| 08-31-2006, 11:54 PM | #1 |
Heya Past few months ive been working with a few other guys - Chuckle_Brother - Thunder-Eye - Goblin_PornStar - Lurii We've been working on an AoS map. We've come pretty far and are very close ot initial beta tests. We're looking for any ppl willing to make the odd spell here and there. Ofcourse you'll get full credits and are free to submit any spells made to this site or whereever. Im not expecting miracles but a few extra spells would certinaly speedup the progress of our map. Ive Listed here 5 spells, hopefully one will catch someones eye ^ Prefably spells should be in JASS, or atleast MUI. Advanced Spirit Link A Spirit Link spell that can target friendly OR enemy units. Once the target has been selected for the spell it will only bounce to friendly units of the target. Preference> Level 1 - 10% of damage taken distributed amongst shared group Level 2 - 20% of damage taken distributed amongst shared group Level 3 - 30% of damage taken distributed amongst shared group Level 4 - 40% of damage taken distributed amongst shared group Level 5 - 50% of damage taken distributed amongst shared group Notes> - Spell should have a large cast/bounce range. - Would be a very nice feature, if unit dies from a damage source the damage left over then gets distributed. e.g. A unit with 100 hp left get hits by a 500 damage spell. Normally at level one hed take 110 damage, of which 10 would be distributed and 390 gets wasted. Would be great if the 390 carrys on through. Just not a neccessity. Mirror Dance For next X seconds, each attack from caster also creates X illusions of caster next to target, which also strikes the target. (made for Melee Hero) After attacking the Illusions fade away/dissapear immiedtly. The Images should appear from the left side, of attacked unit circling round to the right side. Preference> Level 1 - Creates 1 Illusion per attack dealing 20% of casters damage. Level 2 - Creates 2 Illusions per attack dealing 20% of casters damage. Level 3 - Creates 3 Illusions per attack dealing 20% of casters damage. Level 4 - Creates 4 Illusions per attack dealing 20% of casters damage. Level 5 - Creates 5 Illusions per attack dealing 20% of casters damage. Feeding Frenzy Throws self and all nearby friendly units into a Feeding Frenzy. Self + all Nearby friendly units gain (Bloodlust) +Mov / +Atk Speed and also A Vampiric Attack temporarily. Preferences Level 1 - +10% Mov Speed, +10% Atk Speed, +10% Vamp Attack Level 2 - +20% Mov Speed, +20% Atk Speed, +20% Vamp Attack Level 3 - +30% Mov Speed, +30% Atk Speed, +30% Vamp Attack Level 4 - +40% Mov Speed, +40% Atk Speed, +40% Vamp Attack Level 5 - +50% Mov Speed, +50% Atk Speed, +50% Vamp Attack NOTE: I could do the area Bloodlust easy :-), its just the vampiric attack that eluded me. Battle Lust (BUFF) Fills target units mind with anger/hate, overwhelming lust for battle. Target takes damage over time, the longer it stays without attacking/hitting a unit the greater the damage becomes. As soon as target successfully hits/attacks a unit the effect is dispelled Preferences: Level 1 - 5(+addon) damage per second, an extra +5 damage addon added each second. Level 2 - 10(+addon) damage per second, an extra +10 damage addon added each second. Level 3 - 15(+addon) damage per second, an extra +15 damage addon added each second. Level 4 - 20(+addon) damage per second, an extra +20 damage addon added each second. Level 5 - 25(+addon) damage per second, an extra +25 damage addon added each second. Dark Pact Targets a single-unit and makes the caster continually attack the target. (Made fo Ranged Unit). If the casters moves or does anything else the effect is broken. EFFECT: Increases attack speed drastically, but each attack damages self by a % of hitpoints as well. Preferences: Level 1 - Increases attacj speed by 40%, each attack deals 2% of max hitpoints to self. Level 2 - Increases attacj speed by 80%, each attack deals 4% of max hitpoints to self Level 3 - Increases attacj speed by 120%, each attack deals 6% of max hitpoints to self Level 4 - Increases attacj speed by 160%, each attack deals 8% of max hitpoints to self Level 5 - Increases attacj speed by 200%, each attack deals 10% of max hitpoints to self Note: This hero will have a Vamp attack ability :-) thx for reading Fulla |
| 09-01-2006, 12:40 AM | #2 |
That mirror dance skill should be pretty easy to pull of using triggers. Stuff like "x hero uses skill equal to Mirror Dance, create target unit for owner of casting unit at point of casting unit" or something. |
| 09-01-2006, 01:41 AM | #3 |
Yea I tried doing it, It wasnt hard to do with a Dummy "fake hero" but Im not sure how to do it with an image/illusion. I.e. making illusion then repositoining. |
| 09-01-2006, 03:43 AM | #4 | |
Quote:
Anyways, just create a dynamic trigger for "A unit is summoned" and then do in the condition "Unit is an illusion equal to true". You can see all of the details in DTheory. |
