Stranglethorn vale, a lush haven of life. Beautifull shores, a ocean that stretches on to the horizon, and wildlife that makes the rest of Azeroth hide in shame. However, beneath this coat of bueaty a harsh struggle for power and greed stirs beneath the earth and waves. Recently, a goblin faction called the Steamweedle Cartle nestled themselfs in the south of strangelthorn, and called they’re settlement Booty Bay. Along with this settlement came adventurers, knowing that where goblins are, opportunity lies.
The monopoly spreaded out quickly, and the goblin’s greedy paws mowed trough the jungle like a lion leaping at its prey. Little resistance came from a rival organization called the Venture Co, but with the help of sturdy adventures they where kept at bay and forced up north. The pirate organization of the Bloodsail Bucaneers seemed to be a a bigger menace. They came along with the goblins, smelling the gold they where hoarding. The goblins, however, where better equipped and had more power. Gold, that is. The pirates where kept at bay and pushed back to they’re main stronghold, lost rigger cover in the barren lands of tanaris across the great sea.
Lately, the Bloodsail’s ranks are shaking. Rumors whisper about a new allience, linking mortals and elementals alike. Nature lovers side with the bucaneers to put the goblin’s pollution on the jungle to a end. The greedy and the enforcers of justice side with the goblins. The two forces are building up and working towards a big war. The war that will hit the history books as The Great Pillage. History, that is about to be written.
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Here's some additional information about this roleplay in specific.
Teaming up will be to either to the goblin's side, or the pirates side. I'll keep in charge of the main story line, and will see that evrything moves slowly. For any thoughts on plot changes, PM me and we'll see how to mend things in. I already have some neat tricks up my sleeve... tee-hee! At the moment, I only want one char per person to keep things simple.
I'll give you guys one week to sign up your character. After that week (9th february on monday, I believe) the signups will be closed and nobody will be able to join. We will start this roleplay when we hit that monday, to give every player a chance to kick off at the same time.
Please post the name of the character you want to play. All characters must be made in the characters thread
Player Vig0r
Noctu'Alamasaz, the Hakkari Priest
NAME:
Noctu'Alamasazi, nicknamed Noctula or Noccy by other lifeforms other then troll.
Currently used for: The Great Pillage
AGE:
75
RACE:
Jungle troll of the Hakkari tribe.
GENDER
Male
BIO
Noctula is one of the trolls that worship the blood god, Hakkar. Ages ago, they where defeated by the other tribes, and the summoning of the god was disturbed. They fled to several hiding places around the world, still seeking a way to reanimate they're god and whispering his name in the shadows.
Born before the coming of the new races, Noctula along with all the other priests saw both a opportunity and a threat in the newcomers. Noctula was drilled to furfill the one tasks his brethren live for: serve Hakkar.
Noctula is a very calm troll priest that is very gifted in the powers of the mind. He loves his god above all others, and seeks no large interference from other persons. Like all other Hakkari Priests, he's on a quest to bring back his god. Noctula is blind and deaf, but compansates his lack of senses with his physical powers. He uses his mind reading abilities to use other creature's eyes and shape a world around him.
DESCRIPTION
A aged looking troll with big boarlike tusk. His skin is a bit shrivled from age. In his training days, he stabbed out his eyes and sacrificed them in a ritual, and he wears a blindfold to cover up the scars.
CLASS AND SPECIALTY
Hakkari vodoo priest.
PERSONALITY
Calm and patient, mostly a bit harsh but has a fatherly figure inside of him. Hates anyone who insults his god. When people reach his heart though, they can find a friendly figure you wouldn't expect in a hakkari priest. His calmth is quickly swapped for rage if anyone talks dire about trolls or they're gods.
MISC
Uses a staff that mimics a snake, with sapphire eyes. Also carries around a rather large green snake called Sih'Rokk which acts like his main eyes and ears, as well as a good friend and a fellow warrior. Noctula is very weak in head to head combat, but is very strong when supporting other warriors (or mindslafes).
TALENTS
Hypnosis Using his physical powers, Noctula has the power to bend the will of the weakminded like it is his own.
Telepathy The same weak minded form Noctula's main vision. A mind is a open book for him and he's able to read most minds and use they're knowledge for his own. Is also able to send telepathical messages to every being in the world, and recieve them.
Torture An attack that directly attacks the opponent's mind, inflicting seizures and heavy migrain.
Heal As a priest, Noctula has the ability to heal the wounded.
Lift The power to move objects with the mind.
