allowing him to traverse hostile environments populated by beasts unhindered. Tangling thorn - A mass of dense plant growth erupts from the floor and overwhelms those trapped in it. AFFILIATION: Alliance, albeit somewhat between factions - he's a friend of the Tauren, Night Elves and Furbolg above others. More to come. |
| 01-31-2006, 03:01 AM | #3 |
all from the Awakening will remember this lass. NAME Thanka Whitemane. AGE Still unknown, even after the old roleplay, but shes well-adult. RACE Tauren of the Snowhoove Tribe. GENDER female. BIO Thanka lived with her parents with the snowhoove tribe in winterspring. The Tribe leaders' son, Buuma Snowhoove, took a liking for Thanka, but Thanka turned him down. The Snowhooves and the Whitemanes dicided to arrange a wedding anyway, and Thanka ran away. (with her Mammoth, Mootah) After leaving her home, Thanka travelled south, all the way to Slitith, where she made the first friend since leaving her home. She gets dragged into an adventure concerning the 6 shards of the stave to open the gates to Ahn'Quiraj. During this adventure, she joins the ranks of the Cenarion Circle, is given a gem connected to the emerald dream and the nightmare, and it allows Samillon, a Nightelf druid, to comminicate with her. Thanka falls in love with a male tauren called "Kam", originally fighting for the circle, now corrupted by the nightmare. Buuma has come to search for her. Currently with Kam in felwood, Buuma has tracked her down as far as the Cenarion Hold in Slithit. DESCRIPTION For a Tauren, Thankas figure is verry slim and small. Shes less tall then usuall, and has a relatively small bottom and Boobs. Her 'Fur' is slightly longer then most tauren becouse of her life up north. All her hair is white, her manes are long, unbraided. She wears a cenarion Circle-made leather armor, looking verry druidish. It has a socket on her chest between her collar bones to fit the gem. She wield a verry bog and slow longbow, and a swift devilsaur-tusk dagger on the side (it was found, she never actually killed a devilsaur.) Her eyes are green. Her mammoth is gray. CLASS AND SPECIALTY Thanka specialises in ranged combat. She isnt verry fond of battles, and will do a lot to avoid being in them. She can use some frost techniques tought by her tribe when she was young. Shes also quite a good cook, and good with (medicinal) herbs. The gem can help her acchief a state of tranquility wich grants her extreme acuracy. It can also conjour roots to hold down enemies that come too close, but only when Thanka has been Tapped into the gems power, wich she doesnt fully control. PERSONALITY Thanka is quite a cheerfull person, at least to people around her. She does carry around some big issues, but it usually wont affect her mood. She doesnt like big groups of people, enjoys to travel. And talk. And cook. MISC. Did i mention the gem is addictive? Thanka is addicted to it. Loves Kam. TALENTS LONGBOW: Thanka is skilled at fiering a big, heavy, slow longbow that fires big armor-piercing arrows. HERBALISM: Thanka knows a great deal about medicinal herbs for use in bandages or tea. She also knows what herbs taste good ;) CAMPING: usually something everyone can do, but i just like to add that she always carries a small tent around on Mootahs back. (barely big enoug for two) that can be easely camouflaged. MOOTAH: her Mammoth mount. FORCED HYBERNATION: an old survival tool from her tribe. When you are lost alone on the snowy planes and are sure to find an icy grave, it is better to freeze yourself into an hybernative state and wait untill you are found then to die. This is a reflex ability: When Thanka comes in mortal danger, she will instinctively want to freeze herself over. FROST SHOCK: Just a simple, Multi-Tasking frost spell. Can be used to cool down or freeze stuff. EMERALD TRANCE: Another reflex ability, at least, that is what is assumed. Nobudy knows yet how this works. When Thanka is in danger or in situations with great stress, the gem fills her with a great calm that allows her to focus in these situations. This is always active, but gets really noticable when in stress. EMERALD COMMUNICATION: Another thing with the Gem. This is something she cant do (yet), but sometimes Marillon seeks contact with Thanka through a simulair gem of his own. AFFILIATION: Thanka follows her heart more then 'a people'. Currently, shes with Kam, whatever side he may be on. oi, sorry for the long discription, but this girl has been through a lot in the awakening ^^ EDIT: oh yeah, as we go ahead and RP more with her, i plan to mold her into more of a warrior, slowly. |
