| 07-27-2006, 06:42 PM | #1 |
Hello! As we all know, the ingame war3 tree models are very simple, one might say crappy, so I wanted to replace them with own models. As base, I used Chriz.' Evertree model (thanks and credits to him from here) and made 10 variations. I imported them in the WE and changed the path to the original LordSum trees, unchecked "has light weight model" and it worked: ![]() But now I wanted to change the skin to have e.g. a winter version, but that doesn't seem to be possible: if I import a new skin replacing the old one, it just shows nothing where the skin should be, look here: ![]() Changing the skin path in the models and importing the skin with a corresponding path I get the same result. Any ideas what I could try? Thanks for help, Waldbaer |
| 07-27-2006, 06:44 PM | #2 |
You sure the skin has the right alpha channel? That might be the cause, at leastm going by that picture |
| 07-27-2006, 07:02 PM | #3 |
Yes, the skin is correct, I checked it more than once in war3viewer and it should work. It's only a test skin, but if you want to test it, too, get it from the attachment. |
| 07-27-2006, 10:21 PM | #4 |
I guess the base skin is a palleted blp, and you converted it to normal blp, thus losing the alpha channel. Wc3viewer still shows them. |
| 07-28-2006, 12:43 PM | #5 |
What does that mean, "palletted" BLP? Does it use an external color pallette? And the alpha channel itself is correct, I think. This is how it looks in Magos' Model Editor: ![]() |
| 07-28-2006, 06:22 PM | #6 |
I think you have to worry about other things right now. Your winter skin is terrible. One might say blizzard did a better job than you. |
| 07-28-2006, 08:58 PM | #7 |
Staby u get my email? |
| 07-31-2006, 02:07 PM | #8 | ||
Quote:
Quote:
Don't post, if you can't read. I never said that this is my ready skin, I just took a white brush and rushed over the original skin, that's all. I didn't make a real skin yet because I fear that it doesn't work anyways and why should I make a skin that doesn't work?! It seems that nobody has ideas or experiences with this issue until now... really a weird thing, isn't it? And I still don't know what is a "paletted BLP" - can someone explain it to me, please? EDIT: By some try and error, I now suddenly got it to work in my test map. Even I myself don't have any idea how I did it. If I find it out, I'll post here again. |