Snakebite Sih'Rokk's fangs are venemous, having minor paralyzing powres, but mostly not enough to fully paralyze the experienced warrior.
AFFILIATION:
Hakkari
Player Murloc Lover
Kendrik Ragefeather
NAME:
Kendrik Ragefeather
AGE:
44
RACE:
Dwarf (Wildhammer to be specific)
GENDER:
Male
BIO:
Kendrik is a dwarf who has lost his way. The Ragefeather family were held in high respects until the birth of Kendrik. As a child, he riled up his villages gryphons, resulting in sever wounds to his person, and the loss of a gryphons trust. The village held him responsible, and since that day, the ragefeathers lost their respectability. This attitude resulted in Kendrik’s attitude declining moreso. He was anti-social, violent and rude.
Kendrik was a heavy drinker, even for a dwarf. The local tavern refused to serve him, forcing him to travel up to aerie peak where he was not known as well. These long walks to the tavern became a frequent occurrence, Kendrik refusing to use one of the “stinking rams”. It was no great loss to the community when he did not return home one night.
Kendrik had been hired by a goblin named Marlo Grizzlefingers, who had observed him single handedly take on seven Wildhammer dwarves at the bar. Marlo paid the dwarf a handsome sum to be his personal bodyguard, as they travelled to Blackrock Mountain, to gather the resources Marlo needed for his “top secret project”.
They spent many months within the searing gorge, Marlo camping in his large tent, Kendrik sitting on a charred tree stump, a large battle axe in one hand, taken from the dead hands of a black rock warchief named Kakkorak.
Eventually, the two companions finished their work in Blackrock Mountain. Marlo picked up a mule to carry the items they had gathered, and they began to travel back to Marlo’s workshop, which was in a new settlement named Booty Bay.
After a long trek through the jungle (which Kendrik loathed), they made it to the town.
DESCRIPTION:
A large dwarf (4ft 9), with very untidy bright blonde long beard, with stringy, long hair of the same colour. He has deep green eyes, and wears a stern frown at most times. Blue runes adorn the area around his eyes, and in bands around his upper arms. They are a constant reminder of the home he left behind, and despite much effort, has been unable to remove them. He is, of course, nice n muscley.
Wears a large, tatty hooded cloak(hood is normally down), with a battered breast plate, held on with old belts. He wears leather bracers, with metal studs adorning them. Chain mail pants, and large muddy boots, with steel toe caps.
CLASS AND SPECIALTY:
Warrior, Specialised in Two Handed Axes, One Handed Axes, Shields, Throwing Axes, Fist Weapons.
MISC:
Carries the Axe of the Orc war chief Kakkorak, a powerful weapon, noted for it’s bizarre power to channel it’s wielders anger into power.
LIKES:
Ale, Women (of most races =P ), Adventure, Battle
DISLIKES:
Jungle Wildlife, Technology, People who lecture him
TALENTS:
Whirlwind of Rage- When enraged, Kendrik can pull off a violent spinning attack. The axe ignites with fire, setting alight the foe she hits with this devastating technique.
Drunken Haze- Kendrik didn’t learn to use ale for battle purposely- it just happened. Occasionally, if he’s feeling generous, Kendrik can douse his opponent in his ultra strong ale, usually getting them extremely drunk, extremely fast. This of course, makes them ignite a lot easier.
Drunken Combatant- Kendrik has learnt to use his drunkenness to his advantage. He has no bounds, he’ll take on anything! His swaying and unpredictable movements make him difficult to hit.
Mudclap- Kendrik leaps into the air, and smashes his axe into the ground, shaking the earth around him, knocking enemies off their feet.
Burning Strike- Kendrik’s axe sets on fire for one devastating blow, smashing into an enemy with great force.
AFFILIATION:
Whoever can give him the most gold!(currently neutral)
Player erwtenpeller
Thanka Whitemane of the Snowhoove tribe
NAME
Thanka Whitemane.
AGE
Still unknown, even after the old roleplay, but shes well-adult.
RACE
Tauren of the Snowhoove Tribe.
GENDER
female.
BIO
Thanka lived with her parents with the snowhoove tribe in winterspring. The Tribe leaders' son, Buuma Snowhoove, took a liking for Thanka, but Thanka turned him down. The Snowhooves and the Whitemanes dicided to arrange a wedding anyway, and Thanka ran away. (with her Mammoth, Mootah)
After leaving her home, Thanka travelled south, all the way to Slitith, where she made the first friend since leaving her home. She gets dragged into an adventure concerning the 6 shards of the stave to open the gates to Ahn'Quiraj. During this adventure, she joins the ranks of the Cenarion Circle, is given a gem connected to the emerald dream and the nightmare, and it allows Samillon, a Nightelf druid, to comminicate with her. Thanka falls in love with a male tauren called "Kam", originally fighting for the circle, now corrupted by the nightmare. Buuma has come to search for her.