| 01-31-2006, 03:25 AM | #4 |
NAME Riliathandra (Rilian) Calysar AGE 26 RACE Human GENDER Female BIO Born into a noble family, Rilian was spoiled all her life. She had butlers and maids answering to every request. She was very close to the royal family, but she did not care much for politics. Like many girls of the noble class, Rilian does not care too much for anyone else besides herself, except under certain circumstances where she might actually have a rare genuine feeling for another. She is very hotheaded and has a history of getting into trouble by taking rash actions. Upon her 21st birthday, orcs invaded her country home, away from the kingdom while they were spending the summer there, slaying everyone in her family but her. From several years of training in Dalaran, she had become an adept sorceress, thus explaining how she had the ability to defend herself. She would have rather died though than be alive, seeing as how she cannot stand living in a life without the excess of wealth. Now she simply wanders around, surprisingly using what spare money she has left from inheritance wisely as well as using her remaining slaves to do work for her, earning an income. Although she is no longer filthy rich, her financial state is better off than many. She continued to travel, and found an old friend who she studied alongside with for a short period of time. Her friend, Tharandur, was an expert summoner now, and after much begging, he taught her how to summon a special bird created of ice, which she named Virthalisar. At her first time of successfully summoning the bird, a burst of ice flew out in a ray of shards, slaying her friend. Now, Virthalisar stands as a reminder for her all her losses. DESCRIPTION Rilian is a human with a very attractive figure. Being of noble blood, one can only be so, after all the pampering they have been through. Her brown hair reaches down slightly past shoulder-length which compliments her delicate features of her face and her blue eyes. She normally wears a dress, preferably of the colors of red or blue, usually dazzling with decorations which makes her shine. When she is traveling, she usually wears a white cloak with a small array of varying garments covering her. Rilian does not carry any weapon of any kind. Instead, she uses her hands to evoke spells and their wrath upon her enemies. Basically, she's the pretty, hot-headed girl. CLASS AND SPECIALTY Sorceress/Mage, excels especially in fire magic PERSONALITY Rilian is a very quick-paced and hot-headed girl. She usually tries to take control of situations, seeing as how she used to be spoiled with the ability to do almost anything she wanted. She thinks of travelers as a lower form of being, even lower than peasants, as according to her, they at least benefit the upper class. She is usually not one to stick around for trouble if her friends are caught as well. MISC Rilian usually stays behinds the lines during fights, casting if she feels like it. Does not really make any physical combat TALENTS (I like making my own... much more fun) Fireblast - Fires a burst of fire, engulfs the area it splashes with flames. Conflagrate - Conjures up a storm of fire around Rilian which is very hefty on her energy, but brings up large pillars of flames around her Frost Barrier - Creates a barrier created of thick ice around Rilian, and a small area around her, which can withstand even the heaviest of weapons. Storm Imbue - Imbues a weapon with the power of lightning, which grants the weapon the ability to electrocute victims. Energy Pulse - Creates confusion with the enemies energy pool, causing it to randomly combust, causing the victim to not be able to focus or cast spells, as well as causing it to have an inner pain. Flame Snare - Creates a circular net around Rilian when cast. The net can magically create fiery ropes to project at enemies, ensnaring them in the flaming snares, while allowing her the ability to decide whether to fling them away or drag them in closer. Controlling Flames - Allows Rilian to create fire from nothing, and manipulate it in a more solid form, allowing usage for things such as a shield or even a sharp weapon, although she does not physically