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World Editor Helper 1.6

10-26-2006, 02:42 PM#1
Zoxc
This is a tool that adds additional features to World Editor.

Major features:
  • Preprocesses //! define and //! import commands. Also merges globals.
  • Enables you to open maps in Explorer while World Editor is running.
  • You can choose to test maps in Window and/or OpenGL mode.
  • Replaces World Editor's syntax checker with the stable PJASS.
  • Has a own browser for maps.
  • Backup of every map save
  • Plugin support
  • Easy to use with World Editor Unlimited
  • Support for custom loaders in test map

Download / Comment
Attached Images
File type: png48xd.png (5.2 KB)
11-03-2006, 02:00 AM#2
BlackFilter
Quote:
Originally Posted by Zoxc
Easy to use with World Editor Unlimited
What do you mean by this one?

BTW, Your tool looks really useful, I mean Useful.
11-06-2006, 09:30 PM#3
PandaMine
World Editor Unlimited is an extension of the normal World Editor made by Pitzermike. It just has advanced triggers, uses the RemoveLeak triggers in GUI etc, here is the link and it works by patching the WE memeroy before its run
11-27-2006, 02:16 PM#4
ArchWorm
I have no idea what could cause that: WEHelper or JASSHelper, but I have a problem. When I try to save any map WE crashes at "Header" section. What should I do?
11-27-2006, 02:47 PM#5
Vexorian
Get an uncracked worldedit.exe
11-27-2006, 02:57 PM#6
ArchWorm
Seems helpless, because I used uncracked version, that's for sure. Maybe russian translation is considered like a crack. Then where can I find english version, or some "decracker"?
11-27-2006, 02:58 PM#7
Vexorian
there's no such a thing as a decracker, if you used normal version then I am not sure what would cause the issues, I highly doubt russian has anything to do with it, I sent you a pm.
01-06-2007, 11:09 AM#8
Troll-Brain
Very nice tool.
I'm a newbie in jass and it helps me a lot.
Worldedit wont never crash cause of a syntax error

EDIT : i got an errot when i try to change the options :

Acess violation at adress 09195987 in module "WEHelper.dll". Read of address 00000000

Can i modify the WeHelper.ini and how exactly thx
01-17-2007, 11:08 AM#9
CoDRaZieL
i am having both of the above mentioned problems , i do have a cracked worldedit.exe since both my cds were lent to someone and never returned, so i have been surviving without installing war3 for ages, since i now have a cracked worldedit.exe and no means of reinstalling , is it possible for someone to give me a worldedit.exe i wonder (if its wrong to ask for that then a mod can just notify me and i wont ask again)
01-18-2007, 08:12 AM#10
Av3n
... Guess how big it is.

-Av3n
01-18-2007, 11:45 AM#11
CoDRaZieL
oh, good heavens, never mind, i will find it at the next LAN i go to
01-18-2007, 12:31 PM#12
Mezzer
I'm just wondering why does it only compile on save instead of there being a compile option? It just seems like the sensible thing to include. And it should also run pjass' syntax checker when you enable a trigger that was previously disabled.
01-18-2007, 03:14 PM#13
Ryude
I'm assuming it does it to prevent crashes before saving.
01-18-2007, 03:22 PM#14
Mezzer
Well yeah, but the option to compile at will is quite handy. And as long as the idea is to replace the built in compiler, it should also compile on enabling a trigger. Well, I think so at least.
01-22-2007, 01:02 PM#15
Mezzer
Sorry for the double post, but I noticed that when you run the WE with the helper, all labels not associated with some action seem to open the config dialog of WE Helper, which is slightly annoying at times. You may want to take care of that.