Currently with Kam in felwood, Buuma has tracked her down as far as the Cenarion Hold in Slithit.
DESCRIPTION
For a Tauren, Thankas figure is verry slim and small. Shes less tall then usuall, and has a relatively small bottom and Boobs. Her 'Fur' is slightly longer then most tauren becouse of her life up north. All her hair is white, her manes are long, unbraided. She wears a cenarion Circle-made leather armor, looking verry druidish. It has a socket on her chest between her collar bones to fit the gem. She wield a verry bog and slow longbow, and a swift devilsaur-tusk dagger on the side (it was found, she never actually killed a devilsaur.) Her eyes are green. Her mammoth is gray.
CLASS AND SPECIALTY
Thanka specialises in ranged combat. She isnt verry fond of battles, and will do a lot to avoid being in them. She can use some frost techniques tought by her tribe when she was young. Shes also quite a good cook, and good with (medicinal) herbs. The gem can help her acchief a state of tranquility wich grants her extreme acuracy. It can also conjour roots to hold down enemies that come too close, but only when Thanka has been Tapped into the gems power, wich she doesnt fully control.
PERSONALITY
Thanka is quite a cheerfull person, at least to people around her. She does carry around some big issues, but it usually wont affect her mood. She doesnt like big groups of people, enjoys to travel. And talk. And cook.
MISC.
Did i mention the gem is addictive? Thanka is addicted to it.
Loves Kam.
TALENTS
LONGBOW: Thanka is skilled at fiering a big, heavy, slow longbow that fires big armor-piercing arrows.
HERBALISM: Thanka knows a great deal about medicinal herbs for use in bandages or tea. She also knows what herbs taste good ;)
CAMPING: usually something everyone can do, but i just like to add that she always carries a small tent around on Mootahs back. (barely big enoug for two) that can be easely camouflaged.
MOOTAH: her Mammoth mount.
FORCED HYBERNATION: an old survival tool from her tribe. When you are lost alone on the snowy planes and are sure to find an icy grave, it is better to freeze yourself into an hybernative state and wait untill you are found then to die. This is a reflex ability: When Thanka comes in mortal danger, she will instinctively want to freeze herself over.
FROST SHOCK: Just a simple, Multi-Tasking frost spell. Can be used to cool down or freeze stuff.
EMERALD TRANCE: Another reflex ability, at least, that is what is assumed. Nobudy knows yet how this works. When Thanka is in danger or in situations with great stress, the gem fills her with a great calm that allows her to focus in these situations. This is always active, but gets really noticable when in stress.
EMERALD COMMUNICATION: Another thing with the Gem. This is something she cant do (yet), but sometimes Marillon seeks contact with Thanka through a simulair gem of his own.
AFFILIATION:
Thanka follows her heart more then 'a people'. Currently, shes with Kam, whatever side he may be on.
Player Zeal
Vega
NAME; Vega
AGE; 23
RACE; Human
GENDER; Male
BIO; Born in Tarren Mill to low class people. Lived in Ironforge when parents were drafted into alliance. He lived with dwarven thieves, and learned the powers of stealth. At the same time, he spent alot of time at the great forge. So he developed a good skill of smithing. After he learned of the death of both his mother and father, he went to Hearthglen and began a small blacksmithing business. He began to steal any food / money he could easily get. After the scourge attacked hearthglen, he snuck out of the town and headed south. He went and lived in the valley of deadwind pass. Hoping to meet his destiny. But when he met a pirate that was ambushed by some goblins. The pirate gave him a message in a bottle, and asked him to deliver it to his Commodore in Stranglethorn. So Vega went, and impressed the Pirates, and soon became one. The rest is history. (Was alot longer, but accidently deleted.)
DESCRIPTION; Blond Hair, Green eyes, a scarf covering his face. He has almost no skin color. He has a number of scars ranging from small cuts, to gashs. He wears a light red leather armor, and has a long flowing light purple cape. Not typically tall, but not small. (Around 5'5)
CLASS AND SPECIALTY; Rogue / blacksmith
MISC; Even though he is stealthy as a rogue, his skill in smithing taught him how to wield variety of weapons. He has a short bow, a bastard sword, and two daggers. However, he is far from stealthy with the bastard sword, and only holds one weapon at a time.(Note: Bow does not count) He lives in a tent on a small island south of Zul'Gurub. He keeps the weapons hes not using in the tent.