use her strength on controlling the fire to attack or defend or whatever needed with the flames, she uses her magical energies to manipulate the flames. Resistance - After thorough training in the arts of magic, Rilian has learned a way to passively resist the elements of magic, allowing her to endure them easier. Basically allows her to be more resistance to magic! (Special ~ Summon)Virthalisar - Summons the great Avatar of Sky and Ice, Virthalisar, to come to Rilian's side. Virthalisar is specially trained to ward opponents away and can freeze enemies upon command, as well as using physical force to deter them. That's enough before I get overpowered and make a whole game's worth of abilities... AFFILIATION: Rilian usually does not care which side she is on, as long as it benefits her. She prefers that whatever she sides with, however, is not some slimy monster. Mine's longer erwty... |
| 01-31-2006, 08:16 AM | #5 |
NAME: Kendrik Ragefeather AGE: 44 RACE: Dwarf (Wildhammer to be specific) GENDER: Male BIO: Kendrik is a dwarf who has lost his way. The Ragefeather family were held in high respects until the birth of Kendrik. As a child, he riled up his villages gryphons, resulting in sever wounds to his person, and the loss of a gryphons trust. The village held him responsible, and since that day, the ragefeathers lost their respectability. This attitude resulted in Kendrik’s attitude declining moreso. He was anti-social, violent and rude. Kendrik was a heavy drinker, even for a dwarf. The local tavern refused to serve him, forcing him to travel up to aerie peak where he was not known as well. These long walks to the tavern became a frequent occurrence, Kendrik refusing to use one of the “stinking rams”. It was no great loss to the community when he did not return home one night. Kendrik had been hired by a goblin named Marlo Grizzlefingers, who had observed him single handedly take on seven Wildhammer dwarves at the bar. Marlo paid the dwarf a handsome sum to be his personal bodyguard, as they travelled to Blackrock Mountain, to gather the resources Marlo needed for his “top secret project”. They spent many months within the searing gorge, Marlo camping in his large tent, Kendrik sitting on a charred tree stump, a large battle axe in one hand, taken from the dead hands of a black rock warchief named Kakkorak. Eventually, the two companions finished their work in Blackrock Mountain. Marlo picked up a mule to carry the items they had gathered, and they began to travel back to Marlo’s workshop, which was in a new settlement named Booty Bay. After a long trek through the jungle (which Kendrik loathed), they made it to the town. DESCRIPTION: A large dwarf (4ft 9), with very untidy bright blonde long beard, with stringy, long hair of the same colour. He has deep green eyes, and wears a stern frown at most times. Blue runes adorn the area around his eyes, and in bands around his upper arms. They are a constant reminder of the home he left behind, and despite much effort, has been unable to remove them. He is, of course, nice n muscley. Wears a large, tatty hooded cloak(hood is normally down), with a battered breast plate, held on with old belts. He wears leather bracers, with metal studs adorning them. Chain mail pants, and large muddy boots, with steel toe caps. CLASS AND SPECIALTY: Warrior, Specialised in Two Handed Axes, One Handed Axes, Shields, Throwing Axes, Fist Weapons. MISC: Carries the Axe of the Orc war chief Kakkorak, a powerful weapon, noted for it’s bizarre power to channel it’s wielders anger into power. LIKES: Ale, Women (of most races =P ), Adventure, Battle DISLIKES: Jungle Wildlife, Technology, People who lecture him TALENTS: Whirlwind of Rage- When enraged, Kendrik can pull off a violent spinning attack. The axe ignites with fire, setting alight the foe she hits with this devastating technique. Drunken Haze- Kendrik didn’t learn to use ale for battle purposely- it just happened. Occasionally, if he’s feeling generous, Kendrik can douse his opponent in his ultra strong ale, usually getting them extremely drunk, extremely fast. This of course, makes them ignite a lot easier. Drunken Combatant- Kendrik has learnt to use his drunkenness to his advantage. He has no bounds, he’ll take on anything! His swaying and unpredictable movements make him difficult to hit. Mudclap- Kendrik leaps into the air, and smashes his axe into the ground, shaking the earth around him, knocking enemies off their feet. Burning Strike- Kendrik’s axe sets on fire for one devastating blow, smashing into an enemy with great force. AFFILIATION: Whoever can give him the most gold!(currently neutral) For The Great Pillage |
