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SUper fast speeds??

09-03-2006, 05:03 PM#1
GamesSmash
Is there any way that I can set a unit's movement speed to 10,000 for 5 seconds? I would like to make my unit have a skill that when activated causes him to move at a fast enuf speed to teleport next to enemy units and also be able to dodge their attacks and teleport behind them and hit them. Anyone know how I can do this?
09-03-2006, 05:25 PM#2
Captain Griffen
Can't set movement speed above 522, but you could just use the trigger to move units. The GUI trigger editor has a search thing, so use it.

Edited to say 522 rather than 512.
09-03-2006, 06:00 PM#3
Anitarf
Or you could just give your hero a blink spell.
09-04-2006, 08:55 PM#4
BertTheJasser
Use auto-blink (custom spell, made by ???), will have the same effects.
09-04-2006, 09:11 PM#5
Freakazoid
Or hold shift, then press enter and set the maximum MS to 10000, in the advanced menu
09-04-2006, 09:18 PM#6
Vexorian
The maximum is 522, you can put 10000 there but the effect is the same, 522
09-04-2006, 09:22 PM#7
King Klear
So... 522 is something like the speed of light in the world of warcraft? Nothing can travel faster?
Too bad...
09-04-2006, 09:58 PM#8
MeanMachine
Missiles can have any speed(at least as far as i tested). Fun thing units can't.
09-04-2006, 10:06 PM#9
The)TideHunter(
I think after something near 12000, missiles hit instantly
09-04-2006, 10:30 PM#10
MeanMachine
A human eye can't really notice. Triggers are needed.
09-04-2006, 11:22 PM#11
iNfraNe
You can use my particle system for that: http://www.wc3campaigns.net/showthread.php?t=87031
09-05-2006, 06:51 AM#12
BertTheJasser
That gets offtopic now.
09-05-2006, 07:26 AM#13
Karawasa
Quote:
Originally Posted by BertTheJasser
Use auto-blink (custom spell, made by ???), will have the same effects.

Darky
09-05-2006, 11:19 AM#14
blu_da_noob
Units can't move faster than 522 in WC3 because that is the limit of what the pathing system can handle.
09-07-2006, 06:43 PM#15
zeroXD
You CAN actually do something like "Every 0.01 seconds" u move the unit 100 distance towards a target point, witch means something like you would have your unit on the other side of the map i a second, or you can add some model with partickles on your unit and just move it instantly...

EDIT: I remember doing something similar once... heres the trigger:
(NOTE: this moves your unit anyhow you target somewhere, even with spells)

Trigger:
Light Speed
Collapse Events
Unit - A unit Is issued an order targeting a point
Collapse Conditions
((Triggering unit) has buff Light Speed) Equal to True
Collapse Actions
Unit - Make (Triggering unit) face (Target point of issued order) over 0.00 seconds
Special Effect - Create a special effect attached to the chest of (Triggering unit) using Abilities\Weapons\WaterElementalMissile\WaterElementalMissile.mdl
Unit - Move (Triggering unit) instantly to (Target point of issued order), facing (Target point of issued order)
Special Effect - Destroy (Last created special effect)

The attatched SFX can of course be changed, but to get the right effect you have toopick something with partickles.