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want to know how to make the spell for map like archery tactic or elimination tournem

12-13-2006, 05:39 AM#1
nkknight
basicaly i want to know how to make a spell that fire an arrow to terget point and stop right after hitting something. you know, like those gun fire in elimination tournements. plz help me, thx
12-13-2006, 06:10 AM#2
Captain Griffen
Requires triggers. The basic idea is a unit is created which acts as the projectile, and then is moved by triggers, checking if it hits something.
12-13-2006, 06:11 AM#3
Av3n
... Hmmm, What about using Frost Nova set nearly all fields to zero, except durations and AoE damage to 0.01 and set the target fields to nothing except the enemy and anything else you want, then trigger to stop the casting unit after the spell.

-Av3n
12-13-2006, 01:34 PM#4
zen87
vex's caster system --> projectile part

man i'm starting to love those projectile, i just remake an diablo2 succumbus in my map :D (the annoying flying bitch that fires blood star)
12-13-2006, 08:02 PM#5
wyrmlord
Here's a simple solution that I think should work. Make an ability based off Carrion Swarm and set the model art to whatever you would like. Next, set the maximum amount of targets to 1 (This is the part I'm not sure of). Try it and see if it works.
12-13-2006, 08:17 PM#6
Rising_Dusk
You could do just what wyrm suggested, but set the "Maximum Damage" field equal to the "Damage" field.
That way once it's hit the first unit, it has already reached the damage cap.
I know for a fact that works.

The issue here is getting the art to *Pewf* when it hits.
You would need the projectile to be a dummy unit with the FX model either attached to its origin or as the model itself.
Then detect when a unit that fits gets nearby, hit it, damage it, remove arrow, add FX, done.
12-13-2006, 08:23 PM#7
Anitarf
This is how Elimination Tournament does it.
12-14-2006, 12:56 AM#8
Centreri
You know, in Archery Tactics the arrow doesn't stop after hitting the target, right? Just Elimination Tournament.