| 01-31-2006, 12:11 PM | #6 |
NAME: Noctu'Alamasazi, nicknamed Noctula or Noccy by other lifeforms other then troll. Currently used for: The Great Pillage AGE: 75 RACE: Jungle troll of the Hakkari tribe. GENDER Male BIO Noctula is one of the trolls that worship the blood god, Hakkar. Ages ago, they where defeated by the other tribes, and the summoning of the god was disturbed. They fled to several hiding places around the world, still seeking a way to reanimate they're god and whispering his name in the shadows. Born before the coming of the new races, Noctula along with all the other priests saw both a opportunity and a threat in the newcomers. Noctula was drilled to furfill the one tasks his brethren live for: serve Hakkar. Noctula is a very calm troll priest that is very gifted in the powers of the mind. He loves his god above all others, and seeks no large interference from other persons. Like all other Hakkari Priests, he's on a quest to bring back his god. Noctula is blind and deaf, but compansates his lack of senses with his physical powers. He uses his mind reading abilities to use other creature's eyes and shape a world around him. DESCRIPTION A aged looking troll with big boarlike tusk. His skin is a bit shrivled from age. In his training days, he stabbed out his eyes and sacrificed them in a ritual, and he wears a blindfold to cover up the scars. CLASS AND SPECIALTY Hakkari vodoo priest. PERSONALITY Calm and patient, mostly a bit harsh but has a fatherly figure inside of him. Hates anyone who insults his god. When people reach his heart though, they can find a friendly figure you wouldn't expect in a hakkari priest. His calmth is quickly swapped for rage if anyone talks dire about trolls or they're gods. MISC Uses a staff that mimics a snake, with sapphire eyes. Also carries around a rather large green snake called Sih'Rokk which acts like his main eyes and ears, as well as a good friend and a fellow warrior. Noctula is very weak in head to head combat, but is very strong when supporting other warriors (or mindslafes). TALENTS Hypnosis Using his physical powers, Noctula has the power to bend the will of the weakminded like it is his own. Telepathy The same weak minded form Noctula's main vision. A mind is a open book for him and he's able to read most minds and use they're knowledge for his own. Is also able to send telepathical messages to every being in the world, and recieve them. Torture An attack that directly attacks the opponent's mind, inflicting seizures and heavy migrain. Heal As a priest, Noctula has the ability to heal the wounded. Lift The power to move objects with the mind. Snakebite Sih'Rokk's fangs are venemous, having minor paralyzing powres, but mostly not enough to fully paralyze the experienced warrior. AFFILIATION: Hakkari |
| 01-31-2006, 01:42 PM | #7 |
Vigo's, Erths and Deathlust's chars approved. WH, more info on your char please, his bio specifically. Murloc, 44 seems to young for a dwarf out of his childhood. Change that and it's approved. My char coming soon ;) NAME Kam Stronghoof AGE 40 RACE Tauren GENDER Male BIO Kam was orphaned at a young age by a "band of marauding centaurs", though it is in question as to if it really was centaurs. But nonetheless after his parents death Kam travelled the lands slaying Centaurs, and collected a large collection of Centaur skins which he stored someplace safe. His axe became dubbed "Centaur Bane" for the amount of centaur he had slain. However, when the Cenarion circle called for champions he rode quickly to Slithius and there he met friends whom he would never forget. Harthok, the gruff large Tauren, Harlel, the quier human (yes human) and of course Thanka the young attractive tauren female from up north. Few can say what happened during those weeks while they fought for the circle but now Kam has emerged wielding dark powers the likes of which have never been used by another Tauren. However Thanka has stood by his side along all troubles and now the two adventurers trudge off in search of more battles. DESCRIPTION http://www.worldofwarcraft.com/info/...neral/ss20.jpg but with darker coloured armour (and no that is not his fathers armour for you awakening guys) CLASS AND SPECIALTY Dark Priest PERSONALITY Gruff, quiet and hard to get to know, but if you do happen to make friends with kam, he is a powerful ally. MISC Although he wields dark energies Kam is not fully corrupted. For more info you could read some parts of the awakening ;) TALENTS Dark Energies - Kam is able to summon dark enegies from the nightmare to aid him in battle. These energies can either aid him or detonate with deadly force when flung at his enemies. AFFILIATION: Horde, neutral |
