| 12-02-2006, 01:09 AM | #1 |
Is there a way to give a unit locust, but sill maintain its collision? Can it be done in the object editor, or would I have to trigger it with a trigger such as this: Trigger: By-the-way, what the heck is Locust listed under in the object editor?! I searched for "Locust" and "Aloc" and looked manually in all categories to no avail... |
| 12-02-2006, 01:44 AM | #2 |
unfortunately locust remove collision skills in units. I think your trigger is the best option to make them unselectable. |
| 12-02-2006, 04:36 AM | #3 | |
Quote:
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| 12-02-2006, 06:09 AM | #4 |
... I think you'll need to use order id or order string for that (which is done in JASS) -Av3n |
| 12-02-2006, 07:54 AM | #5 |
You can check for orderIDs in GUI, I have to use these conditions to exclude item uses from the "A unit starts the effect of an ability" event: Trigger: Conditions
![]() (Issued order) Not Equal to (Order(852008))
![]() (Issued order) Not Equal to (Order(852009))
![]() (Issued order) Not Equal to (Order(852010))
![]() (Issued order) Not Equal to (Order(852011))
![]() (Issued order) Not Equal to (Order(852012))
![]() (Issued order) Not Equal to (Order(852013))If that's what you're referring to... |
| 12-02-2006, 08:25 AM | #6 |
Well yes Pyro, but you also might want to check Wc3c's ability guide complied by Pitzermike of what Im saying. -Av3n |
| 12-02-2006, 09:19 AM | #7 |
I have read PitzerMike's Abilities guide, but, I am still confused, however, on what you are telling me to look at... Is this regarding where I can find the Locust ability in the object editor, or how to give a unit with locust collision? ![]() |
| 12-02-2006, 10:17 AM | #8 |
Did you test disease cloud? It makes units unselectable, ..maybe this keeps collision. |
| 12-02-2006, 03:55 PM | #9 |
Locust isn't in the object editor. To make a unit un-selectable but retain collision may well be impossible. What are you trying to do? A work around may be possible. |
| 12-02-2006, 05:29 PM | #10 | |
It's a spell that summons 1 Plaguerat, and every time a Plaguerat attacks there is a chance to spawn a new one. The rats cannot be given orders and aren't targetable (the locust part), but because they have no collision, all the rats end up on top of each other in one big blob attacking the same unit... and it looks like crap. EDIT: Quote:
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| 12-03-2006, 09:39 AM | #11 |
Invulnerable + ward status + cancelling any smart orders made to them with pause - stop order - unpause. |
| 12-03-2006, 10:59 AM | #12 |
That's right, bu they are still "single"-selectable. I do not know if that fits to his needs. |
| 12-03-2006, 11:15 AM | #13 |
Just use the ward classification and block the smart order, seriously : http://wc3campaigns.net/showthread.php?t=83384 |
| 12-03-2006, 03:51 PM | #14 |
The cheat I did for building acting as doodads for the most part was giving them locust, and creating a pathing blocker for it. Kind of dirty, but it gave me more freedom trigger wise. |
| 12-03-2006, 05:05 PM | #15 |
This way does not work here. His rats can move, your buildings/doodads can not. |