LIKES; Revenge. Power, Making weapons, and then selling them.
DISLIKES; Loosing. Humiliation,seeing someone handle a weapon bad.
TALENTS;
Sweep~ Takes his bastard sword and just cleaves it in front of him.
Adrenaline Rush~ Taps into his reflexs. He becomes extremly quick, and becomes hard to hit. His senses apply to, he can sharpshoot, and parry twice as effective.
Avatar~ Living with the dwarves has enabled him to unlock his inner rage. He takes pain, and doesnt feel anything while in this state.
Clober~ Wacks someone across the head. If they dont pass out, *shrug*
Ambush~ He jumps out of the shadows into the air, and knocks his target down. Dealing damage to them, along with confusing them enough, so they cant run.
Natural Agility~ Has a good dodge technique, and can jump fairly high.
AFFILIATION: Pirate
Player King Gigli
Athal
NAME: Athal
AGE: 27
RACE: Half human half orc
GENDER: Male
BIO: Athal bastared by his parents grew up among a group of theives and assasins...learning the ways of the blade Athal was forced to flee his home when the Horde wiped out his adopted friends. Then buying a boat with what money he had and getting any he could to be his crew he set out on the open seas....
DESCRIPTION: A half orc, he has black skin like charcoal and is quite muscular, has jagged teeth and seems quite brute, but because of his fathers human genes he can move quite quickly. He wears a combonation of cloth and leather wearing a black bandana on his head to represent his crew of pirates known as the Black Bloods. Carries a long curved sword as an weapon but also keeps a small pistol at his side for close ranged combat.
CLASS AND SPECIALTY: Pirate, jumping ships and any other combat over water. Quite manuverable using his abilities taught to him by the assasins.
LIKES: The sea, pirates, his boat, his crew.
DISLIKES: Land, magic.
TALENTS: Can do gymnast type things like jump long distances and swinging on ropes. Swings swords, is somewhat skilled in guns.
AFFILIATION: Black Bloods...may join the other pirates but who knows?
Player Taur
Kam Stronghoof
NAME Kam Stronghoof
CONTROLLER Taur
AGE 40
RACE Tauren
GENDER Male
BIO Kam was orphaned at a young age by a "band of marauding centaurs", though it is in question as to if it really was centaurs. But nonetheless after his parents death Kam travelled the lands slaying Centaurs, and collected a large collection of Centaur skins which he stored someplace safe. His axe became dubbed "Centaur Bane" for the amount of centaur he had slain. However, when the Cenarion circle called for champions he rode quickly to Slithius and there he met friends whom he would never forget. Harthok, the gruff large Tauren, Harlel, the quier human (yes human) and of course Thanka the young attractive tauren female from up north. Few can say what happened during those weeks while they fought for the circle but now Kam has emerged wielding dark powers the likes of which have never been used by another Tauren. However Thanka has stood by his side along all troubles and now the two adventurers trudge off in search of more battles.
DESCRIPTION http://www.worldofwarcraft.com/info/...neral/ss20.jpg but with darker coloured armour (and no that is not his fathers armour for you awakening guys)
CLASS AND SPECIALTY Dark Priest
PERSONALITY Gruff, quiet and hard to get to know, but if you do happen to make friends with kam, he is a powerful ally.
MISC Although he wields dark energies Kam is not fully corrupted. For more info you could read some parts of the awakening ;)
TALENTS
Dark Energies - Kam is able to summon dark enegies from the nightmare to aid him in battle. These energies can either aid him or detonate with deadly force when flung at his enemies.
AFFILIATION: Horde, neutral
Player Dominant Male
Philippe
Name: Philippe
Age: 45
Race: Gnome
BIO: Philippe was born in Gnomeregan but was raised up in Stormwind amongst noble humans as a child, due to the death of his parents. In Stormwind he enjoyed a variety of luxuries and learned proper manners. His family despised most races other than humans which they called "lesser races". Philippe adopted these feelings towards all other races other than humans, despite the fact that he was obviously a gnome himself.
At the age of 30 he was brought back to Gnomeregan to study engineering and gnomish culture. Philippe despised other gnomes and their greasy living, and went back to human culture after having finished Gnomeregans School of Engineering. When he returned his foster parents had died of food poisoning and left Philippe with huge amounts of gold.