| 01-31-2006, 08:18 PM | #9 |
NAME; Vega AGE; 23 RACE; Human GENDER; Male BIO; Born in Tarren Mill to low class people. Lived in Ironforge when parents were drafted into alliance. He lived with dwarven thieves, and learned the powers of stealth. At the same time, he spent alot of time at the great forge. So he developed a good skill of smithing. After he learned of the death of both his mother and father, he went to Hearthglen and began a small blacksmithing business. He began to steal any food / money he could easily get. After the scourge attacked hearthglen, he snuck out of the town and headed south. He went and lived in the valley of deadwind pass. Hoping to meet his destiny. But when he met a pirate that was ambushed by some goblins. The pirate gave him a message in a bottle, and asked him to deliver it to his Commodore in Stranglethorn. So Vega went, and impressed the Pirates, and soon became one. The rest is history. (Was alot longer, but accidently deleted.) DESCRIPTION; Blond Hair, Green eyes, a scarf covering his face. He has almost no skin color. He has a number of scars ranging from small cuts, to gashs. He wears a light red leather armor, and has a long flowing light purple cape. Not typically tall, but not small. (Around 5'5) CLASS AND SPECIALTY; Rogue / blacksmith MISC; Even though he is stealthy as a rogue, his skill in smithing taught him how to wield variety of weapons. He has a short bow, a bastard sword, and two daggers. However, he is far from stealthy with the bastard sword, and only holds one weapon at a time.(Note: Bow does not count) He lives in a tent on a small island south of Zul'Gurub. He keeps the weapons hes not using in the tent. Personality; Dark, and overzealous for his beliefs. TALENTS; Sweep~ Takes his bastard sword and just cleaves it in front of him. Adrenaline Rush~ Taps into his reflexs. He becomes extremly quick, and becomes hard to hit. His senses apply to, he can sharpshoot, and parry twice as effective. Avatar~ Living with the dwarves has enabled him to unlock his inner rage. He takes pain, and doesnt feel anything while in this state. Clober~ Wacks someone across the head. If they dont pass out, *shrug* Ambush~ He jumps out of the shadows into the air, and knocks his target down. Dealing damage to them, along with confusing them enough, so they cant run. Natural Agility~ Has a good dodge technique, and can jump fairly high. AFFILIATION: Pirate / Evil |
| 02-01-2006, 03:10 PM | #10 |
I will make another reserved for any RP if I decide to join NAME Hamya Stormmaul AGE 24 RACE Dwarf GENDER Female BIO Member of the Bronzebeard clan, she started living in Kultiras for service of the Alliance, then she went to Theramore while the invasion of the scourge. There she lived in calm for a quite long time. But then she decided to join with some humans to free Lordearon of Undead. She goes back to Theramore very often though. DESCRIPTION http://www.sonsofthestorm.com/warcra...b.html#gallery Just with brown armor and orange hair. CLASS AND SPECIALTY Valkirie (beh, warrioress, also can launch lightning and stuff) good with a hammer and lightning magics. PERSONALITY A bit obstinate. Never surrenders, but that isn't so good because she doesn't knows when to stop. She is very active. TALENTS Storm Bolt: Note: Also works as Chain Lightning Thunder Clap Lightning: Calls lightning from the skies Grey're: Her gryphon, allows her to fly quite long distances. Though most of time is just in Theramore. The gryphon in the concept, just it got grey feathers. AFFILIATION: Alliance, good |
| 02-01-2006, 04:19 PM | #11 |
