| 07-30-2006, 07:48 PM | #1 | |
Skeletal Rage (v0.7) Download Here This map was featured in about two gaming magazines (including PC Gamer & some German gaming mag I haven't seen before.. ) & that too without any custom models or flashy loading screens. You can play this map on B.Net or offline against AI (which works online too.. but I recommend only 2 AI players online). I am gonna CnP the details here, but you can read them with proper formatting over here. Old details but still.. Quote:
Now the thing is, I know this game get's boring after the upgrades and all, and I know that it's not too noob friendly (as told to me by most B.Netters). If someone can take pain to review it and tell me how I can improve the 'Footmen Wars' based mode, it will help a lot. I am right now working on Skeletal Rage 2, which is actually named Nethilius Incartus. I will be using the current Skeletal Rage terrain and expanding the size to 256x256 with map divided into 3 different areas, completely new level design (current one sucks.. well, for me). I am also adding a lot of custom content (models, special effects, new skins, more sound effects) taken from my Underworld campaign. Gameplay will be improved and expanded by adding 3 new modes. Current (working) mode is Footmen Wars based (which will be improved even further).. Mode 2 - Dota based, with more attention paid to PvP battles, and added quests and items. Mode 3 - Co-Op based. You have played this mode in games like NOTD and DOTD and whater else dead is there. But I will be making it more intense, with more attention paid to some really intence gory battles (no, it's not marine only) with many custom effects thrown in.. it's a WIP thought, but I know what I wanna improve upon. Mode 4 - Survival based. This is more like those NOTD games, with some serious limitations in your heroes and you having to search arounf the world lookng for items to survive. Any suggestions/ideas on any mode or current gameplay are more then welcome. You don't like the level design? you don't like the units?.. anything.. ![]() |
| 07-30-2006, 08:11 PM | #2 |
I played this map some time ago. While I don't remember the details, I do agree with your point that after getting all your upgrades, half the fun is getting lost, while, in theory it should be the opposite. It probably lacks any sense of accomplishment on upgrading, and even so after that, there is not much hooking you to it. I really can't go on details, as all I remember about it is sparse. I will probably play it later on this week and give a proper review then. What i do remember was some issues with button aligning and stuff in the command card in some buildings. I don't mind the newbie undefriendliness, as you can play it offline quite well in any case. |
| 07-31-2006, 04:52 AM | #3 |
Well, the button alignment and tooltips I very much improved in later versions thanks to Ricky (from SA). Well, the thing with B.Net is that most players want action first, details later. Now I am taking a whole new approach with FW mode especially. Creating units on the fly .. ANYWHERE and gifting upgrades on specific kills and counts. Still working on the idea though. Also, I am thinking of limiting the modes into 2 only. FW and COOP, with COOP have sub-modes for survival handicap match and even PvP. Hmm.. |
| 07-31-2006, 06:06 PM | #4 | |||
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You are worrying too much for an audience that would only play maps where they can abuse a glitch/exploit. Quote:
What do you mean by "Creating units on the fly .. ANYWHERE"? Do you mean they don't necesarily need to be created at a training structure? I really don't understand. The upgrades gift sounds like a promising idea. Quote:
You could just make a hybrid concept of all of those submodes or something. Balancing would be hell otherwise. |
| 07-31-2006, 07:30 PM | #5 | |
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That's right. Completely removing any buildings and such. I have done some more work on the idea and now am recreating a 256x256 level that will be able to host all modes with in-game level changes that are present in current SR as well. For FootmenWars, completely revaming the gameplay style by removing all buildings. Players will start with auto spawing footmen (skeletons) and will recieve upgrades depending upon how much gold they earn (by killing units) and what kind of secrets they manage to unlock in the battlefield. So basically, like Dota, player will only control a hero, but unlike Dota, there are no buildings. Not to mention that now the game will be played as 6v6 instead of previous 2v2v2v2v2v2 gameplay, with victory going to the team with the last man standing. That's why, the new level will be a battlefield (with a mix of future and past) instead of a small arena. Also, I am merging both COOP and survival modes together for the second mode. So we will have > FootmenWars + Dota COOP + Survival + PvP (selectable) |
| 08-03-2006, 01:42 AM | #6 |
| 08-03-2006, 01:46 AM | #7 |
at first glance i was like..whoa that looks nice..than i looked again and realized everything there is a WoW model >.> |
| 08-03-2006, 01:57 AM | #8 | |
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lol, so now it looks like crap? ![]() EDIT: Just wanna say those models were a pain to reskin or just edit to use skins that wouldn't take extra space. All those special effects are cutom from my Underworld campaign. Trees, I could have used high res texture versions, but I desided to stick to crappy wc3 textures to save space. |
| 08-03-2006, 09:07 AM | #9 | |
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We just don't like WoW models here .I like only envimental ones. Btw whats the map size? |
| 08-03-2006, 06:59 PM | #10 | |
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Heh, I would have avoided WOW models (like SR) if not for my need to rescale them in-game.. plus I like a little extra fat (polies) on the models I use :P As for the size. After a lot of painful re-skinning and editing of all models, I managed to sqeeze it all into 3.78 MB.. which of course includes 2 fade filters and few sound effects + the level size. In the end, I am trying to use full 4 MB.. though it's kinda lame limit Blizzard should have increased by now to at least 8 MB (petition?). |
| 08-03-2006, 07:42 PM | #11 | |
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I have 56k, trust me you dont want to me to dl the map :P. Have you used the mdx squisher? |
| 08-03-2006, 08:32 PM | #12 |
^ Yes, it's a life saver for a software with one button :P EDIT: The one thing I would like it to have is to continue compressing the models further if we squish them over and over..unless it already does that :| |
| 08-03-2006, 08:45 PM | #13 | |
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It's a lossy compression, I guess that could be done, but don't expect much. Further info: http://www.wc3campaigns.net/showthread.php?t=83416 |
| 08-03-2006, 09:17 PM | #14 |
Well, I re-imported the unit models after squishing them again, but no change in the map size. Guess it's one time only compression :( |
| 08-03-2006, 09:21 PM | #15 |
4 mb...ugh is this supposed to be played on b.net? if so...i dont think anyone would want to wait to download a 4mb map >.> |