Philippe, not shaken at all by their deaths bought a ship and headed to Booty Bay to sell spices and other goods. After a few days he was contacted by the authorities of Booty bay. They informed him that he could not leave until the dispute with the pirates was settled since the pirates preyed on every ship that left bay. Philippe was outraged by the fact that savages and brigands were hindering his career and readied his gadgets to fight whoever it was that dared oppose him.
DESCRIPTION: Philippe is a tiny gnome, only about 3ft 4. He is neatly groomed with long black sideburns and a pointy mustache. He is quick and nimble but very frail. He wears a huge top hat, a thick coat, leather gloves and heavy boots made from real crocolisk leather. He always carries around a bag with his tea set and silverware since he loathes eating "unfancily". He is always seen with a mysterious umbrella hanging from his belt like a sheathed sword.
PERSONALITY: Philippe is extremely obnoxious, looking down upon almost everyone. He insults most he meets, whether it be subliminal or not but he seems to take great joy in it. He is easily angered, especially when bested by superiors in battle. He treats woman almost as badly as he treats the lesser races.
MISC: Philippe's umbrella is actually his only achievement ever in engineering. It is an odd contraption with seemingly endless tricks up it's, err, canopy?
CLASS/SPECIALITY Noble/Engineer
LIKES: Tea, wine, luxuries and gold.
DISLIKES: Lesser races, people of low class and adventuring.
TALENTS:
The umbrella can be split into two, each side with engineering marvels of it's own.
The top side
Chemical Splash: Fires a splash of various chemicalsfrom the tip of the umbrella which eat through mostly anything.
Hover-Brella: A couple of chopperspadles start spinning from out of the canopy of the umbrella granting Philippe flight.
The lower side
Sword Cane: When the umbrella is split in two it reveals a canesword. Philippe does not prefer to use this, and when he does, he usually parries the enemy attacks until he can come up with a better plan.
Smokescreen: Releases a thick cloud of smoke from the lower end of the canesword which hinders view of all inside it. (Yes that includes Philippe.)
Alchemy: Philippe is skilled in basic alchemy which allows him to brew and mix various chemicals used for his Chemical Splash ability.
AFFLIATION: Goblins (for The Great Pillage)
Player Deathlust
Riliathandra, the spoiled brat
NAME
Riliathandra (Rilian) Calysar
AGE
26
RACE
Human
GENDER
Female
BIO
Born into a noble family, Rilian was spoiled all her life. She had butlers and maids answering to every request. She was very close to the royal family, but she did not care much for politics. Like many girls of the noble class, Rilian does not care too much for anyone else besides herself, except under certain circumstances where she might actually have a rare genuine feeling for another. She is very hotheaded and has a history of getting into trouble by taking rash actions.
Upon her 21st birthday, orcs invaded her country home, away from the kingdom while they were spending the summer there, slaying everyone in her family but her. From several years of training in Dalaran, she had become an adept sorceress, thus explaining how she had the ability to defend herself. She would have rather died though than be alive, seeing as how she cannot stand living in a life without the excess of wealth. Now she simply wanders around, surprisingly using what spare money she has left from inheritance wisely as well as using her remaining slaves to do work for her, earning an income. Although she is no longer filthy rich, her financial state is better off than many.
She continued to travel, and found an old friend who she studied alongside with for a short period of time. Her friend, Tharandur, was an expert summoner now, and after much begging, he taught her how to summon a special bird created of ice, which she named Virthalisar. At her first time of successfully summoning the bird, a burst of ice flew out in a ray of shards, slaying her friend. Now, Virthalisar stands as a reminder for her all her losses.
DESCRIPTION
Rilian is a human with a very attractive figure. Being of noble blood, one can only be so, after all the pampering they have been through. Her brown hair reaches down slightly past shoulder-length which compliments her delicate features of her face and her blue eyes. She normally wears a dress, preferably of the colors of red or blue, usually dazzling with decorations which makes her shine. When she is traveling, she usually wears a white cloak with a small array of varying garments covering her. Rilian does not carry any weapon of any kind. Instead, she uses her hands to evoke spells and their wrath upon her enemies. Basically, she's the pretty, hot-headed girl.
CLASS AND SPECIALTY
Sorceress/Mage, excels especially in fire magic
PERSONALITY
Rilian is a very quick-paced and hot-headed girl. She usually tries to take control of situations, seeing as how she used to be spoiled with the ability to do almost anything she wanted. She thinks of travelers as a lower form of being, even lower than peasants, as according to her, they at least benefit the upper class. She is usually not one to stick around for trouble if her friends are caught as well.