Another dwarf? lol, anyways she's approved mc! give me time to add him and my troll ;) NAME Zul'jar AGE 150 RACE Troll GENDER Male BIO Little is known about Zul'jar because of his shadowy past. It seems as if one day he strode... or snuck into the hide out of a powerful bandit lord and has since hired out his services to crooks, thieves and no-gooders. However recently Zul'jar has felt the need for... personal errands and has taken to stealing for himself. He views the tournament in gilneas as a oppurtunity to get his hands in people's pockets but it is not wise to underestimate his fighting skills especially since somewhere along the way he has picked up immense skills with making poisons. DESCRIPTION http://upload.wikimedia.org/wikipedi...ftii-image.jpg, he often wears minimal clothes and those usually to help him blend in. He has many throwing knives and axes on ihs belt should stealth fail. CLASS AND SPECIALTY Rogue, poision maker. PERSONALITY Zul'jar is dark and serious, he finds no need for friends or alliances, cross him at your peril. MISC N/A TALENTS Windwalk - Zul'jar picks a target and then launches himself at it at such high speeds that he becomes nearly transparent. Once he reaches the target he leaps and deals massive damage to vital parts. Most effective at long distances. Shadowmeld Dark Poisons - Nearly all of Zul'jars blades are tipped with some poision or another. Most are simple ones for sleeping, or dealing a little extra damage. However be warned he is fond of making his own poisons and these are often deadly, that spread quickly and keep wounds open. Troll Regeneration - Whoops cut off my hand! Oh well I'll just grow a new one. Mutters Zul'jar once every few days, his poisions are highly unstable and as a result he has had to adapt his regeneration even more than regular trolls. If you're gonna kill him, severing limbs isn't the way. Make-shift poisions - Zul'jar can make poisions out of nearly anything, even dead bodies. Should he run out or feel particularily cocky, he always has enough materials on hand. AFFILIATION: Troll, Neutral |
| 02-01-2006, 04:46 PM | #12 |
Okay, here he comes... Is the bio too short? He needs to remain rather mysterious. I'm also not sure if the whole thing's in the right tense... Do we RP in the past or present? NAME Balthasar AGE 1242 RACE Elf GENDER Male BIO Balthasar grew up an ordinary elf in an ordinary town; but at the tender age of 24 he decided to abandon his sedentry life for the call of the wild. He doesn't talk much about his past, but it seems clear he was running from something. He travelled the world for a decade; saw the places, met the people, but he could never find somewhere to settle down. DESCRIPTION Tall, dark, favours helmet that covers his face and full but light armour at almost all times. Always walks straight and tall. Aside from that, he's pretty much average build; but there's a lot more strength to him than is apparent at first glance. His eyes are sad and look as if they've seen a lot of things they'd rather not have seen. CLASS AND SPECIALITY Warrior, specialising in close-quarters combat, favouring a sword and tower shield. PERSONALITY Guarded with strangers, good with friends. Doesn't say much unless he's drunk or in the right mood. And neither of those eventualities come to pass particularly often. He seems happiest when the night is dark and clear, and the stars can be clearly seen. MISC He's mysterious. Got that? TALENTS Balthasar has only one innate spell, and he is as always reticent about revealing its origins. Energy Bolt - A bolt of pure energy issues forth from his's hands, instantly doing serious damage to the organic being on the recieving end. Unfortunately, this ability leaves Balthasar rather drained, so he very rarely uses it. AFFILIATION: TRUE NEUTRAL, although he does have a slightly outlandish honour code, which he adheres to very strictly. |
| 02-01-2006, 06:07 PM | #13 |
*Dum dum dum...* (dramatic music) The return of teh piggeh! For the tournament. NAME: Vigo Gnarlsnout. AGE: 32 RACE: Half Sithilid/Quilboar GENDER: Male BIO: Fairly old for a Quilboar, Vigo saw it all. The coming of the Horde, the sudden cease-fire between his tribe and the Bristlebacks becouse of a new enemy. Previously, his tribe was left out of the big events of the world. But with these new, cunning and savage enemies roaming theyre lands, the razormane have begun "reasearching" the other races and lands, desperatly hoping to find allies in times where all other races seem hostile. Some evil tounghes whisper the scourge as allies, but the wise (wise for a razormane) will have nothing of that. Vigo is a very serious