| 07-18-2006, 06:42 PM | #1 |
Introduction: The purpose of this project is to make a RPG map easy to make. Imagine you start a RPG map and 90% of triggers are done, you only need to work in the object editor and do the terrain, and the story ofcourse. People that help the project: shadow1500 (for his damage detection system, and is willing to help more), VIRUS_OF_MADNNES (for his camera system), and me The system is a lot usfull in its current version, but it can be better. You can download the current version here ->http://www.wc3campaigns.net/showthread.php?t=82622 Well if you have a system that can fit in the RPG system or you want to make one for it, please post it. ![]() |
| 07-18-2006, 07:37 PM | #2 |
Can I make recommendations/suggestions? - Item equip system - Consumable Item stack system - Shared bounty form kills system thats all :-) |
| 07-18-2006, 08:35 PM | #3 |
You just know that the Custom Ability Damage System is crying out to be included (works perfectly alongside normal abilities; you'll probably want to just delete the damage texts). http://www.wc3campaigns.net/showthread.php?t=84804 |
| 07-18-2006, 09:38 PM | #4 | |
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Yup, I thought about it. Oh, you must teach me how to use it. I suck at reading or editing Jass. shadow1500 is currently working on some pwnage, you will be like "O_O" when you see it ![]() |
| 07-19-2006, 08:51 PM | #5 |
O_O Very nice, Freakazoid. This will help a ton of people. Like me. X_X |
| 07-20-2006, 08:47 AM | #6 | |
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Actually no JASS knowledge is technically required (unless you want to edit the actual system), so I'll make a GUI initialisation trigger and add it to the next version. Another idea - a system where you can pick up an item, and then it disappears and you get given a new ability in an item ability spell book, which runs out based upon the number of charges. If anyone is interested, I'll make one, shouldn't be too hard. |
| 07-20-2006, 09:26 AM | #7 | |
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Yea, that should be great. And make sure to make a GUI initialisation trigger for that too :) ![]() |
| 07-20-2006, 12:32 PM | #8 |
No GUI initialisation triggers yet for the Custom Ability Damage System, but I've made that Item Spellbook system (not sure whether to submit it to the resource section or not; it's not all that complex, and vex has already put a sample like it, though not an actual system). Oh, and the item spellbook has nice JASS and GUI initiliasation triggers, depending on your taste. |
| 07-26-2006, 10:21 AM | #9 |
*bump*. |
| 07-26-2006, 06:03 PM | #10 |
Sorry, freak, my system will combust with your camera system. I might be able to make an alternative, you must tell me which things your camera system locks (i.e AOA, Distance, Field of View, etc) or if its possible to use pg up/down and the other keys to rotate/change view. |
| 07-26-2006, 07:11 PM | #11 |
They the fields a changeable, how about wehen you enter the system, the camera resets (deselects the hero), it can work, maybe even better, you must stand to converse, unlike walking and talking at the same time. So, put it like this, when you want to talk with somebody, just deselect the hero. |
| 07-26-2006, 08:23 PM | #12 |
How about this, the camera will get locked to a point between the two units, and will stay that way until the hero is ordered to move. So its like a semi-cinematic mode. |
| 07-26-2006, 10:41 PM | #13 | |
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Well as long as the hero is selected, the camera is locked to the unit, so I would go for the deselect one. |
| 08-05-2006, 12:13 AM | #14 |
I will update the system soon, be sure to check it. Now you can chose your race at the begining , added more terrain.Now waiting for shadow1500 and his AI system ![]() |