MISC
Rilian usually stays behinds the lines during fights, casting if she feels like it. Does not really make any physical combat
TALENTS (I like making my own... much more fun)
Fireblast - Fires a burst of fire, engulfs the area it splashes with flames.
Conflagrate - Conjures up a storm of fire around Rilian which is very hefty on her energy, but brings up large pillars of flames around her
Frost Barrier - Creates a barrier created of thick ice around Rilian, and a small area around her, which can withstand even the heaviest of weapons.
Storm Imbue - Imbues a weapon with the power of lightning, which grants the weapon the ability to electrocute victims.
Energy Pulse - Creates confusion with the enemies energy pool, causing it to randomly combust, causing the victim to not be able to focus or cast spells, as well as causing it to have an inner pain.
Flame Snare - Creates a circular net around Rilian when cast. The net can magically create fiery ropes to project at enemies, ensnaring them in the flaming snares, while allowing her the ability to decide whether to fling them away or drag them in closer.
Resistance - After thorough training in the arts of magic, Rilian has learned a way to passively resist the elements of magic, allowing her to endure them easier. Basically allows her to be more resistance to magic!
(Special ~ Summon)Virthalisar - Summons the great Avatar of Sky and Ice, Virthalisar, to come to Rilian's side. Virthalisar is specially trained to ward opponents away and can freeze enemies upon command, as well as using physical force to deter them.
That's enough before I get overpowered and make a whole game's worth of abilities...
AFFILIATION:
Rilian usually does not care which side she is on, as long as it benefits her. She prefers that whatever she sides with, however, is not some slimy monster.
Player Plasma
Lucien
NAME
Lucien Shadowalk
AGE
13,716
RACE
Night-Elf
GENDER
Male
BIO
Most of his past is mysterious and unknown and he usually doesn't let people know about what’s left, however, one thing known about him is that he participated in the War of the Ancients ten thousand years ago as the right hand to none other than Malfurion and Illidan Stormrage. He was said to have died in that battle and hasn’t been heard of until now.
DESCRIPTION
He has light-blue skin, long, wild, Indigo hair, and his eyes are charcoal (bluish-grey). He usually wears a black rogue like garment covering most of his body and sometimes has a black cloth that covers his mouth and nose for when he wants to be silent and unnoticed. Although not noticeable (still moves and color remains), he is blind in his left eye (no eye patch or anything significant). He holds two daggers as weapons with imprinted draconic runes. One has a fiery aura and the other constantly drips green atmospheric poison. The runes on the fire dagger translate to “Alexstrasza’s Might” and the runes on the poison one stand for “Ysera’s Finesse.” He also has a thin, bronze, leather, glove on his right arm that has a tan, sand-like, glow and, as well, has draconic runes that translate to “Nozdormu’s Protection” which has the unique ability to deflect weapons and missiles of arrows or bullets stronger than the appearance of the glove would give, however, can not stand stronger weapons or projectiles of greater power than ordinary ones. This gauntlet, if concentrated to an extreme extent, can possibly stop an enemy’s time for as long as desired but, if done, can cause the deflective traits of the glove to halt for days even weeks rendering the glove useless until recharged over time.
CLASS AND SPECIALTY
Rogue/Assassin
PERSONALITY
His wisdom is very high (being his best trait), very friendly, quiet except to good friends, mysterious although very nice, gentle, and compassionate.
TALENTS
Fire Breath, Electrical Shield, Poison Weapon [Passive], Blink, Wind Walk, Critical Strike, Backstab, Sneak Attack, Immolation, and Evasion.
AFFILIATION:
Chaotic (lawless), Good, Allied: Neutral
AFFILIATION:
The Great Pillage: Pirates, for now…
Player MC!
Hamya Stonemaul
NAME Hamya Stormmaul
AGE 24
RACE
Dwarf
GENDER
Female
BIO
Member of the Bronzebeard clan, she started living in Kultiras for service of the Alliance, then she went to Theramore while the invasion of the scourge. There she lived in calm for a quite long time. But then she decided to join with some humans to free Lordearon of Undead. She goes back to Theramore very often though.
Valkirie (beh, warrioress, also can launch lightning and stuff) good with a hammer and lightning magics.
PERSONALITY
A bit obstinate. Never surrenders, but that isn't so good because she doesn't knows when to stop. She is very active.
TALENTS
Storm Bolt: Note: Also works as Chain Lightning
Thunder Clap
Lightning: Calls lightning from the skies
Grey're: Her gryphon, allows her to fly quite long distances. Though most of time is just in Theramore. The gryphon in the concept, just it got grey feathers.