character who dislikes people who slack off and is always focused on his mission. Due the recent events at Sithilius, Vigo has undergone some harsh changes. Tortured by both the lich king and the old gods, Vigo decided to finally ditch them both and seek redemption. After his death, a ambitious young night elven priest revived him, banashing out his undead part and returning life back into his veins. Although the Sithilid parts remain, it is still uncertain if Vigo's ditched them for good. Vigo know works for his own. He has experience to much in his life to be able to care much about things. The only thing set on his tortured mind is the war against the wretched tauren... They'll pay, someday. DESCRIPTION: Tall for a Quilboar, with long ramming tusks he uses as as secondary weapon, and a very musculair structure. His skin is yellowish, but could be mistaken for gold. His skin is reinforced with yellow bionic Sithilid Platings with purple dots on them, covering his shoulders, head and legs. He also has tiny wings on his back, enabeling him to hover a tiny bit at times CLASS AND SPECIALTY: Vigo is a warrior, who exiles in speed and fighting without weapons/armor. He uses no weapons, only his claws and tusks. MISC: We all know how hot heated this baby is... However, hate never fully takes over now that Vigo is redeemed. No more purply glow. LIKES: Meat, running, fighting and his family. DISLIKES: Horde, Undead, Bristleback tribe, Bad food. TALENTS Ram Rams into a target with his giant tusks Roar Frenzied roar increasing Vigo's strength Feral Boar Although a warrior in heart, Vigo posseses little magic strength, enabling him to summon two giant boar friends, Gnurf and Stumpf. Sithilid Claws Granted by the old gods, Vigo's claws are extremely sharp. Sithilid Platings Vigo's platings are very hard to penetrate. As for the rest, Vigo is just a simple warrior, adept at bashing opponents with his tusks. AFFILIATION: Neutral |
| 02-01-2006, 08:47 PM | #14 |
NAME Mar Khaniji (Last name pronounced Kanee) AGE 32 RACE Human GENDER Male BIO A slick rouge. Grew up in a bad part of his city. He mother died in child birth and his father abused him. He learned little about anything but combat. Precision, stealth, speed, and power were almost all he thought about. After leaving his home, he journied and trained. He settled in the small town of Loxer'Prule. (What a creative city name eh?) DESCRIPTION Tall, 6'5". Fairly good shape. No deformations. Tight grip. Easily angered. CLASS AND SPECIALTY Rouge PERSONALITY Mild tempered. Although well-mannered. MISC Is always wearing a black bandana with an odd symbol on it. TALENTS Stealth (Wind-Walk) Final Strike (Basicly melee finger of death on only mechanicl and organic units) Power Surge (Causes attack, defence, and agility to greatly rise) Focus Leap (A really high jump) AFFILIATION: Neutral |
| 02-01-2006, 09:17 PM | #15 |
I'm tired of making humanoid characters, so... Name: Half-Moon and Full-Moon (Experiment No. 83) Age: 18 Race: Arctic Wolf Gender: Male Bio: Half-Moon was originally from Northrend, who was then captured by Dalaran researchers at the age of two and brought into genetic experimenting. Given the name, "Experiment No. 83" by those Dalaran researchers, he underwent genetic changes. His purpose, according to the researchers, was to solve the fact of if there really was "good" and "evil" within one's mind. So, Half-Moon recieved life-threatening experimentation and countless, painful rituals and injections. It was about 12 years later that the researchers acquired their desired results. Half-Moon would sometimes become a relentless killing machine, otherwise his "evil" side. Although the researchers rejoiced, Half-Moon wanted no part of it. In truth, that "evil" side was real. It is as if two minds sharing one body. Half-Moon, when he was sane, talked to his "evil" self throughout his own mind. How was such a thing possible? The researchers didn't care, they just wanted what they've always wanted for the last 12 years. During the destruction of Dalaran, many of the experiments in capativity died. Wishing to die this horrible life, Half-Moon gladly wanted to get crushed by the many tons of debris. However, when he had thought to have awoken from his nightmare, Half-Moon's fur started to turn devilish black, took control of his body, and his evil self saved his life. Maybe because his evilself knew that