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Recruitment - Dawn of Darkness

04-19-2006, 04:31 PM#1
Chuckle_Brother
Alright, as my name implies I am looking to recruit someone to help out with some terrain and such for the AoS DoD. If you are interested you can read a quick bit about the map Here.

Terrain Info:

Tileset - Felwood
Map Size - 128x128 or 160x160
Requirements - The terrain should have the following:

- A river

- Either 2 or 1 areas for hero selection(1 in each base or a big one in the forest). There are(to start with) 9 heroes to a team, so scaling it accordingly is a must.

- Several 'Nodes', information about their purpose can be found in the thread about the map, given above. I think 3-4 of these is sufficient, again though I am up for debate.

- Several locations that the traveling merchant could set up shop, these should be appropriately spaced throughout the map.

- NO cliffs, they are ugly and I would prefer to limit people's movement with rocks, trees and such, not cliffs. Plus that opens the door for people to take advantage of spells and such that destroy destructibls, which is always good.
-A few small areas for forest denizens, these only serve to give some small gold and unique item drops.

- Only shallow water, deep water is a bit lame, and restricts movement too much, which is a definate nono.


Thats about all I can think of, if you are interested post in here or PM me, or better yet contact me on msn and we can chat. Also I would like that you show some examples of your skill at terraining, since I have high hopes for the look of this map.

Edit: Changed the size, since I didn't realize just how small 96x96 was.
04-20-2006, 01:39 AM#2
Blitzkreige
I didn't make this map especcially to your guidelines, for I was going to make an AoS with it. Alas, I am a terrainer, so I never follow through with much unless pressured to do so.

Anyways, if this is sort of what you are looking for, I, or someone else for that matter, could alter it to fit your needs.

Added the map so people can look at it in more detail.

Just so you know, i was working on the triggers and base layouts when i quit, so they may be completed or incomplete, i don't remember, but they are there. There is also some custom unit data. One more thing, there is a hugew abundance of doodads, almost 4000. Last thing, might be a tad larger than your guidelines also.
Attached Images
File type: jpgDoD 1.jpg (146.9 KB)
File type: jpgDoD 2.jpg (114.9 KB)
File type: jpgDoD 4.jpg (280.0 KB)
File type: jpgDoD 5.jpg (200.0 KB)
File type: jpgDoD 6.jpg (167.0 KB)
Attached Files
File type: w3xAoS.w3x (132.5 KB)
04-20-2006, 05:02 PM#3
Chuckle_Brother
Decent as a start shape, lacking a bit in the detail I was hoping for. I suppose I could TRY to make it a bit more detailed and remove the icky blight. Still open though if anyone wants to volunteer or work on this or something.
04-20-2006, 05:56 PM#4
GoblinPornstar
Its actually pretty nice, has different spaces for capture nodes and stuff but as Chuckles said, it lacks details. There isn't enough pretty things to look at through the different lanes.
Apart from that, I like it, nice "oval" shape.
04-20-2006, 07:50 PM#5
Chuckle_Brother
Same, but detail is super important, we must have obscene amounts of detail.
04-21-2006, 04:47 AM#6
Zeal_
Quote:
Originally Posted by Chuckle_Brother
Same, but detail is super important, we must have obscene amounts of detail.

Detail on a multiplayer map is like stabbing yourself to death.
Keep it simple, and the game will run smoother, look at ToB, almost no detail, besides cliffs / trees and the occasional fountain.
04-21-2006, 01:01 PM#7
GoblinPornstar
Hmm yeah, thats a good point. Maybe it doesn't need an abundence of details but Blitz could still need a little more. And I'm not sure if we talked about this Chuckle but should each team have "extra" bases like in ToB (and a bunch of others)? Personally, I think so.
04-21-2006, 01:09 PM#8
Chuckle_Brother
When I say detail I don't mean an over abundance of doodads or anything. I just want attractive terrain, not just flat, only tree covered terrain, cause when it comes to games I find I am really put off by lame terrain, so at least having some decent looking terrain is worth the tradeoff.
04-21-2006, 05:40 PM#9
Blitzkreige
You have to remember, the more doodads, the more lag ingame. Trees make a great border, since thay can be destroyed for tactical gain. Unfortunatly, trees fill up a lot of the max doodads, as I said before, it is incomplete. The blighted side is icky, i agree. I was too lazy to finish the terrain on that side. I have yet to add the lush abundance of detail, as i stopped working on it after the top of the map had its tile variation in the lanes.

I might begin working on it again, but I do not have a lot of free time these days. If I was working on this, it would progress very slowly.

I also remember not liking the size of some of the paths, they seemed...too small. Maybe take the overview screen and mark where you would like the mini-bases at, and other misc. changes. I will try my best to get it to how you would like.
04-21-2006, 06:38 PM#10
Chuckle_Brother
if that comes to pass I already have a somewhat revamped map in progress, I tightened up a few things, redid the main tileset and trees(took so damned long). So now its just prettying up the basic terrain. And sure, lag may be an issue, but so long as I don't put 8000 doodads all over the place it should be fine. Also as of now, only 1000 or so trees are used, which isn't all that much if you think about it.

Ideas for terrain improvements anyone? this is the current look:
Click image for larger version

Name:	Dod - Base Map Shape.jpg
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ID:	4838
Attached Images
File type: jpgDod - Base Map Shape.jpg (111.6 KB)
04-21-2006, 07:00 PM#11
GoblinPornstar
Is it just me or is the upper side's "short" lane shorter then the bottoms sides?