AFFILIATION:
Alliance, good
Player Ignited Star
Suffle Deming"
Name: Suffle Deming
Age: 23
Race: Human
Gender: Female
Bio: She was born in the average human family in Stranglethorn Vale, living their normal life style in a farm-like enviroment. It was only a few years later that when her father died from a disease. With her mother and herself alone taking care of the farm, her mom sought to find a new husband. At that time, at the age of 14 with her life back to normal with a step-dad, whom had later killed her mom. Doing what she felt was right, she killed the man that betrayed her family. With no where to go, as her farm was taken from her family by a goblin owned company.
She knew that over generations of history had past on that very farm, Suffle wouldn't just let the land be used for some stupid goblins and their greedy uses. She tried desperately to persuade them, so they wanted to compromise. If she could earn them enough gold to pay for the farmland, then it would forever be hers and they would never try to take ever again, no strings attached. The goblins demanded a very large sum: 75,000 pieces of gold, which was impossible to get in the average lifetime. She knew that they were taking advantage of someone in need, but she had no choice. The goblins said that she could earn some money by working for them get rid of the pirates wanting gold, but also so she could loot their boats. So, after several years of training, she signed into the goblin ranks and started to fend off the pirates.
Description: A small, round face with dark red hair that goes down to her neck. Her eyes are somewhat a little darker then blue. She wears on her a necklace that signifies her family's pride. On her chest is a large blue vest that extends just above the elbows and right under the belt line. She also wears heavy kind of darkish green pants. She is equipped with a hand gun made by the goblins. On her fists are gauntlets made for melee combat. She's also quite strong, although quite skinny looking.
Class and Specialty: Ummm... rouge?
Personality: Since she was a single child, she had to do many of the "boy" things, so even now, she's a tomboy. She wants the farm back as soon as possible, so she takes whatever jobs the goblins give her. A serious person, due to her unfornate past, yet passionate and cooperative. She's not the type that's quiet, only when doing her job. She never really had friends when she was a child, so she values the ones she has.
Misc: She uses a gun and her fists and feet to fight. Her aim with the gun is pretty good too.
Talents:
Quick Joust: Slams into the enemy with a powerful punch, then does a quick sweep.
Crushing Assault: Hits an enemy numerous times with a combination of kicks and punches ending with a deadly somersault kick.
Charged Punch/Kick: Charges a punch or kick that deals more damage then a regular attack. This requires her to pause for a moment in order to execute.
Knee Kick: Your standard knee kick on the stomach. Ouch!
Approximal Shot: Shoots an array of bullets with her hand gun.
Aiming: Takes a little time to aim, but has increased accuracy.
Affilliation: Goblins
Player Orc Dork
Zenor Turok
NAME
Zenor Turok <Zen-ore two-rock>
AGE
27
RACE
Troll
GENDER
Male
BIO
Captured by the alliance as a baby, Zenor was raised by a tribe of rogue(not class) horde who had denounced their allegiance with their races. As a yound troll Zenor was very skilled at carving wood with the enchanted blade that he was found with. He could make swords, spears, sheilds, axes, or almost any wepon out of wood that could slice through stone. Zenor was also very talented at enduring pain and fighting, each day he would train himself for around 10 hours non stop. He is now on his own and spends his time throwing spears at alliance near Ironforge and can hit his mark every time as long as it is withing 600 meters.
DESCRIPTION
A tall blue-green troll with a blood red birthmark of the bloodlust symbol across his face and one on his chest. He is slender but extremely muscular with fairly long fingers, excelent for grasping and controlling spears. His tusks are a yellowish tint thats angle outward and up which he uses to pierce an alliances flesh if they get to close. His eyes start a crimson red on the outside and turn orange near the pupil. His hair also follows this crimson red to orange design which gave him the nickname Flameheair The Spear Assasin. Lastly, he wears a pair a dark brown leather pants that are tattered at teh bottoms so they only go down the the middle of his shins, this is because he has massive calf muscles that help him cover great distances in a single bound.
CLASS AND SPECIALTY
Both a skilled warrior and marksman that can make a wepon out of wood in no time flat and can hit a target from great distances with 100% precision and accuracy.
PERSONALITY
Scornful tward all who aproach him that swear an allegiance to anyone or anything because he, like the ones who raised him, has denounced his alleigance with his race.
MISC
Is wanted for over 5 tons of gold by both alliance and horde officials.