if Half-Moon died, he would die too. After stowing away in a human research facility cargo and eating every single person there after they reached their destination, they started to wander the land. At this time, Half-Moon's evilself gave himself a new name, "Full-Moon". Their freedom within the new land was not as happy and frenzied as the two would have had it. The boat was bound to Theramore Isle, and it was not long before being discovered by the researchers that, too, had migrated to a new home. Knowing the dangers of returning, Full-Moon leaped into and attempted to murder the insolate humans for their idiotic behavior. His frenzy resulted in mages throughout casting arcane magics, teleporting the two into a new facility. Even though their names may seperate them, they will always have one name. Together, they were Experiment No. 83. Description: It's obvious to tell who is controlling Half-Moon's body. His fur is originally pure white with a black nose and more blue then black eyes. And, when Full-Moon is controlling the body, the fur becomes pure black and has devilish red eyes. Because of the experimentation, they live longer then regular wolves and are bigger then the average male wolf due to the experiments as well. The teeth and claws of both are very sharp. The body heals quickly when it is wounded, because of the genetic changes. Of course, when they switch positions as in who is controlling the original body, you couldn't tell if they were the same person. Unless you look at the right shoulder. It says "LXXXIII"(83), which is black when the fur is white, and the text becomes white when the fur is black. Class and Specialty: Genetic Experiment Personality: They are direct opposites from eachother. Half-Moon is more of the innocent, calm, and careful type. Since he is the originally from nature, he will only do what is needed for his survival. He won't kill living creatures unless he is defending himself isn't really something he likes to do. Half-Moon does try to stop Full-Moon from doing insane things. He is very loyal as well. Full-Moon is the killing, regretless, and well, evil one. Full-Moon thinks of Half-Moon as just being a cover-up so he can get a nice meal and go on a killing massacre. He loves to hear people scream of pain. Blood is usually his top choice on what to drink, too. Whenever Full-Moon gets himself into trouble, he will jump in and forcefully do the things Full-Moon wouldn't do. He's more of the rebel. Misc: Above all else, they HATE humans. More then when the Orcs hated the humans. Also, of the many years that they have been together, you could say that they tolerate eachother better then they used to. Talents: Mind Switch: This changes the one who is controlling the body at the time. At times, it is only a matter of whose mind is stronger then the other. Fury: Goes on a rampaging fury. Although this ability is careless, it allows the body to use it's full potential. Lunge: A straight, very speedy ram onto the target. This could also be accompanied by a painful bite. Bite: Ohhhh, just your casual bite. It just hurts more. Sneaking: A steady quiet walk that keeps the user very quiet when walking slowly. This can also make the user vulernerable too, as well. [Half-Moon] Triple Strike: Three hits... what is there to say? Ethereal Escape: Since the genetic implants, Half-Moon assumes that this was given in order to make sure that he and Full-Moon would live. (Don't worry, this is just Blink with a better name.) Death Assault: Only used on occasions, it would be like his "signature" move. It would be Ethereal Escape and a whole bunch of hits put togehter. Sensery Vision: Not like Full-Moon cares, but since he is an animal, he is more alert to danger. [Full-Moon] Gore: The infamous "rip you up to shreds" attack! Works better when the target is held down. Bloody Claw: A series of scratches that won't leave you unharmed. Evil Intent: Once he finds a victim, he'll make sure it's dead or receives a painful experience... that is if someone doesn't get in the way. Under this effect, Full-Moon will get pumped up. The more kills... the more killing. Did I mention that his speed will drastically increase? Desense: To ensure his victim will scream in pain in their escape(to reveal their location if their not in his eyes), he can rip their eyes, ears, tongue, arm, leg, chest, etc. Affiliation: None Appove mine, please! |
