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Naga Wars (Upgraded)

03-24-2006, 02:31 AM#1
moyack
This map will be upgraded in this thread.
03-25-2006, 11:31 AM#2
GaDDeN
I will test this as soon as somebody gets online, i really prefer testing this map with a friend rather than some random b.net player. A random b.net game with this map just doesn't do it justice.
03-25-2006, 02:24 PM#3
Tim.
I will try and make time this evening to test with GaDDeN and the rest of us.
03-25-2006, 08:00 PM#4
Taur
please never use WoW models in wc3 again. It doesn't look that bad (coz it blends in with the other naga), but it's still noticeable, and since Naga jailors attack with like 10 at a time it could cause lag problems.
03-25-2006, 10:42 PM#5
Anitarf
I suppose I have one word that can cover this well: Imbalance!

Naga Royal Guards, high hp units with a stun, summon and area-of-effect damage spell, practically heroes in their own right: 4 food. Their air units, which bring Vyvern Riders to shame: 2 food. Casters with spell steal and frost armour.

On the other hand, we have 4 default warcraft races, unchanged. A fully upgraded 100 food orc army charges the main naga base to meet a humiliating defeat, without a single building razed.

Obviously, the player that doesn't claim a naga ally is doomed to die. The player that does, however, needs to sacrifice an 80 food army focusing fire on a naga sea witch to do so. After such a maneuver, though, that player gains access to the aforementioned units that don't even add to his food count, but the computer player's. Despite that, building your own units is simply a waste of resources, as all you will ever need are your heroes (provided they are level 6 at least, otherwise, don't bother reviving them) and a support unit or two like the troll casters, just to heal the imbalanced naga units.

So, you end up with two pairs of players, each fighting for their own naga ally. If the matchup is at least slightly even, then it will take a long time for one player to gain a sufficient advantage (might as well defeat the other player first) to claim the naga base; at that time, the rampaging army of the central naga is already destroying player's bases.

So, the core game structure has certain problems.

Now for the bugs/glitches. When the naga allies share control with you, they retain the annoying AI. They do not build their base, so they're obviously meant to be micromanaged by the players, but their units still go to your base on their own whenever it's attacked, which happens often due to the random naga attack waves (which are easily beatable with a couple of towers). Kind of annoying when your army is not where it should be.

When the central naga attacked my naga allies' outpost, they killed the outer towers that I built and left, twice. I thought they weren't set to kill the actual base, but then, the third time, they did. More consistency in the enemy behaviour, please.

For the end, let me get back to the point that the players play regular wc3 races. The map is a mildly modified melee, and as such on the edge of even qualifying as custom enough to be considered for this database. This affects balance as well, as I'm sure some races have an advantage when it comes to making a suicide squad to go after the naga Sea Witch (I'm not sure which, but since they never were balanced with this in mind, I assume one race can do this easier than another).

These issues do not make the game particularly enjoyable. I ended up towering myself on an island in a way like no other island has ever been towered up before, and doing some quake attacks with my Far Seer. I managed to destroy a tower, something all my previous 100-food-army assaults (ok, there were two of them) couldn't do. Then I asked myself, what's the point, I could be playing something else right now...

Not approved.
03-25-2006, 10:44 PM#6
Tim.
Here's my list of bugs, Anitarf already covered everything else we discussed after testing.
  • Grammar and spelling problems (In your loading screen it says you have two choices, kill or be killed. It should be you have two options, not two choices. Also in some game messages there are spelling or grammar errors)
  • No player has left game message (Base stays when player is gone, too)
  • The first wave of Naga to attack my base just walked through instead of attack-moving. They got killed off by towers before they even began their assault.
  • "Random Attack!!" messages are sent to all, instead of local player. Fix this.
  • Naga clearly overpowered and unbalanced
  • After taking over a Naga base, every time I kill something I get a "Tim. gets X gold for killing a unit." message, even when one of my units is the killer, not a Naga ally unit.
  • After the Naga allies die, I continue getting the message I mentioned above.
Unapproved.
03-26-2006, 01:50 AM#7
Zoxc
Quote:
Originally Posted by moyack
By the way, Anybody could win the game???

No, even thus I Tim. and Anitarf didn't really attack each other. The naga's crunshed my island with 20 towers units and base like nothing. They didn't even lose a unit thanks to healing link. We quited after I and Anitarf were destroyed.

Not getting my approval.
03-26-2006, 09:36 AM#8
Anitarf
Oh, I'm not angry, I am sorry if it seems that way. Should have added a smiley or two into the text somewhere. :) There. :)

I think there's a conceptual problem with making a modified melee like that; players who play melee games probably play them because they are not custom, while players who play custom games play them because they are different. A modified melee seems to have the intention of attracting both kinds of players, but I'm affraid it doesn't attract either all that much.
03-27-2006, 02:31 PM#9
Tim.
Shall I move this to the projects, graveyard it, or will you have a new version within a few days?
03-27-2006, 04:46 PM#10
Tim.
Moved. Just make another thread in the Map Beta forum.
04-15-2006, 01:30 PM#11
jigrael
I tested this map, I see that now u can play as naga, Im fine with this since I like naga but maybe other people wont be too happy, also Ive notice that u can get all the 3 heros withouht upgrading the townhall building first(bug right?), at first I thought if was going to be easy since the first attackers were a pair of (red)murlocs but then I discovered I was soo wrong...anyway Im not a good melee player so I guess u dont hav to worry about difficulty. I see u havent added new units for the nagas, although u can buy some at the altar of sargeras, they r too weak physically,the sea giant got like 33 max attack I think n it cost like 1000 devotion points+its gold price,so instead of buying a seagiant I would instead buy a myrmidon or 3 summoners,wich hav that blizzard spell.Also when I bought a sea giant it got trapped by a doodad, waht I mean is that he spawned at the back of the altar of sargeras and I couldnt move him anywhere because of the doodads.
Anyway I liked the map, althought I wasnt able to beat it(withouth cheating :P)