TALENTS
Enviroment Meld: Dissapears becomign one with the envoroment to allow safe travel.
Enchanted Blade: Destroy one tree and create 5 magic spears that can be used to instantly kill any unit in sight.
Tust Ram: Lunges as a near target doing moderate damage and causing the unit to lose health for 5 secs.
Bloodlust Birthmarks: Both his wepons and birthmarks begin to glow a crimson red, his attack power and hitpoint is greatly increased but can only stab at people with his spears instead of throwing them. This lasts 30 secs and if killed is imstantly revived and this effect is canceled.
Zenor Turok, Assasin of the Spears: Throws a barrage of spears in all directions for 5 secs killing all foes and allies in their path.
AFFILIATION:
No affiliation but will participate in battle for large sums of money, if attacked by his employer he will meld into the enviroment and slaughter him.
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Current Affiliations
BIO; Born in Tarren Mill to low class people. Lived in Ironforge when parents were drafted into alliance. He lived with dwarven thieves, and learned the powers of stealth. At the same time, he spent alot of time at the great forge. So he developed a good skill of smithing. After he learned of the death of both his mother and father, he went to Hearthglen and began a small blacksmithing business. He began to steal any food / money he could easily get. After the scourge attacked hearthglen, he snuck out of the town and headed south. He went and lived in the valley of deadwind pass. Hoping to meet his destiny. But when he met a pirate that was ambushed by some goblins. The pirate gave him a message in a bottle, and asked him to deliver it to his Commodore in Stranglethorn. So Vega went, and impressed the Pirates, and soon became one. The rest is history. (Was alot longer, but accidently deleted.)
DESCRIPTION; Blond Hair, Green eyes, a scarf covering his face. He has almost no skin color. He has a number of scars ranging from small cuts, to gashs. He wears a light red leather armor, and has a long flowing light purple cape. Not typically tall, but not small. (Around 5'5)
CLASS AND SPECIALTY; Rogue / blacksmith
MISC; Even though he is stealthy as a rogue, his skill in smithing taught him how to wield variety of weapons. He has a short bow, a bastard sword, and two daggers. However, he is far from stealthy with the bastard sword, and only holds one weapon at a time.(Note: Bow does not count) He lives in a tent on a small island south of Zul'Gurub. He keeps the weapons hes not using in the tent.
LIKES; Revenge. Power, Making weapons, and then selling them.
DISLIKES; Loosing. Humiliation,seeing someone handle a weapon bad.
TALENTS;
Sweep~ Takes his bastard sword and just cleaves it in front of him.
Adrenaline Rush~ Taps into his reflexs. He becomes extremly quick, and becomes hard to hit. His senses apply to, he can sharpshoot, and parry twice as effective.
Avatar~ Living with the dwarves has enabled him to unlock his inner rage. He takes pain, and doesnt feel anything while in this state.
Clober~ Wacks someone across the head. If they dont pass out, *shrug*
Ambush~ He jumps out of the shadows into the air, and knocks his target down. Dealing damage to them, along with confusing them enough, so they cant run.
Natural Agility~ Has a good dodge technique, and can jump fairly high.
NAME: Athal
AGE: 27
RACE: Half human half orc
GENDER: Male
BIO: Athal bastared by his parents grew up among a group of theives and assasins...learning the ways of the blade Athal was forced to flee his home when the Horde wiped out his adopted friends. Then buying a boat with what money he had and getting any he could to be his crew he set out on the open seas....
DESCRIPTION: A half orc, he has black skin like charcoal and is quite muscular, has jagged teeth and seems quite brute, but because of his fathers human genes he can move quite quickly. He wears a combonation of cloth and leather wearing a black bandana on his head to represent his crew of pirates known as the Black Bloods. Carries a long curved sword as an weapon but also keeps a small pistol at his side for close ranged combat.
CLASS AND SPECIALTY: Pirate, jumping ships and any other combat over water. Quite manuverable using his abilities taught to him by the assasins.
LIKES: The sea, pirates, his boat, his crew.
DISLIKES: Land, magic.
TALENTS: Can do gymnast type things like jump long distances and swinging on ropes. Swings swords, is somewhat skilled in guns.
AFFILIATION: Black Bloods...may join the other pirates but who knows?
Hey, I wouldn't want to miss out on the fun, count me in. It'll be interesting to test Lucien out. This will be my first wc3c RP but I'm veteran to Rping itself so I won't be a jerk in the story or anything (i.e. character controling). Looking foward to seeing you guys in the rp as soon as my character is accepted.